Cities: Skylines

Cities: Skylines

Resilient Owners (Make Historical)
115 comentarios
yao_zhou 25 MAR 2023 a las 3:16 
Dvasong_***** 9 MAR 2023 a las 7:23 
Not Updated for Parklife, causes crashes
GoogleEarthPro 4 ENE 2023 a las 21:24 
描述和韧性一点关系都没有。
Chamëleon TBN 6 DIC 2022 a las 5:29 
Sucessor: Advanced Building Level Control https://steamproxy.net/sharedfiles/filedetails/?id=2133705267
ctcatuga 17 SEP 2022 a las 3:34 
Well, this finally died with the new parks and plazas update. Sure am going to miss being able to easily resurrect my destroyed neighbors after a disaster :steamsad:
ctcatuga 29 AGO 2022 a las 2:12 
So, this mod is surprisingly not broken for me personally, and it does not seem to conflict with any mods that I have nor cause any problems in general...does anyone have any idea how that could be??

I use this mod solely to automatically rebuild destroyed buildings after a disaster, which I don't think any other mod has added that functionality...
LemonsterOG 29 OCT 2020 a las 8:24 
:redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare:

:vright: :vright: THIS MOD MAY CAUSE PROBLEMS IN-GAME :vleft: :vleft:

Broken Mods/Assets (read description)

Outdated Mods/Assets (read description)

Problem Mods/Assets (read description)

How to Find Broken and Bloated Assets

:redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare:
Future 4 JUL 2020 a las 9:29 
It seems that this also prevents my buildings from leveling up
Future 13 MAY 2020 a las 6:19 
@CoarzFlovv Historical Buildings prevents my buildings from leveling up, and even if I set the setting for listing residents and workers off, the journal still tracks a few things...Is there a file or line of code or something to remove it completely?
CoarzFlovv  [autor] 13 MAY 2020 a las 4:21 
Yup, there is indeed a setting in the settings menu to avoid listing residents and workers, if it's gets too loaded
CoarzFlovv  [autor] 13 MAY 2020 a las 4:17 
@Future I see, that could easily be made into an option (if it's not already, I don't remember). Also, the other mod from me Historical Buildings has some of the same functionalities, without the journal.
Future 11 MAY 2020 a las 11:16 
@CoarzFlovv it works perfectly fine although autorepair and the broken mod list say its broken.

Its just that the journal tracker thingy (even when its turned off it still records a few things) that records how many people live in a resillient building, or how much has a factory produced, seems to cause a bit of lag since so many buildings have to be minitored
CoarzFlovv  [autor] 10 MAY 2020 a las 11:42 
@Future No I sadly don't plan to take some time for these mods currently... hope it's stll works ok :/
Future 3 MAY 2020 a las 8:15 
I love this mod, but will you update this mod in the future?
ArgentPhoenix11 23 FEB 2020 a las 5:19 
How to: Make Bristol.

Number 1. High rise ban
Number 2. All roads have a 20 mph speed limit
Number 3. Make all buildings, no matter how meaningless, historical
Number 4. Weed
Number 5. Profit
macluk 28 DIC 2019 a las 12:48 
it doesn't break anything (I have 150+ mods) but it's still not what i would like - i was hoping it would show the date the building was placed without opning that "recorder". :(
and also it doesn't do it for ploppable buildings such as police stations.
macluk 28 DIC 2019 a las 11:05 
Lets' test it tonight....
I was actually looking for this - a bit of information when a building was built!
Genesis_Viper 2 DIC 2019 a las 6:44 
mod broken cause of parklife use this instead https://steamproxy.net/sharedfiles/filedetails/?id=1330381737
Jar 30 OCT 2019 a las 4:44 
This mod breaks Relight
AERICHTA 16 SEP 2019 a las 9:17 
This is great. To have the ability to actually give your cims a home with history and memories. ♥
theqentity 29 OCT 2018 a las 11:17 
also, the ability to be 'indestructable' is not part of the Industries - which means when placing buiuldings on 'non-appropriate land' this mod prevents them from 'vanishing'.
Soxxly 24 OCT 2018 a las 10:20 
Still seems to work OK with Industries DLC. It is not obsolete because you cannot mark an entire district as historical using the new in-game feature, only individual assets.
TheRealBengus 23 OCT 2018 a las 8:59 
Today is the day this mod becomes obsolete...ish.
CaddyShack 12 OCT 2018 a las 10:26 
it's not as advanced as this tho
CaddyShack 12 OCT 2018 a las 10:26 
Welp looks like this is getting deprecated; new free patch coming allows us to mark buildings historical
Cerlancism 15 JUL 2018 a las 10:02 
It does not seem to show goods produced from RICO industrial buildings.
CoarzFlovv  [autor] 27 JUN 2018 a las 21:42 
@Darkangel there were publication conditions I had to agree to, which I were not notified of... Historic Buildings should be available again. Sorry for the delay.
Darkangel 17 JUN 2018 a las 8:02 
Sorry!
An error was encountered while processing your request:

The item is either marked as hidden or you do not have permission to view it.

