Total War: WARHAMMER

Total War: WARHAMMER

Lokerian's Skaeling Overhaul - Feature Pack (Final) (Outdated - No Longer Supported)
207 kommentarer
Lamundari 3 nov, 2020 @ 11:33 
The mod's broken lad. I tried running it with only your other mods, i tried running it on it's own , it crashes the game 100% of the times . :)
CKlonee 11 okt, 2017 @ 6:46 
Only if he made this for Warhammer 2 -.-
Omnomnomnivore 29 sep, 2017 @ 15:34 
Can anyone load this mod? its causeing a CTD when i launch. The other packs are fine.
George W. Push 2 jun, 2017 @ 16:22 
Hi Lokerian, I really need to ask you some questions about your mod?

Could you please add me
Cegorach 6 mar, 2017 @ 22:33 
His mods will no longer be updated
-CB- Von_Carstein 6 mar, 2017 @ 11:45 
I am sory for me stupid question , but in what time can we see update for this mod. For example ,some realities of new patch not supporting- war with Brettonnia at start ,vlad vob carstein in Counts Fraction and some more/ But , thank uoy very much , mr Lokerian , for you nice modifications
Bhelliom 2 mar, 2017 @ 12:27 
Second thing: Will you allow other modders to keep your creations up to date? Not sure how it works but I´ve seen people do this / this happen.
Bhelliom 2 mar, 2017 @ 12:26 
Thanks for your service Lokerian, you have created some amazing things! I had fun playing Skaeling eventhough I got BTFO. o7
Lokerian  [skapare] 27 feb, 2017 @ 6:18 
A Note to all my mod Subscribers: part 1

I have grown short of time to continue developing my mods, also the amount of time required to keep mods working, updated and supported is something i cant afford doing for free anymore, i have other priorities in real life that i must attend and therefor this mods will be over starting from tomorrow.

After all i started my mods to play Bretonnia, and thanks to the amazing community and their support i was brought to do way more than just a Bretonnia mod, sadly its a lot of time, and i have many other responsibilities in real life, which i can't keep merging with the time required from me to make mods and keep them working.
Lokerian  [skapare] 27 feb, 2017 @ 6:18 
A Note to all my mod Subscribers: part 2

Maybe one day i'll be back once all the dlc and updates to the game are over, there at least i know that the time i put into making mods for the game will be limited and that i wont be required to spend so much time updating them over and over.

I like to believe that my mods helped many moders out there for guidance on how to get some specific things done, and i think the variety of content in the workshop has grown to be more diverse and significant, therefor i'll take a step back and join you the players and enjoy the game with what is given.

I want to thank all the community for the long lasting support and i hope you find yourselves to understand where i come from.

Loke.
Nexus 26 feb, 2017 @ 18:51 
Pls Update than :)
polbinsent 26 feb, 2017 @ 0:31 
awsome mod, would you have a version where the half naked lords are retained? - they look more barbaric Norse that way :D
Puggly the Grey 17 feb, 2017 @ 7:12 
You know, you could make the chieftains look like aspiring champions as oppossed to exalted ones, that way there is a little more diversity in regards to unit aesthetics.
Mr. Cookies 14 feb, 2017 @ 20:39 
I can't access the Skaeling when I load it up. Do you know of any reason why?
Louie04k 29 jan, 2017 @ 10:32 
was really hoping this would give ai a boost, instead makes them super weak, cool mod but disapointed
Buurz 26 jan, 2017 @ 9:37 
Atleast vamps got revive-thingy :P

But alright! Then I know It wasnt just me :)
Lokerian  [skapare] 26 jan, 2017 @ 7:34 
You cant, neither can vampires. that's how it is in vanilla as well.
Buurz 26 jan, 2017 @ 3:57 
Im having a problem, can I not use global recruitment with Skaeling?

