Cities: Skylines

Cities: Skylines

Sharp Textures
144 comentarios
CitesSkyliner 31 OCT a las 7:36 a. m. 
Use Lumina's anti aliasing system instead!
Amonkey5 15 JUL 2023 a las 6:24 a. m. 
Wonderful. The idea is if starting a new map the game only loads game mechanics. All assets are not. Only those would which are enabled in the asset list. Question one: Is this possible? Two: Would that not save a lot of hardware ressources?
Rambo 26 MAY 2023 a las 6:39 p. m. 
@ExplosiveBadass why you in here crying? Make your own mod if you're salty.
Did you wash your rice today? 26 MAY 2023 a las 6:14 p. m. 
@explosiveBadass

I see you're new to modding video games.

Welcome aboard, strap in, strapon, and get ready to get F****d :)
⚔️やiͥzzͣaͫkiller⚔ 25 MAY 2023 a las 11:19 a. m. 
whats up witht he new crap mods ♥♥♥♥ it really makes me nuts why do they so much improvements when cities 2 is coming so much change we should have years ago whats the deal with this.

so it says i must unsub from 29 mods as they are not longer accepted but there is no replacement for most of them and i dont see that these options have been build in the base game so whats up with this ? thanks
Sairento 30 MAR 2023 a las 8:35 a. m. 
I don't know what's with some people flagging half the workshop as 'useless' or 'deprecated', this mod still works fine for me...

Good alternative if you don't wanna fiddle with RenderIt's numbers
yao_zhou 9 DIC 2022 a las 1:24 a. m. 
Render it! is the successor.
Mazl 24 NOV 2022 a las 2:17 a. m. 
Stupid question: Does this only or mostly affect the gpu as stated or also the amount of ram needed?
vackillers 15 NOV 2022 a las 7:55 p. m. 
This needs updating for the latest game update
George Abitbol - Bac+2 22 SEP 2022 a las 4:18 a. m. 
unsubscribe and take render it. This mod is useless.
Mike Builds 17 SEP 2022 a las 5:07 a. m. 
@pierredenisfr thanks for the heads up.
pierredenisfr 11 JUL 2022 a las 2:26 a. m. 
useless with Render it!
codewitch 13 MAY 2022 a las 9:00 p. m. 
@Strelok-you don't need both.
Strelok 13 MAY 2022 a las 12:06 p. m. 
Is this compatible with Relight since it already have AF options too?
codewitch 16 ABR 2022 a las 5:52 p. m. 
@Arnomrnym then uninstall it
Arnomrnym 14 ABR 2022 a las 7:56 a. m. 
Compatibility Report:
- This is succeeded by:
* [Steam ID 1794015399] Render It!
Workshop page: https://steamproxy.net/sharedfiles/filedetails/?id=1794015399
- This is compatible with the current game version.
- This seems to be abandoned. Future updates are unlikely.
- No public source code found, making it hard to continue by another modder.
- While this mod increases sharpness, it may also introduce noise, moiré patterns and
aliasing problems. Especially on higher resolutions, you might not see the difference
between this mod active or not.
Yangxuzhu 9 FEB 2022 a las 10:32 a. m. 
@dLantee is till working ofc, but now Render it has integrated this functionnality and more :
https://steamproxy.net/sharedfiles/filedetails/?id=1794015399
dLantee 8 FEB 2022 a las 10:15 a. m. 
Can someone confirm is this still working? Or recommend another mod that gives the some function as this one?
PhiL 3 FEB 2022 a las 6:24 a. m. 
is it still working :)?
Fynboen 27 ENE 2022 a las 6:51 a. m. 
Update?
IfOneFootGoesInOneFootGoesOut 22 NOV 2021 a las 6:04 a. m. 
nice to have if you have a good gaming pc
城か 11 OCT 2021 a las 3:29 a. m. 
与TM:PE起冲突!!!
城か 11 OCT 2021 a las 3:29 a. m. 
与TM:PE起冲突!!!
¤ 31 Bit ¤ 15 MAR 2021 a las 9:49 a. m. 
blurry...
femtas 13 FEB 2021 a las 9:24 a. m. 
does this increase textures for citizens? i hate low quality citizens.
codewitch 27 NOV 2020 a las 4:18 a. m. 
@^sins_gaymer^ - same. I think it's an artifact though of higher resolution... Is your monitor higher than 1080p?

May be related to "Mipmapping makes textures lower resolution as you zoom out, this mod decreases this effect. Decreasing mipmapping may introduce noise / moiré patterns / aliasing problems." at larger scales.

