Space Engineers

Space Engineers

(ACI) Whiplash Heavy Cruiser (Vanilla)
114 件のコメント
Dolch 2024年3月5日 13時06分 
subbed to whole collection very very nice
Duck 2018年10月31日 16時57分 
The attack mode seems to not be working, do you have a fix for this? Thanks!
k_medlock  [作成者] 2018年7月17日 21時17分 
Glad you love it!
♠ Zahltag ♠ 2018年7月17日 12時18分 
this ship is... actually i couldnt find any issues at all, the ship is 100% perfect and functional and I love it!!!
k_medlock  [作成者] 2018年5月15日 21時23分 
@silver.talon Alright I'll have a look.
silver.talon 2018年5月15日 20時14分 
Greetings K-medlock, I was outfitting this cruiser for extended deployment for and incursion into hostile territory. Its purpose was to savage the enemy and leave smoldering wrecks in its assault. However, its jumpdrive system seems to have an issue. It wants to always find an obstacle about 107 meters away and trunicates the jump. I have even taken the step of moving the jump drive to various locations and received the same result. Being you are the master shipwright of this vessel, perhaps you could solve this issue. My many thanks and I commend you on your designs.
FPC 2016年12月29日 12時13分 
I am not sure how compact a mag cannon I could make, tbh
Hirodripto.rl 2016年12月29日 12時12分 
Oh, Yeah.
Hirodripto.rl 2016年12月29日 12時11分 
????
FPC 2016年12月29日 11時46分 
This ship he posted isnt that big, block-wise :p
Hirodripto.rl 2016年12月29日 11時45分 
Any chance of you being able to make a compact largeship version?
FPC 2016年12月29日 11時39分 
Yea grav drive launchers can be big and cumberson if built with accuracy
Hirodripto.rl 2016年12月29日 10時29分 
Lightarmor only normally
Hirodripto.rl 2016年12月29日 10時29分 
i find drills on "Right click" mode are great at boarding, rip massive holes in ships.
Hirodripto.rl 2016年12月29日 10時29分 
Oh no i meant their launchers.
FPC 2016年12月29日 7時38分 
Also- ship welders, drills, grinder (turned off) make great penetrators
FPC 2016年12月29日 7時38分 
Just a dummie kinetic penetrator made of heavy armor works well/small/cheap
Hirodripto.rl 2016年12月29日 2時11分 
Yeah i used Kinetic penetrators in quite a few of my builds, but their size is quite anoying.
FPC 2016年12月28日 10時37分 
Heh happy to be of help. For added damage, drop the warhead. Turrets will pop it too easily. Use either blast block alone (kinetic penetrator), or blast block with a cargo container behind it. Put a few seperate (5k?) stacks of iron ingot in the cargo.

I used torps very similar to yours when I first started using special weapons in SE. They are very cheap and very effective for price.

These days I do more guided missiles, working with Alysius. Will be uploading a guided torpedo frigate in a day or two; fires 3d printed anti cap ship torps up to 100km - with script guidance for fire-and-forget action. One shot kill for most cap ships. But the material cost for both firing ship and torpedo itself is much greater than the system your using. Your way has its advantages. And no scripts required, always nice.
Hirodripto.rl 2016年12月28日 10時07分 
Wow.... i wonder why no one thought of it sooner, Gravity shields are now declared obsolete!
k_medlock  [作成者] 2016年12月28日 9時28分 
@FowlPlayChiken That's quite smart actually. I guess i have to update the projectile^^^
Thanks mate!
FPC 2016年12月28日 9時22分 
Got ya. Similar to my old gravity torps. Thought yours may have thrusers.

