RimWorld

RimWorld

FashionRIMsta
421 Comments
lh44 22 Sep @ 12:58am 
o7
Robbk 21 Sep @ 12:34pm 
o7
Azraile 10 Sep @ 8:53pm 
o7
Palatino 2 Sep @ 7:56pm 
o7 :MFF_Mog:
Meysmerized 26 Aug @ 2:04pm 
o7
Loved your stuff, still do, best to you in your life :)
Syben 21 Aug @ 3:29am 
o7
Chonco 8 Aug @ 6:48pm 
o7
Leuven 5 Aug @ 7:30pm 
o7
Omega13 8 Jun @ 10:04pm 
one of my favorite mods over all these years, sorry to see it go, best of luck in future endeavors

o7
CRLS505 3 Jun @ 9:48am 
o7
Lurik 27 May @ 12:42pm 
o7
TAREK 7 May @ 10:29am 
o7
Gary Volkovich 16 May, 2023 @ 7:48am 
Helmet + Gasmask = yes/no?
witchyspoon  [author] 11 Mar, 2023 @ 1:56pm 
probably fixable? i cant promise anything but if i have time and remember ill look into it. its just weird bc usually the value came from the materials used, so idk what happened.
velascoje 11 Mar, 2023 @ 11:44am 
Is the missing value tag something that can be fixed? I enjoy the look of the fur hats better than the vanilla tuques but if a Hospitality visitor turns up butt naked in the middle of winter (how did you even GET to me??!) they will not even accept FashionRIMsta clothing as a gift, let alone to sell them to traders.
witchyspoon  [author] 22 Dec, 2022 @ 11:31pm 
is not intentional but the mod is so old theres probably some recently added value tag or something missing
Omega13 22 Dec, 2022 @ 5:51pm 
I don't know if this is intentional but I have noticed that many traders who normally would purchase clothing are not interested in items produced by this mod.
witchyspoon  [author] 27 Oct, 2022 @ 4:07am 
it says so in description
Boiling Man 27 Oct, 2022 @ 3:58am 
CE compatible?
rubbshv2 28 Sep, 2022 @ 3:27pm 
i was looking for this, great.
witchyspoon  [author] 14 Sep, 2022 @ 1:42pm 
not likely it just new items
[REDACTED] 13 Sep, 2022 @ 8:21am 
Will cause anything if added mid-game?
Winterbloom 30 Jun, 2022 @ 7:27pm 
not game-breaking, just a tiny bit obnoxious when skimming through items in trade menus.
witchyspoon  [author] 30 Jun, 2022 @ 3:22pm 
Probably something changed in how descriptions are read and how new line breaks work. As long as its not breaking anything, I'm probably not going to fix it soon, but thank you for telling me!
Winterbloom 30 Jun, 2022 @ 11:17am 
Noticing some strange spacing errors in the gasmask description, each line is like indented heavily after the first. may not be the only item like this either.
Latex Santa 16 Apr, 2022 @ 11:30pm 
@theinkyspoon NNNNOOOOOO! I NEED my (human) leather tuxedos! : ( Otherwise, a pretty good mod.
joyce manor enjoyer 8 Mar, 2022 @ 1:20pm 
The tuxedo thing was a joke, and thats a shame its a great mod though keep it up mate :)
witchyspoon  [author] 8 Mar, 2022 @ 4:20am 
there are no tuxedos and no i have not specifically made adjustments for any other mods, if anything, those mods might have something so other clothes dont show up on their special pawns.
joyce manor enjoyer 7 Mar, 2022 @ 2:16pm 
Is this medieval compatible or am I going to find a knight in a tuxedo
V 5 Mar, 2022 @ 8:06am 
Thank you for my fashionable clothes! Been using your mod since A18 :D
Devilfish 31 Jan, 2022 @ 2:57am 
@WJSabey I hope you step barefoot on a Lego every day of your life
witchyspoon  [author] 16 Jan, 2022 @ 6:49am 
yes. at least 5. and they went on and made their own mods. clearly. like you are going to do right?
WJSabey 15 Jan, 2022 @ 7:08pm 
All the people who have asked you about it over the years clearly disagree.
witchyspoon  [author] 15 Jan, 2022 @ 12:43pm 
yes it does.
WJSabey 15 Jan, 2022 @ 11:00am 
And it makes more sense to not be able to make fur hats out of fur? No, it's better to be able to, and then don't use crappy leather to make them.
witchyspoon  [author] 15 Jan, 2022 @ 8:52am 
yes i know its not a bug. ive explained this so many times over the years :) fur in game is classified as leather actually. so if i allowed it to be used, id have to allow for it to be made from any crap leather. which i wont as it will barely ever have better insulation stats then, than the wool hat - which it is supposed to have. for some reason when fur was added to the game - after i made the mod - it was added in the 'leathery' category.
WJSabey 15 Jan, 2022 @ 8:13am 
Bug: The fur hat can't actually be made of fur, it is tagged as requiring cloth but not leather. The fur coat is fine.
Daemonjax 11 Aug, 2021 @ 3:54pm 
Looks and works great!
Klaudiorystka 25 Jul, 2021 @ 1:38am 
Thank you, everything is again working good :)
witchyspoon  [author] 24 Jul, 2021 @ 4:33pm 
@lolidrop oh man thank you so much for trying to fix it i dont know why its reading both at the same time instead of after each other
witchyspoon  [author] 24 Jul, 2021 @ 4:30pm 
@ziehn
thank you for the troubleshooting! That is so weird however bc several of my mods have the same thing (no 1.2 folder) i guess those are broken too for people running 1.2? when the game was 1.2 it worked fine but i guess the loadfolder system now doesnt like that theres later versions? this is puzzling
LuneFox 24 Jul, 2021 @ 4:30pm 
emmm, I actually fixed the problem myself in the local files. I found out it was your 1.3 reading both 1.1 and 1.3 folders at the same time. This causes errors. I just wasn't sure if the lack of 1.2 folder would have any weird bugs so I made a copy of the 1.2 folder as well.
witchyspoon  [author] 24 Jul, 2021 @ 4:25pm 
@lolidrop oh hmm. it wasnt actually wrong since there never was a 1.2 folder and it should load 1.1 folder for 1.2 (thats what the loadorder file is there for) and im not sure why it didnt work for this mod as i have that for others too..strange. i cant just change it to that as there is no 1.2 folder present at all (i didnt need one)
anyway ill add a dummy 1.2 folder is it can load..nothing new from 1.1 lol
LuneFox 24 Jul, 2021 @ 3:39pm 
Sorry, after I did some troubleshooting, I found that your mod broke my game.

