Space Engineers

Space Engineers

Text Projector
42 kommentarer
Basileos 18. jan. 2023 kl. 6:13 
Cool, but the yaw, pitch and roll commands don't seem to be doing anything....
1antonioorlo1 2. okt. 2020 kl. 18:57 
Yeah, this is genius, THX!)
Mikestriken 6. juni 2020 kl. 2:22 
Can I project images by using that monospace trick we use in LCDs?
TwinMinds 21. sep. 2019 kl. 9:42 
I love the idea of this mod. The only (minor) issue is that the text projects upside down, and all of the directional translations are from a different orientation than the projector's correct up/front orientation. In this shot, the text translation is up 5 and left 5, but the text is displaying down and back. https://imgur.com/RToE7ZD

The projector's 'down' is the face that has the 4 bracket/notches, and the 'front' is the face with the 2 bracket/notches. This makes it difficult to correctly position the text when basing it off the projector's orientation.
DraygoKorvan  [ophavsmand] 19. mar. 2019 kl. 19:04 
Updated to v2 of the api.
The Red Moustache 23. dec. 2018 kl. 5:45 
@DraygoKorvan,

is there a image projector whcih allows you to display custom images through a projector?
Klime 8. aug. 2018 kl. 6:32 
nvm, I see that opacity is set by the alpha channel in (r,g,b,a). So I guess my question is, is it possible to have a higher opacity than 255. Such that the text appears as solid letters
Klime 8. aug. 2018 kl. 6:19 
Ah I see, it was in the video. Thanks. Another question, is it possible to modify the opacity of the projected text? For example, is it possible to make it fully opaque, like a solid block of text.

The reason I'm asking is because if I project the text infront of a grid made of several colors, the text color mixes with the grid color and gives an uneven look
DraygoKorvan  [ophavsmand] 8. aug. 2018 kl. 5:41 
<color=colorname>[text] or <color=r,g,b> or <color=r,g,b,a>
Klime 8. aug. 2018 kl. 5:02 
Is it possible to make the projected text a different color
Skallabjorn 28. juli 2018 kl. 16:36 
This mod is Fantastic... added the right touches to my Elite games Coriolis Station
DraygoKorvan  [ophavsmand] 14. sep. 2017 kl. 14:10 
You can use a PB for that.
andbruu 14. sep. 2017 kl. 8:40 
@DraygoKorvan Any way to let it display text drawn from an LCD - udpading the text as teh lcd gets updated?
Spades 2. juni 2017 kl. 9:18 
can a single Projector be made to generate several text messages in different zones?
Paweł 18. dec. 2016 kl. 5:13 
Still working?
DraygoKorvan  [ophavsmand] 23. sep. 2016 kl. 23:53 
API has been localized so this now supports all characters. In addition the font texture has been cleaned up (Thanks midspace). Everything should look nicer.
Ω Spriggan Ω 23. sep. 2016 kl. 11:40 
I can imagine 90% of players that use this would just project FU across the universe. ^^
Le Grand Sarrazin 22. sep. 2016 kl. 11:23 
Hey Draygo, I'm sure by now you've seen it, but thought I'd throw my error log at you.. which is much shorter than most everyone else's:

mod_warning: Text Projector, in file:
Possible entity type script logic collision

That's it xD.. not bad for an error log if I may say so.. cheers
DraygoKorvan  [ophavsmand] 21. sep. 2016 kl. 14:49 
Any modded projector also automatically gets the functionality in this mod. So go ahead and mod one or get a modder to make one :)
Quait 21. sep. 2016 kl. 12:07 
I tested this mod and its simply amazing.
One thing I noticed now that I want projectors everywhere, we need smaller projectors!
Maybe you could add some small projector, like a small ball placed like the walllights. Or make a modded walllight, that functions as a projector at the same time or add that funtionality to the default walllight?
XCanG 21. sep. 2016 kl. 9:25 
@DraygoKorvan, how about Digi's "Helmet mod"? You may use like it draw interface, but just use your HUD to draw, rather than helmet itself.
DraygoKorvan  [ophavsmand] 20. sep. 2016 kl. 15:24 
Cant, sadly projectors are one of the items that i cant seem to write custom gui controls for.

Still need to store the data there though.
Cheetah 20. sep. 2016 kl. 7:18 
This really needs a GUI instead of stuffin' everything in block's customname.

Awesome mod, though. I guess I will make myself a clock with it.
XCanG 19. sep. 2016 kl. 6:56 
Hm, first time I think you use Programmable block to rotate text, but you use rotors :D
DraygoKorvan  [ophavsmand] 18. sep. 2016 kl. 14:16 
There are artifacts in the letters when you are close to them. They will be cleaned up eventually but that takes a lot of time and effort to clean out the artifiacts in roughly 200 files.
alos 18. sep. 2016 kl. 14:14 
How does your game look so good? It looks crisp, and fresh.
Kinza 18. sep. 2016 kl. 6:07 
Good mod
Riverey 17. sep. 2016 kl. 3:33 
Thank you, Draygo!
DraygoKorvan  [ophavsmand] 16. sep. 2016 kl. 20:09 
Should be added. Enjoy. <br> tag will move the text to a new line.
DraygoKorvan  [ophavsmand] 16. sep. 2016 kl. 13:49 
I will add it as a <br> tag in a bit.
DraygoKorvan  [ophavsmand] 16. sep. 2016 kl. 13:37 
I'll have to add that feature unless you can add the 'enter' character to block names (probably not)
Riverey 16. sep. 2016 kl. 2:45 
@DraygoKorvan no, I meant if it's possible to make multi-lined text=) Really want to make it work with Easy Automation and make like floating status screen.
DraygoKorvan  [ophavsmand] 15. sep. 2016 kl. 18:58 
you can change the text with the help of a script linked in the description.
Riverey 15. sep. 2016 kl. 7:42 
Is it possible to switch lines in the projector name?
Le Grand Sarrazin 15. sep. 2016 kl. 0:14 
Draygo at it again!! Just keep spoiling us why don't you!!
Riverey 12. sep. 2016 kl. 13:17 
Oh, this and EasyAutomation script should be aweome to make like holographic menus and stuff. Thank you so much, it's an awesome mod!
kortikal 12. sep. 2016 kl. 6:53 
Noyce !
Ebola 12. sep. 2016 kl. 5:22 
awesome idea! original!
[KOR]dldmltls1 11. sep. 2016 kl. 21:43 
♥♥♥♥♥♥♥! crazy mod!
DraygoKorvan  [ophavsmand] 11. sep. 2016 kl. 21:32 
Thanks
d_valroth 11. sep. 2016 kl. 21:18 
/notes Huge Success!