Portal 2
Multi-press [Mechanism]
33 則留言
jandlml 2017 年 8 月 9 日 下午 7:08 
very cool!!
Petutski 2017 年 5 月 14 日 上午 7:51 
Interesting.
Sir Rathc0cK 2012 年 12 月 6 日 下午 4:26 
I like the second mechanism, i did a kind of mechanism/ obstacle corse maybe you will like.
http://steamproxy.net/sharedfiles/filedetails/?id=99245696
stormsend 2012 年 10 月 18 日 下午 2:26 
Nice work
Timoteeei  [作者] 2012 年 8 月 9 日 下午 4:24 
My new map came out, please check it out http://steamproxy.net/sharedfiles/filedetails/?id=88328095
Minecraft + Portal 2 !
N-Sunderland 2012 年 7 月 16 日 下午 2:44 
I'll definitely check it out as soon as I can :)
Timoteeei  [作者] 2012 年 7 月 16 日 下午 2:33 
Nope, my system in this map not so complex and fast :D
But please, check out my new concept it is very easy and perfect for multi-pressing ;3
http://steamproxy.net/sharedfiles/filedetails/?id=82777133
N-Sunderland 2012 年 7 月 16 日 下午 2:23 
I'm pretty sure you used a similar mechanism to my map, http://steamproxy.net/sharedfiles/filedetails/?id=81896279

I can't actually check if we used the same concept right now, as my game won't sync with Steam Cloud. I'll try yours as soon as my game starts working. From what I can tell, it looks great :)
ATLANTIDA 2012 年 7 月 14 日 下午 6:30 
Very clever, nice work.
Timoteeei  [作者] 2012 年 7 月 14 日 上午 11:32 
@ Mr.bob806, heh, i use same thing in one of my puzzle map, but there mechanism is hidden =)
Mr.Bob806 2012 年 7 月 14 日 上午 11:11 
whoa, that's a really cool design! i'd love it if you integrated this into an actual puzzle
Timoteeei  [作者] 2012 年 7 月 14 日 上午 8:40 
@nitraM , Thanks =) This is not a puzzle just a great design. But be sure my real puzzle has a challenge ;)
DoubleM-K Gaming 2012 年 7 月 14 日 上午 8:30 
Very nice design, and very nicely done with making it work like it does. A tiny challenge would make this a 5 star im sure ;) But i like it
whalenailer 2012 年 7 月 5 日 下午 10:00 
no, i wanted you to try the hallway map, my bad, was that the link to that bad one i made?
Timoteeei  [作者] 2012 年 7 月 5 日 下午 9:14 
Thanks for playing and pleasure words =) I'll try your map after i'll back from a job
whalenailer 2012 年 7 月 5 日 下午 5:00 
i really enjoyed seeing how everything worked together, it mustve taken alot of work. ive never really seen anything like this :) please give mine a try? im curious to see if its any good http://steamproxy.net/sharedfiles/filedetails/?id=75366839
Soup Calhoun 2012 年 7 月 4 日 下午 5:03 
Feel free to do whatever you want with my maps. Valve owns the game, not me.
Timoteeei  [作者] 2012 年 7 月 4 日 下午 2:51 
@Soul Calhoun, your map also has a great mechanics :D Will you allow to me build an open mechanism with the same elements?
Soup Calhoun 2012 年 7 月 4 日 上午 3:49 
I used a similar mechanic in two of my maps, but mine was not repeatable, but it responded faster.
For a stacking minigame. Press the pedestal button to stack cubes in the center.
http://steamproxy.net/sharedfiles/filedetails/?id=78108304
This one uses a laser catcher instead of a button. Hit the same laser catcher 7 times
http://steamproxy.net/sharedfiles/filedetails/?id=79122037
Timoteeei  [作者] 2012 年 7 月 3 日 上午 10:55 
@locoroco1, nope, your "LASER" - it is lame, cos effect of mechanism is too random. Try to use a moving panels for a stable periodization of the laser fields.
locoroco1 2012 年 7 月 3 日 上午 9:18 
superb lame
Timoteeei  [作者] 2012 年 6 月 29 日 下午 10:19 
Thanks, but it not so awesome as this concept of Digital Counter :3
Constant 2012 年 6 月 29 日 下午 9:03 
Very nice!!
cyron43 2012 年 6 月 29 日 下午 4:18 
Awesome device. I love it.
Timoteeei  [作者] 2012 年 6 月 29 日 下午 1:12 
I improved mechanism by a bit, for now, all actions can be repeated
Timoteeei  [作者] 2012 年 6 月 29 日 下午 12:42 
Just need to invent a puzzle for this mechanics :D
Timoteeei  [作者] 2012 年 6 月 29 日 下午 12:40 
yeah i already built this variation with the funnel and fizzler - it works perfectly =)
Geneosis 2012 年 6 月 29 日 下午 12:30 
This is the idea... "Activate a fizzler that destroy all the cubes" as you said is impossible, but you can use horizontal funnels to place cubes on wall buttons, and desactivate the funnels to let fall the cubes into acid (or fizzler) ^^
Timoteeei  [作者] 2012 年 6 月 29 日 下午 12:11 
I thought about that, e.g. you can activate a funne at the first press, the light bridge at the second and drop the cube for third, and for last press it can activate a fizzler that destroy all cubes so all process will be looped...
Geneosis 2012 年 6 月 29 日 上午 10:55 
This was a really cool concept too! Maybe it could be use to make shitch with only one button ^^
Timoteeei  [作者] 2012 年 6 月 29 日 上午 4:12 
Of course u did, this is not a puzzle, it is only concept of logic =)
Pluisje 2012 年 6 月 29 日 上午 4:07 
Got two cubes and two balls.
Deneb 2012 年 6 月 29 日 上午 12:26 
wow