I run at 4k native, no dynamic resolution (running it 4K full ultra is enough, lol), and I can't tell if the mod is running.

I'm sure it works...I just don't know if you still need it.
esantelmo 11 NOV 2020 a las 5:17 p. m. 
It`s crashing dyuring map loading. Can't spot the problem except this one's the culprit lol
Tomboeg 31 OCT 2020 a las 6:13 p. m. 
Magnificent!
EdibleFungus 18 JUN 2020 a las 1:01 a. m. 
wow
SheTheTDE 11 MAY 2020 a las 3:09 a. m. 
is the mod making all my intersections black?
Playerguy11 25 ABR 2020 a las 3:13 p. m. 
mine wasn't working then I uninstalled and reinstalled a few times, it works now!
ariel.juszczyk 17 ABR 2020 a las 7:44 a. m. 
Thanks!
F23 26 MAR 2020 a las 1:59 p. m. 
hi, great mod, is this sunset harbor ready?
Son Goku 12 MAR 2020 a las 8:13 p. m. 
reer
Grem™ 3 MAR 2020 a las 5:26 a. m. 
Don't work...
Steely Bunnz 8 FEB 2020 a las 6:55 a. m. 
Anyone know if there is a SMOOTH texture mod? It would be helpful to be able to adjust into the positive range as well.
Patient 12 DIC 2019 a las 1:38 a. m. 
I use this mod with APVD and ULOD and there's no conflict.
To answer your question from the ULOD comments if you're still curious: in the vanilla game, if you place a large prop like a parked airplane at an airport, and start zooming out, at some point the prop just disappears even though it's large enough that you should still be able to see it at that distance. AVPD tells the game to render that plane at further away distances.
I'm not a modder but I think LOD and DLOD get used interchangeably and DLOD stands for discrete level of detail. Here I think it refers to a less detailed copy of a model, to be used instead of the detailed copy of the model, when the game is rendering the model further away.
So AVPD is making sure your airplane prop is still being rendered when you zoom out while ULOD lets you choose what distance you want the game to stop rendering the detailed model and start rendering the less detailed model.
Hope that helps and I didn't over-explain, if I did, sorry!
jpinard 10 NOV 2019 a las 5:00 p. m. 
Also, will this mod conflict or be make "Adaptive Prop Visability Changer" mod redundant? https://steamproxy.net/sharedfiles/filedetails/?id=625608461

Thanks! :steamhappy:
jpinard 10 NOV 2019 a las 4:55 p. m. 
Will this Conflict with the Ultimate Level of Detail mod?
https://steamproxy.net/sharedfiles/filedetails/?id=1680642819
Daniel 13 OCT 2019 a las 4:22 a. m. 
This is one of the top 3 mods if you dont have an outdated GPU! Made this game look SO much better! I would had never imagined! Dynamic resolution mod + depth of field setting at 0 and this mod all together = WOW. Thank you!
davidtriune 31 JUL 2019 a las 12:29 p. m. 
mipmapping is necessary to produce a sense of depth, else near objects will look the same distance as far away objects. Anistrophic filtering sharpens the image when high levels of mipmapping blur the image. You need both. But thanks for unlocking anistrophic filtering.
Pigment 9 JUL 2019 a las 7:33 p. m. 
you're magic!
mikmoen 14 ABR 2019 a las 2:33 a. m. 
One thing that made me have a brain fart is you have to actually have Anisotropy ON in the game settings for this to take affect, me dumb dumb. But oh do my roads look nice now.
midnightfable 5 MAR 2019 a las 11:57 a. m. 
an absolute must!
Big Bad Nonja 13 DIC 2018 a las 8:10 p. m. 
@ConureGuy_411 > It is in the WORKING section. You misread.
garfield007 15 NOV 2018 a las 6:36 a. m. 
mod works and big thank you to creators :) great job guys
ConureGuy_411 9 NOV 2018 a las 4:03 p. m. 
I'm a bit confused. Is this mod broken or is it working? It's listed as broken in this thread: https://steamproxy.net/app/255710/discussions/0/1732090362061601436/
Stevepunk 25 OCT 2018 a las 7:21 a. m. 
How do you enable this?
LesbeansOnToast 15 SEP 2018 a las 10:33 a. m. 
Make sure it is enabled. Works for me.
ZO86 14 SEP 2018 a las 11:51 p. m. 
does not work for me neither