Try adding a sensor to turn off the mass block when it detects a grid. That way mass block turns off right after torpedo fires, thus preventing gravity shields from deflecting.
k_medlock  [作成者] 2016年12月28日 9時16分 
@FowlPlayChiken The torpedo constists of a merge block, battery, mass block, warhead and blast door block.
Hirodripto.rl 2016年12月28日 9時03分 
"2 Havok Guided Missiles"-desc
FPC 2016年12月28日 8時58分 
What sort of torpedo do you fire, and is it guided? I saw it has thrusters. Thanks!
RAZZA! 2016年12月19日 14時01分 
Thanks fam
k_medlock  [作成者] 2016年12月19日 3時35分 
@BathroomSync Yes i am fully aware of this issue and will resolve it as soon as possible. I think the update might have caused it.
RAZZA! 2016年12月18日 23時50分 
For some reason the Havok Guided Missiles won't launch. I can open the doors and weld them together, but the missile launch program does absolutely nothing.
Hirodripto.rl 2016年11月10日 23時34分 
Hey medlock, any idea when the weapon will be ready?
Hirodripto.rl 2016年11月8日 23時31分 
If it was small you could fit two.
Hirodripto.rl 2016年11月8日 23時31分 
Big is not always better.
cswheele 2016年11月8日 15時12分 
personally if it were me i would want it big have it run right down the center of the ship. glass windows over the track. that would be really cool. i figure the longer the barrel the faster it will go.
Hirodripto.rl 2016年11月8日 7時50分 
Thanks K_Medlock
Hirodripto.rl 2016年11月8日 7時50分 
@K_Medlock Not too big, I want it to be moderatly small so it dont take up my entire ship as i want it to have LOTS of hangerbays
Hootmon_Y_Knot 2016年11月8日 7時43分 
Spent some more time exploring this ship. I really love the way you have used the large ramp pieces as archways ect. Mass Driver is just plain cool The detail on the LCDs was really well done. Great Job.
k_medlock  [作成者] 2016年11月8日 5時58分 
@Tazoo Sure thing. Just tell me how large you would want the projectile to be. :D
Hirodripto.rl 2016年11月8日 5時39分 
@K_Medlock Can you make a mass driver on its own for people to put in their own ships? id love to have one on my future Carrier.
cswheele 2016年11月8日 4時16分 
thats what i thought. if you can get something up to a high enough speed... you can do some serious damage.
k_medlock  [作成者] 2016年11月8日 4時15分 
@cswheele A mass driver is basically a coil gun, which means that a projectile is electomagnetically accelerated and fired. The projectile then leaves the barrel at an incredible high speed.
cswheele 2016年11月8日 4時10分 
forgive my ignorance in asking this. but what is a mass driver
Hirodripto.rl 2016年11月7日 23時28分 
V i said that earlier, so true.
@Tazoon Well it was my inspiration ;) - Whiplash141
LUV GNR 2016年11月7日 16時18分 
This looks like the Pillar of Autum
k_medlock  [作成者] 2016年11月7日 14時58分 
@Hootmon_Y_Knot Here is the link to the skybox:
http://steamproxy.net/sharedfiles/filedetails/?id=607864565
k_medlock  [作成者] 2016年11月7日 14時56分 
@Andy-Blackjknight Das Schiff hat 1.489.085 polygone
k_medlock  [作成者] 2016年11月7日 14時54分 
@Ento yeah NorthDakotaDina's idea is pretty good. Design it on paper and then build. Might help a bit.
8377 Rose 2016年11月7日 14時47分 
@Ento Design a ship on paper, lay it out, that sort of thing.
[GER] Twitch AndyBlackknight 2016年11月7日 14時15分 
wieviel polygone hat es?
Hootmon_Y_Knot 2016年11月7日 13時55分 
Nice Skybox, which one is it?
Hirodripto.rl 2016年11月7日 13時27分 
@Ento i find that building as you go along helps, say i start with a detailed front and go along, like a nice front, Upsidedown triangle like, Maybe with a rectange over the bottom half of the bottom of the triangle? that the triangle goes for a long way (50 blocks) and then expands alot and becomes a hanger ETC
Mirik 2016年11月7日 13時17分 
@k_medlock no my problem is probably the shape, (and i have played the game for 600 hours over two and a half years) but thanks anyway.