Starbound
Bunker Merchant
23 comentarii
Thundercraft 30 mart. 2024 la 22:05 
Any chance of an update?
☥¤§ÑîGHTMÃRɧ¤☥ 21 nov. 2023 la 8:41 
crashes with byos
Grand Poo-Bah de Canadiannaise 6 mart. 2022 la 6:35 
Gotta say this is a good mod. I quite like it.
Though it strikes me as odd that it conflicts with this mod, and prevents the tile effects:
https://steamproxy.net/sharedfiles/filedetails/?id=797083864&searchtext=tile+effect
I'm guessing this mod is dead, but if anyone has any ideas as to how I to fix the two mods up, I'll be grateful.
Solayr 5 mart. 2019 la 10:27 
He's basically wearing the humantier1 set, for your info.
Fergus 12 nov. 2017 la 23:28 
ha can you make more mods maby related to the uscm or the militery
Fuyuno 10 nov. 2017 la 2:31 
@reject, looks like just normal human tiered gear to me
KhaosDuck 10 nov. 2017 la 0:39 
I like this mod, however, I am more curious as to what the guy in the picture is wearing. Names and IDs of that outfit please? Thank you :3
bigpuppy_stuart 8 sept. 2017 la 19:49 
It seems not to function with 1.3. the merchant does not sell any USCM stuff. Either i am doing something wrong or the latest update did something. I hope they didn't remove the assets from the game.
Ten Said Yes 22 aug. 2017 la 7:50 
As someone who pretty much universally hates the Protectorate and everything it stands for (Let's shoe horn in a single starting scenario so we don't ever have to get around to doing unique racial beginnings for everyone... oh, and we'll make it a cheesy pathetic piece of derivative tripe while we're at it!), I'm actually downloading this SPECIFICALLY because my character refuses to accept the USCM's disbanding and is single-handedly working to rebuild it.

So I have ONE npc who acknowledges the USCM is only dead when people stop believing in it.

If you change this, I'll be very sad.
LagiaDOS 16 iun. 2017 la 0:54 
Is it working for 1.3?
Kais  [autor] 13 iun. 2017 la 23:06 
@engiSonic The USCM's lore was changed in the 1.3 update, so the dialogue I have written for this merchant doesn't make sense anymore. Also, lots of the relevant furniture is now scannable in the new space anomalies, making the merchant pool slightly redundant. I'll probably update this soon-ish to smooth things out, but it's on the back burner at the moment.
Wayfarer 12 iun. 2017 la 8:36 
I think I remember something about the USCM being canonically disbanded in the past, before the events of the game.
lyca 9 mai 2017 la 14:04 
I don't remember them removing that dungeon...
I saw one the other day.
Singe96 25 mart. 2017 la 20:52 
Hey, do you mind if I add this tenant to my mod? I saw on the Chucklefish forums that anyone is allowed to alter/redistribute this without your consent, but I just wanted to make sure.
Fuyuno 14 febr. 2017 la 20:50 
d&d mod?
Solayr 14 febr. 2017 la 18:15 
@Acostrob
I suppose you're making use of the D&D mod then,
which revitalizes the USCM Bunkers' return.
Richard McBeef 3 ian. 2017 la 7:13 
Where? I haven't seen any so far.
squirt cobain 4 oct. 2016 la 6:03 
What? They weren't removed, I just found one myself.
Fuyuno 23 sept. 2016 la 4:10 
wait. uscm bunker dungeons were removed? o. o
also, what are the chances of ADDING this instead of replacing the other?
VinchenzoTheJackal & Shoon 22 sept. 2016 la 11:23 
Sounds awesome! But I sure wish there was a way not to replace a tenant and instead add a new one... wait, there is, but it require a heck of a lot of work. I'm not surprised this was done instead of other means. Will rate up and favorite.
Tesserat 22 sept. 2016 la 10:39 
Works nicely - hard part is getting the tenant itself. Using stuff labelled "commerce" or "storage" spawns generic merchants galore. Thanks for this.
Elevas Sunchild 22 sept. 2016 la 3:24 
Which items do we need to spawn this tenant?