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Сообщить о проблеме с переводом
in the CBA settings you can enable it.
You press "ctr + Win" (ACE Self-Interaction) and you should see an option to open the menu.
Is it possible to have it limit the player capabilities based on their rank?
The following are missing
E-4 Specialist
E-8 First Sergeant
E-9 Command Sergeant Major
Warrant officer ranks if we could get them (1-5)
Then the Generals
The Duplicates are the following
E-3 PFC
E-4 CPL
E-5 SGT
E-6 SSGT
O-3 CPT
Hopefully you can fix this and it will be an awesome mod for the Milsim im running! Thanks!!
Have a look at the license and feel free to create a derivative with the stated conditions to do so.
Thanks for the quick response!!!
- In dedicated or Hosted Servers.
- Happens in uniforms with two or more camos in the HiddenSelections.
- When I put one of these uniforms and another player log in after that, the texture in camo2 won't load correctly. (Invisible, black, or insignia in camo2 slot).
Tested this issue with and without KP_Ranks loaded, and only happens when KP_Ranks is running. Happens in all the uniforms with camo1, camo2 and insignia instead of only camo and insignia in hidden selections.
I guess that your line 42 until 48 in fnc_ApplyRank is loading the insignia just after camo. Strange bug indeed.
Maybe you've missed my last answer by the way.
Have fun coding :thumbsup:
i mean if you wont do it then i understand, but i just want to know if its possible, if yes then am i allowed to modify your script to fit? (if i get to figure it out anyway, because ive zero knowledge of scripts), thanks anyway
thanks anyway, im just very unfamiliar with scripts so im so lost lol
Or you create a derivative on your own in respect to the license conditions.
Here is an overview about the conditions (termed on Liberation, but it's basically the same for KP Ranks)
https://github.com/KillahPotatoes/KP-Liberation/wiki/EN_licenseGuide#kp-liberation-specific-guideline