All factions have some form of "away from home" recruiting but I cant figure out how to do it with Norsca.
TermlnaL_ 17 jan, 2017 @ 6:18 
i know may sound unlikely but will this mod work for steel faith mod? :)
Jeff The Killer 16 jan, 2017 @ 7:10 
oh ok thanks. It was a short fun campaign!
Lokerian  [skapare] 15 jan, 2017 @ 23:08 
Yes that's how it works in vanilla as well
Jeff The Killer 15 jan, 2017 @ 21:13 
When the chaos pops up, suddenly I became their enemies...thought I was suppose to be with them? I was with them as their vassel but once the full chaos army appears- Archeon, Kholek, and Bird lord. Is this suppose to happen?
Ezekiel 13 jan, 2017 @ 14:25 
I like the Mod when I play as Norsca. Now I just ran into some Issue around Turn 86 when Chaoswarriors ask me to join their War against the good Races. Not able to end Turn or to move Units or to save anymore. Can load my Autosave but running into the same Issue. It might be because of this Mod or because of your Modular Faction Unlocker Mod.
Wilhelm 13 jan, 2017 @ 12:05 
Could we get Manticore/Dragon mounts for the Lords?
Belmont 3 jan, 2017 @ 13:57 
The main problem i see is the building maintenance cost, its way too much. If the player plays as the Norsca it will give more of a challenge, but it makes the AI way too weak. I've always looked out for a mod that gives Chaos Warrior units to Norsca (which they should have) to make them more challenging.
Vitali$ 1 jan, 2017 @ 13:25 
As Nagash said, Norsa seems pretty weak with your mod Lokerian (even with your latest update), it's looks like they can't stand more than half an army + i don't recommand to use this mod alongside Cataph's Kraka Drak mod if you don't want Chaos and Norsca to be wiped out as soon as they spawn :D
Lokerian  [skapare] 1 jan, 2017 @ 10:09 
No Beastman have nothing to do with skaeling.
Captain Sooty-Socks 1 jan, 2017 @ 9:36 
Any plans on adding some beastmen units to fit the raiding them and diversify the roster at all?
Lokerian  [skapare] 30 dec, 2016 @ 11:35 
Minor update - notes in the steam notes section
Lokerian  [skapare] 29 dec, 2016 @ 15:50 
I'll check
Belmont 29 dec, 2016 @ 14:38 
Strangely the Norsca AI is much weaker when i play with this mod. Their strength rank is by far the lowest, before they were in the top 5 all the time, maybe because they have less building slots in their main settlement.
Khorne_Boi 28 dec, 2016 @ 7:06 
Hey great mods i can only recommend all of them but one thing that bugs me is that it isnt compatible with the mod that lets start any chaos tribe i would love the feeling that youre one of many instead of 2 big ones regardless great mods keep it up :D
pleeb2 25 dec, 2016 @ 19:37 
@Lokerian
I was just wondering, since your description says how suited they are to raiding. I thought you may have designed this faction to grow in wealth more quickly by raiding, somehow.
Lokerian  [skapare] 25 dec, 2016 @ 3:12 
@Pleeb, why whould that be?
pleeb2 24 dec, 2016 @ 22:55 
Awhile ago when I was playing this mod, I was actually capturing settlements to have them start making income for me more often than just raiding the enemy provinces. Was I actually making a huge mistake?
Sindrii 17 dec, 2016 @ 15:03 
Is it normal that sorcerer lord cannot be mounted?
Lokerian  [skapare] 17 dec, 2016 @ 11:03 
The Mod Has been updated - Patch notes in the notes section.
Lokerian  [skapare] 17 dec, 2016 @ 6:58 
I'll see what can i do.
Rexdark 17 dec, 2016 @ 6:01 
Lokerian I dont know if someone posted this before, but when playing with this mod the elves non-capital settlements have no models. They just dissapear. I have confirmed it by disabling this mod and watching them appear again. Hope u can fix this if its not only me that have this issue! And sorry for my bad english, I'm not from england nor uuee.

Btw I really love ur mods, they make the campaign a truly enjoyable experience :)
Euryanax 15 dec, 2016 @ 21:00 
Ditto, love all your mods. This one makes Skaeling worth playing. Found the costs on the building made them rather difficult. Raiding did not offset the cost to keep just 3 armies viable. Once Chaos turned on me, they outnumbered me so badly, I was crushed pretty quick. Tried it again with a mod that lowered upkeep costs and had a lot more success. Still, a lot of fun.
Lokerian  [skapare] 12 dec, 2016 @ 10:37 
Im glad you do! :)
Nova 11 dec, 2016 @ 16:47 
thanks for the quick reply lokerian, love all your mods!!!!
Lokerian  [skapare] 11 dec, 2016 @ 13:52 
@Nova - This is a known issue, its forced by a script in vanilla a script that i didnt had much luck trying to break through. you simply cant attack them neither can they it has always been that way, you simply notice that now because you can play skaeling.
Nova 11 dec, 2016 @ 13:44 
Why can't i attack varg as skaeling?
Lokerian  [skapare] 10 dec, 2016 @ 0:43 
Update Rolling in - Patch notes in the steam notes section.
Lokerian  [skapare] 9 dec, 2016 @ 19:38 
Due to limitations of the tools, i could not manage to make them change appareance when they equip the legendary armor, with that said, once they recieve the legendary armor their armor boost up a lot i cant remember the exact number but was somewhere between 70-90 and the natural 15 on top, that makes them among the most bad ass generals in the game, the norse lord become strong as they progress and unlike other races, all their lords can access legendary items.
Kolsveinn 9 dec, 2016 @ 18:44 
I'm aware of how they progress, but I still think it odd how they have lesser weapon strength and 15 armour especially when they're clad fully head to toe in Chaos Plate.
Lokerian  [skapare] 9 dec, 2016 @ 16:07 
Actually there's plenty of reasons but since you clearly haven't played through the mod to see how the lords potential is developed with thier levels and as they progress to become Champion of the gods of chaos, i wont even bother to explain them.
Kolsveinn 9 dec, 2016 @ 15:05 
You really have to buff the Chieftains up from base; there's no reason on God's earth why a sissy Imperial Captain should have higher weapon strength than a Norscan Warlord xD
Mentally eel 9 dec, 2016 @ 9:44 
what pixy said C: amazing job man. meow