Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고






isnt it already in house?
im using this mod with my for now 600+ modlist all job mods like commonsense, smart medicine PUaH and other like this ones installed - cant say that im getting any problems.
But spreading someones shit about this mod - lol. 10 shiteaters came hear with there stupidity. Now tell all this to 1,246,909 subscribers. Seriously this so called ukranian scums must get what they deserve. And they will.
may be unrelated to your issue, but figured it was worth a mention. (spent hours on this issue) :(
I don't know if it's a combination of Haul Urgently and some other mod, but it is what is breaking pawn behaviour for a lot of people.
If YOU don't have that problem, good for you, but spreading awareness of a very real issue a lot of people seem to have is not a bad thing.
Everything is fine with my 300+ moded colony.
This may not be a big deal for some, but it is causing me massive problems.
When waiting for a crashed shuttle, I will let my people hunt some animals while waiting. But when the people show up and the battle is over, they start killing all the downed enemies. This makes all the valuable clothing tainted, even though I have stripping prioritized above finishing off.
It also means that if the enemies are wearing explosive belts, then my people get blown up.
And it also means that my psycasters lose out on the Psyfocus and experience from the kills, since they are the only ones supposed to finish off, and they use killfocused weapons.
Can you make the gizmo for drafted hunt only finish off animals, when it is set to finish off animals, like the description says?
https://steamproxy.net/sharedfiles/filedetails/?id=3524716849
All my mechs are either wandering or shut off and do nothing
It also has possible incompatibilities with other mods, because this also sometimes affects pawns
https://gist.github.com/HugsLibRecordKeeper/15fa6cc8d9fed6a8686da75c4a9fa639
Is this a known issue or should I make a report?
Its mostly harmless, as far as I know it just interrupts the job, but its sure annoying when pops up en masse.
I'm a passionate Rimworld mod enthusiast and French translator. I'd like to offer my services to provide an official French translation for your mod, completely free of charge. I’ll create and maintain the translation, updating it promptly whenever you release new content or translation keys.
In return, I kindly request to be credited in the mod’s description or files as:
Dussolier - Traducteur du Bordemonde
Discord: t.dussolier
Additionally, I’d love for you to check out my Discord community, where I showcase all my translations and work to grow our modding community: {링크가 삭제되었습니다}https://discord.gg/YzUb5GCKpw
Please feel free to reach out via Discord to discuss further or share any necessary files. Excited about the possibility of working together!
Best regards,
Dussolier
AllowTool.WorkGiver_HaulUrgently provided target Thing_Leather_BlackChitin385303 but yielded no actual job for pawn Ulivein. The CanGiveJob and JobOnX methods may not be synchronized.
https://gist.github.com/HugsLibRecordKeeper/73ffe744705ff04330f2241612a8aa29
https://steamproxy.net/sharedfiles/filedetails/?id=3105126782