Stellaris
Pre-FTL Players mods
29 comentários
Orthopaktis 28 jun. 2018 às 9:05 
I meant in relation to the suggestion I gave you last November, and I see you fixed the AI not researching FTL, that's great!
Pode  [autor] 28 jun. 2018 às 8:35 
Not longer than Primitive Players, not yet.
Orthopaktis 27 jun. 2018 às 22:23 
@Pode did you ever get a chance to look into the possibility of a long-game version of the mod?
Pode  [autor] 24 jun. 2018 às 19:47 
These, no. My other mod, Primitive Players, tries harder to be a true primitive start. Still needs work, I'm on a BattleTech break and missed the last update.
Entropy 24 jun. 2018 às 19:15 
Do any of these mods allow the player to experience their own medieval eras and civil war nuclear wars?
Orthopaktis 28 dez. 2017 às 5:19 
https://www.twitch.tv/orthopaktis
Scratch what I said earlier, probably won't be back for another week until after New Years. Didn't think this week would be so hectic, hope you're having good holidays though!
Pode  [autor] 25 dez. 2017 às 5:48 
Link? You might be the first stream I watch.
Orthopaktis 25 dez. 2017 às 5:04 
Coolio, just checking in whether or not I should start a new stream game yet or wait if the release is just around the corner. Keep up the good work, I think I'm the only streamer who actually streams the Pre-FTL mod, it's sad more people don't appreciate this.
Pode  [autor] 24 dez. 2017 às 1:10 
Won't be til after the new year, but not forgotten
Orthopaktis 23 dez. 2017 às 22:11 
Any update on that possible long-game Pre-FTL mod?
Orthopaktis 30 nov. 2017 às 17:36 
One way to compensate for the lack of early game interraction would be to make two new events that randomly trigger after so many decades, one where your empire's radio transmissions are picked up by some other empire and they send a small scout, science or recon fleet to you, and one where your civilization picks up a transmission from another semi-close pre-FTL empire and thus can have some general idea where they are. Similar to how we are always throwing signals out there and looking for alien signals in hopes to find someone else in the cosmos.

You could even have an authoritarian edict that limits the former's chances by banning programs like SETI, or a Xenophile edict that increases it's chances by promoting SETI.
Pode  [autor] 30 nov. 2017 às 5:30 
I'd want to see how my Primitive Players mod plays in the PreFTL phase, as I'm concerned about the gameplay not being lovely enough in just a handful of systems without the unification challenges I'm working on for that mod. If we can keep the game interesting, I really like that idea.
Orthopaktis 30 nov. 2017 às 4:07 
So I had an idea recently and I'm wondering if you'd be interested in modding a special version of this, where FTL is a LOT harder to achieve, taking hundreds if not thousands of years and various different pre-requisite techs to make FTL itself an end-game feature. Allowing us to follow a far slower progression, and more emphasis on home system development before even thinking about colonizing other worlds unless we do it the long and hard way of traveling there in generation ships, and thus giving motivation for artificial habitats as well.

Basically, unless you invest in early generational ship colonies, most players would have most of their home system terraformed and colonized already by the time they reach FTL.

This is more in line with Isaac Asimov and Nikolai Kardashev's realistic visions of the future and space travel, rather than the High Sci-Fi of Star Trek and such.
Pode  [autor] 23 out. 2017 às 15:19 
Thank you so much, that's a gateway to a thing I've wanted all along, a way to tag mods for the vanilla files they overwrite, so you can identify mod conflicts by looking for mods tagged with each vanilla file.
ius 23 out. 2017 às 14:23 
Hi @Pode, in the descriptor.mod file you can make up your own tags. Upon doing so it will appear in the launcher.
Pode  [autor] 23 out. 2017 às 13:20 
If I knew how to create new tags / categories, sure.
ius 23 out. 2017 às 11:23 
Could you make it so that all your listed mods (if applicable) have a category(=Pre-FTL) of their own, thus making them appear group in the Stellaris game launcher tab mods.
Pode  [autor] 3 mai. 2017 às 15:03 
Most, definitely. Most that say they don't, actually do. Some that actually don't work, mostly work. It's unlikely you'll find a problem, but I won't swear that it's impossible.
Moon Sparks 3 mai. 2017 às 14:12 
Do all these mods work with 1.5.1?
The Federal Government 6 set. 2016 às 23:53 
Cool, If you want to test it the Sol++ mod always has a shipyard in it as far as I can tell. Alternatively you could make it so that you can give the ships ftl once you get it. I have a huge fleet now but these 3 corvets just sit in my home system with jack to do.
Pode  [autor] 5 set. 2016 às 9:45 
It's possible, I just need to learn event modding and go throguh all the cultist, pirate, and shipyard events to rewrite them around the starting drive being STL. I have a mental block about all that FROMFROM THIS PREVPREV ROOT stuff.
The Federal Government 5 set. 2016 às 0:06 
possible bug: I found an ancient shipyard in my home system and when built the ships had my same pre ftl. I know they use the same ftl as your starting ftl but would it be possible to change that? or maybe make it so that you can "Discover" ftl from them?
Spiffing Reynard 19 ago. 2016 às 18:39 
That sounds great
Pode  [autor] 19 ago. 2016 às 18:38 
Trying to flesh it out more. As much as possible, I want to keep each feature self contained as its own mod or variant here in this collection, so folks can pick only the ones they like and have them work together.
Spiffing Reynard 19 ago. 2016 às 18:36 
Too right! Pre-FTL game play is a great concept
Pode  [autor] 19 ago. 2016 às 18:34 
:) I wanted it so badly I gave up and started making it myself. Been really affirming to see just how many folks wanted it too.
Spiffing Reynard 19 ago. 2016 às 18:32 
Freaking finally someone made a mod like this! :steamhappy::steamhappy::steamhappy:
Pode  [autor] 17 ago. 2016 às 18:40 
Base only lets you research the drive type you selected at start, like vanilla. All FTL allows you to reasearch all three. Wormholes on military ships to save power for guns, warp on science ships to explore with, whatever you want.
Socrates 17 ago. 2016 às 17:35 
whats the diffrence?