Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción






1. slow myself a tad to where i move half of base speed
2. become an immovable wall type being with about 600 health
3. lagged the ever loving crepe out of my game
4.craved better armor and augment stacking
and 5. ate 1 bacon pancake stack
And now I've found THIS...
I think I'm going to become a f*cking god in Starbound)))))
Augments stack if they don't use the same [effectname], for example, Health I, II, III, IV, V can be used together, but not two Health II.
If using combinable augments and armor augments, I would say it's best to separate same-type augments between armor pieces.
[12:20:34.184] [Error] Could not apply patch from file /stats/effects/lowgrav/lowgravaugment.statuseffect.patch in source: C:\Program Files (x86)\Steam\steamapps\workshop\content\211820\735169732\contents.pak. Caused by: (JsonPatchException) Could not apply patch to base. (JsonPatchException) Could not apply operation to base. (TraversalException) Could not find "gravityModifier" to remove
i'm not exactly too sure on how starbound deals with that kind of stuff, but to my knowledge, if an item that is nonexistent (such as from a mod that a person doesn't have) is dropped in the world, it will cause said player to disconnect.
in short, it should be compatible in that sense, so long you don't drop anything from the mod. however, i'm not sure if the bonus effects from the augments would work, as each augment has its own modifier.