I have had crashes to desktop not only with offices but the last time i tried with agriculture why? is it ok to just get the details but not the fire prevention or is it the other way around. Yes the others must be having the same issue or they have all died as an excuse since they cant seem to give any feedback to this unless they solved the problem and dont have the decency to give others the solution. I just unsubbed this mod but still cant get your alternate version. Can you just update this to parklife even if you think there is nothing wrong with it because it may be conflicting with another mod you havent thought about that overrides this in conjunction with parklife!.
CoarzFlovv  [autor] 17 JUN 2018 a las 0:33 
@Darkangel Have you try unsuscribing and suscribing again?

@all Do you also have the same issue?
Darkangel 12 JUN 2018 a las 20:32 
Now i cant even see your pother historical mod it says its been hidden wtf does that mean are you hiding it for some reason?
Darkangel 5 JUN 2018 a las 1:13 
I believe this conflicts with rico!
Darkangel 20 MAY 2018 a las 1:51 
ctcatuaga does the game crash for you if you make offices historical ie IT offices and normal offices? I sometimes have your problem of some district historicals reverting back. Also sometimes when you take off a historical situation it takes ages or never for the building to upgrade again.
ctcatuga 19 MAY 2018 a las 15:56 
So, all of a sudden starting last night, any time I load a saved game all of the buildings that I had previously starred are not starred anymore. They either upgrade to the next level, or they disappear if they aren't fully zoned...

I have not added any new mods/assets in the last week or 2, this just randomly started happening and it affects all of my saves that this mod was used on.

Has this happened before? Any ideas what I could do to make sure they stayed starred when I load a game??
Darkangel 19 MAY 2018 a las 12:10 
Is there a reason game will crash if i make any office historial here? For some reason only offices as res com and ind all ok.
Darkangel 15 ABR 2018 a las 10:38 
Game crashed twice both times when i made historical It office.
CoarzFlovv  [autor] 15 MAR 2018 a las 12:55 
Will move it again then...
Ashpeef 13 MAR 2018 a las 22:32 
Unfortunately, in the district screens the star to toggle resilient for the district on/off now covers the last digits of the number of households in that district whenever those numbers get into the thousands.
Darkangel 1 FEB 2018 a las 3:28 
Unfortunatly what this does it also keep my collected growable assets as the end point or historical making any building whether residential or commerical eg a level 1 crumps food store or a level 2 commercial flat building like starbucks to never change or grwo from that point ie those buildings wont grow anymore and also sometimes takes away or removed the light blue commerical zoning color whilst the others stay blue snd keep developing wtf???? Was there a default component you recently put in to stop your collected buildings and growables developing and become historical even when you havent made them historical????
CoarzFlovv  [autor] 27 ENE 2018 a las 8:45 
Hi, sure this could be fixed. I have to try that though, I am surprised by the bug :)
alborzka 21 ENE 2018 a las 17:17 
@CoarzFlovv Hi, I have the Custom Names Lists mod which has a LONG list of names, and when Resilient Owners records history it records all of the names of people who lived there. As a result, the window created is too big to be shown fully on-screen as there's just too many names to fit. So I disabled "Track resident and worker history" in the Options, but even after restarting the game the windows for resilient buildings look like this:
https://imgur.com/a/khniS
Any way this can be fixed?
bitte 5 ENE 2018 a las 3:56 
it crashes my game
картошка 18 DIC 2017 a las 14:52 
does thus interact with any other mods? it seems to be causing errors in my game
Altitona 7 DIC 2017 a las 9:30 
I guess it has removed the 'Make Historical' Mod...
PurpleDrazi 30 NOV 2017 a las 12:17 
This is great. In SC4 I always wanted buildings to grow with historical on by default. Applying this mod to a district achieves that in Cities Skylines. Now nothing gets to regrow without my say so. I consider it strict planning permission - the owner history is just a bonus.
ctcatuga 31 OCT 2017 a las 8:35 
@CoarzFlovv Thank you!! :)
AleNes 31 OCT 2017 a las 8:08 
I would like to see an option just for locking building level without other stuff.
CoarzFlovv  [autor] 31 OCT 2017 a las 5:21 
@ctcatuga My bad, it was as a dumb code mistake :/ It is fixed now
CoarzFlovv  [autor] 28 OCT 2017 a las 8:47 
@ctcatuga Ok, I will test individual building as well. Thanks for the feedback :)
ctcatuga 27 OCT 2017 a las 19:30 
I think I'm having a similar problem to @jack.gorky, but on the individual scarel. I can star a building, but as soon as I click off it, the icon changes to history. I can't do anything to get the star feature to stay. It just automatically reverts to history...
ctcatuga 27 OCT 2017 a las 19:24 
First of all, LOVE this mod! Thank you for your work!!!

I'm not having any error messages, but since the GC release, my buildings that I have starred no longer stay if they are not completely zoned underneath.

Before the release I could place a building anywhere, star it and it would not disappear. I have not added any new mods, just the GC expansion.

Any idea what's happened??