Starbound

Starbound

'Screams'
41 kommentarer
Solzucht 12. apr. kl. 1:10 
not to my knowledge
Mabra 12. apr. kl. 0:39 
Does this breaks the ixodoom like monsters unique sounds does ?
𝚊𝚌𝚑𝚎𝚛𝚘𝚗  [ophavsmand] 4. dec. 2021 kl. 15:10 
This is an okay mod, but i would only use Monsters Unique Sounds. It's better than this one in evey way, and is the real thing while my mod here is a derivative and only mimics the sounds.
Ashtar 3. dec. 2021 kl. 17:22 
Hello,
Great mod and i can use it together with
Monsters Unique Sounds (SFX from Beta)?
The Funkiest Dwarf 1. feb. 2020 kl. 8:55 
Now you can feel 80 percent worst then when you killed a bunny on accident.
Bits 9. juli 2018 kl. 14:26 
Thx man!
𝚊𝚌𝚑𝚎𝚛𝚘𝚗  [ophavsmand] 9. juli 2018 kl. 14:00 
It's said earlier in the comments, friend! But for your convenience, "Player UI Redone"
Bits 9. juli 2018 kl. 12:31 
What is the HP bar mod you are using?
Jeano 7. jan. 2018 kl. 11:30 
Thx, now I need to read through the 50+ mods in my friends modpack ;-;
𝚊𝚌𝚑𝚎𝚛𝚘𝚗  [ophavsmand] 7. jan. 2018 kl. 11:04 
There ya go!

Glad you found it X3
Jeano 7. jan. 2018 kl. 11:03 
Ah, found it "Player UI Redone"
𝚊𝚌𝚑𝚎𝚛𝚘𝚗  [ophavsmand] 7. jan. 2018 kl. 11:00 
It is and was, however I can't quite remember what mod it was.

It's easy to search up though, the bar appears on the add-on's thumbinal.
Jeano 7. jan. 2018 kl. 10:56 
Heres my real question, is that a custom health/energy UI, it looks more streamlined and I want it
Solzucht 10. okt. 2017 kl. 1:40 
yea still one of the ebst mods :D
Solar Inferno 10. okt. 2017 kl. 1:35 
Okay, I cannot say how fast I clicked download. I was, and still am pissed at the stupid freakin' bloop the creatures ALL make.

You, sir, are a god. Thank you.
top 10 mario nosebleed moments 29. sep. 2017 kl. 13:05 
i'm getting veitnam flashbacks to when the game crashed if you tried to beam down...
𝚊𝚌𝚑𝚎𝚛𝚘𝚗  [ophavsmand] 4. aug. 2017 kl. 8:08 
Great, thank you for the confirmation, Xaliber! X3
Xaliber 3. aug. 2017 kl. 22:44 
Definitely works with 1.3 :)
𝚊𝚌𝚑𝚎𝚛𝚘𝚗  [ophavsmand] 3. aug. 2017 kl. 21:54 
I haven't tested it with 1.3, sadly. But if 1.3 hasn't messed with any creature sound scripts at all then it should, definitely!
Enderzilla747 3. aug. 2017 kl. 20:42 
Does this work with the latest 1.3 update?
Xaliber 20. jan. 2017 kl. 7:35 
Whops, wasn't aware of that. Thanks!
𝚊𝚌𝚑𝚎𝚛𝚘𝚗  [ophavsmand] 20. jan. 2017 kl. 7:18 
Xaliber 20. jan. 2017 kl. 2:43 
Hiya! Is there any plans to upload this to Chuckle Fish official forums? :) Would also work for non-Steam download.

http://community.playstarbound.com/resources/categories/starbound.21/
p6kocka 23. aug. 2016 kl. 23:24 
I uploaded my mod Unique monster sounds as extension to your mod.
http://steamproxy.net/sharedfiles/filedetails/?id=750554965

BLUESTORM2112 22. aug. 2016 kl. 6:56 
Hi, I've included your mod as part of my mod collection: http://steamproxy.net/sharedfiles/filedetails/?id=748797522&savesuccess=1
𝚊𝚌𝚑𝚎𝚛𝚘𝚗  [ophavsmand] 12. aug. 2016 kl. 14:06 
As far as I'm aware.. it doesn't alter any server scripts, and makes clean .patch edits to the monster files. Now.. I can't be entirely sure, but I'll guess that since it only edits what sounds monsters play, It should work fine with multiplayer.

Feel free to test that yourself, though, if I'm wrong, then I apologize.
Arata Prime  12. aug. 2016 kl. 14:05 
Is it client side?
𝚊𝚌𝚑𝚎𝚛𝚘𝚗  [ophavsmand] 10. aug. 2016 kl. 14:09 
You're welcome! ^.^
Alessondria 10. aug. 2016 kl. 14:07 
Thanks for the very detailed reply. In this case its good enough xD
𝚊𝚌𝚑𝚎𝚛𝚘𝚗  [ophavsmand] 10. aug. 2016 kl. 13:39 
Considering the game uses .lua, there probably is, but I haven't taken the time to learn lua yet so as of now, no.

You can lock one sound to each type of procedural, Large Biped, Small Biped, Large Quadruped, and Small Quadruped, but it'd prevent any randomization and they'd all have the same kind of sound.

it's a 'give or take' system, you trade certain things for others. If you want to have more diversity, you can randomzie them but you can't have the same monster stay consistent with their sounds.

If you don't want them to be inconsistent each type can keep their single 'group' of sounds but they'd never change. LoPhatKao had plans with what I saw in his .lua work that could allow this, but I'm not sure how successful it ultimately was, I've been slowly looking into it myself to see if I can somehow get it to work, but I can't make any promises.
Alessondria 10. aug. 2016 kl. 13:37 
Is there any way you can lock 1 sound to each generated species?
Solzucht 10. aug. 2016 kl. 12:27 
awesome :)
𝚊𝚌𝚑𝚎𝚛𝚘𝚗  [ophavsmand] 10. aug. 2016 kl. 12:25 
@Solzucht
The unique monsters are left untouched, no worries. This only works on procedural monsters ^.^
Solzucht 10. aug. 2016 kl. 12:24 
omg i didnt even notice that they were removed :o
are they? got to check that tomorrow...if they are your mod is subbed :D
Edit:
Do they add the sounds to the individuals too? cause they could stay as they are :o
Alessondria 10. aug. 2016 kl. 3:00 
This is a cool mod. Awesome work LoPhatKao and •♦♠ Daяk Acheron Sunsєt ♠♦• for the update polish. Really adds depth! Shame they took this out :(
lophatkao 9. aug. 2016 kl. 23:34 
cool beans :D
mod is all yours - see my post in discussions here
Demonlord Dragonoid Rozza 9. aug. 2016 kl. 22:11 
why is this live bar so big?
𝚊𝚌𝚑𝚎𝚛𝚘𝚗  [ophavsmand] 9. aug. 2016 kl. 20:03 
Added videos!
Wex 9. aug. 2016 kl. 19:26 
Sure thing. No rush.
𝚊𝚌𝚑𝚎𝚛𝚘𝚗  [ophavsmand] 9. aug. 2016 kl. 19:23 
Oh yes.. I do.
Can do, though. I'll work on trying to record some footage of it in action (though I'm not sure when I'll get that up, I'll sure try.)
Wex 9. aug. 2016 kl. 19:22 
Sound samples please. I don;t know if it 'SOUNDS' good if I can't hear it. (Get the joke)