Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Chapter Objectives Overhaul for Rome.
13 comentarii
BECKETT1994  [autor] 3 mart. 2017 la 12:58 
No problem @Scipio Africanus

Go forth and bring glory to Roma!
Scipio Africanvs 2 mart. 2017 la 11:23 
Was looking for something like this, thanks!
Bret Walda Creator of Curios 30 sept. 2016 la 14:23 
Ok, Cheerz :) I'll try it n see :)
BECKETT1994  [autor] 30 sept. 2016 la 1:45 
@King of the Mods - I myself do not use DeI currently, although there should be no reason why it is not. As long as DeI does not change the chapter objectives it should be fine. I did try it once and as far as I can remember it it does not :)
Bret Walda Creator of Curios 22 sept. 2016 la 5:06 
I really like the concept of this mod :) Is it DeI compatible tho?
Akincibegi 11 aug. 2016 la 8:44 
no prob at all tx
BECKETT1994  [autor] 11 aug. 2016 la 8:01 
It is indeed compatible with the TTT mod, I use it myself and it runs fine. This mod does not change any values regarding traits and such although if you do have any problems let me know :)
Akincibegi 11 aug. 2016 la 6:00 
well i ll hope and wait for u to add other factions or create similar mods for at least other factions:P btw is your other mod compatible with ttt?
BECKETT1994  [autor] 11 aug. 2016 la 4:55 
@Akincibegi I will start including all the other factions as well in this mod if enough people want me too, my other mod increases the number of Armies, fleets, agents and such you can field concurrently and that should work for all other factions in the grand campaign, allowing you to field a large number of forces, its just the unit values in the chapter objectives that won't be changed. Thank you for you comment and suggestions :)
Akincibegi 11 aug. 2016 la 4:36 
this mod ll make things more flashy and interesting eh though i hope u make a mod with all factions included with fewer numbers like 120 for first chap maybe that d be great
BECKETT1994  [autor] 11 aug. 2016 la 3:57 
They can all be completed with vanilla values I agree, I have done the same myself as I am sure most people will have. However this just fleshes it out more and will give you sufficent troop quantities to fight in each theater with more specialised Legions. It is an attempt to create a more realistic senario, in which one Legion does not race from one front too another to put down rebellions and such, which is unrealistic. As for the out going costs to maintain the swell in numbers you will have to field, I have managed to field all the units quoted above for Chapter II and maintain an income of around 3000-4000 denars per turn at low tech levels and only low to mid buildings (even without the double income from objectives.) This is more an expansion on the vanilla values for those that want it and it is achievable. Although I appreicate your concerns and thanks for the comment :)
Crimson Sky Dux 11 aug. 2016 la 3:39 
260 and 800 are too much I think. To do the job it's just 120 enough for the first chapter. For the sixth I don't remember the required number. However considering the needed income too high numbers would make difficult. I have done the first with just 2 legions and a small flleet about 50 units.
BECKETT1994  [autor] 11 aug. 2016 la 3:26 
Here is the other mod I promised, hope you enjoy :Dossenus: