Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Hán giản thể)
繁體中文 (Hán phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bungari)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (tiếng Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraine)
Báo cáo lỗi dịch thuật
Fallout 4 Power Armor and that's why I love it
Just asking
Expanding upon the existing capabilities and options in the game was the entire point of this learning project. A good game designer never restricts player options unless absolutely necessary - the entire point is to expand player options. Rather then a limitation, present a choice, etc. That's why all of my mods add new techniques or makes more options available to the player. (Forging w/o skill requirements, armor that grants enchantment abilites, but still allows the user to enchant it themselves - even after upgrading the armor etc.) To me, thinking that the themes/worlds/genres of sci-fi and high fantasy (magic) are incompatible is very closed-minded, or perhaps just uncreative.
This looks like a really awesome mod, thanks for making it :D