After I did some checking, I found that your loadfolders.xml file was written wrong.

Please change it to the following
<loadFolders>
<v1.1>
<li>/</li>
<li>1.1</li>
</v1.1>
<v1.2>
<li>/</li>
<li>1.2</li>
</v1.2>
<v1.3>
<li>/</li>
<li>1.3</li>
</v1.3>
</loadFolders>
Hatted Henk 24 Jul, 2021 @ 12:21pm 
@spoontacular reinstalled rimworld, didn't do the trick for me,
the fix provided by Ziehn however seems to be working (and I am aware that 1.3 is the latest version, but a lot of mods are not yet 1.3 compatible, one of those is multiplayer, so that's why I am running 1.2 on purpose)
@Ziehn thanks for sharing the fix!
Ziehn 24 Jul, 2021 @ 12:00pm 
Seems the game doesn't like that you did not specify a 1.2 folder, works when using either the 1.1 or 1.3 defs in a new 1.2 folder
Ziehn 24 Jul, 2021 @ 11:47am 
Can confirm latest update broke 1.2 support, hoses the entire main menu and can't even generate a log

Only this mod loaded.
witchyspoon  [author] 24 Jul, 2021 @ 11:26am 
@hatted henk
its this line that seems an issue
Could not load UnityEngine.Texture2D at Things/Item/Equipment/Special/BroadshieldCore
but this is not from me. it seems as if the game files have been corrupted somehow, did you change versions/betas of the game?
I would suggest to uninstall it completely and reinstall with no beta etc. the newest version is 1.3 but my mod worked for 1.2 too and there were no changes it shouldnt load the 1.3 folder at all if it works like before, even when updated. (so when you play 1.2 version of the game it should only load 1.2 version of the mod) maybe try the current version of the game and see if it crashes? idk how else to help
Blev 24 Jul, 2021 @ 11:25am 
Also it worked perfectly fine before the Jul 24th update you just released. I have the Royalty dlc if that helps.
Blev 24 Jul, 2021 @ 11:23am 
I'm going to add to the below comments and say that my game is also not properly loading on 1.2 latest version with the latest update of this mod enabled.