XCOM 2

XCOM 2

Turrets Are Cover
Počet komentářů: 49
Franimus 23. čvn. 2018 v 20.27 
@Zota works great for me
OotaOTT[RU] 12. čvn. 2018 v 14.05 
something breaks the game! is it compatible with Shen's Last Gift
Lux Manifestus 27. zář. 2017 v 18.01 
Awesome. Thank you.
Jewels 27. zář. 2017 v 11.49 
Casuals ... lol just kidding, I love Avenger’s changes
Dragon32 27. zář. 2017 v 9.10 
@Vaeringjar:
Not quite. It gives them the Bulwark perk. I used ADVENT Avenger's "Turret Bulwark (Even When Dead)" until this mod came out and switched. I also had a look at his new mod's change list (before it got too big for the Description field here on Steam) and I didn't want all those changes.
Vaeringjar 27. zář. 2017 v 8.04 
Geekin 26. zář. 2017 v 20.38 
Likewise
Astery 9. zář. 2017 v 3.39 
one of my fav mod, would love this for WotC too :steamhappy:
GoodMan 5. zář. 2017 v 7.21 
Waiting for WotC
Gong-Gle-E 2. zář. 2017 v 18.21 
i waiting update for WotC
Vaeringjar 30. srp. 2017 v 16.06 
does this work with WotC?
marshmallow justice 30. srp. 2017 v 5.37 
A pre-emptive assumption that this doesn't work with WotC given that the directories are separated and the files are presumably different. I'm gonna keep it on until I crash, though.
Klyern 17. čvc. 2017 v 6.59 
*bows to his new overlord* you have so many fixes in this workshop, thank you!
Dragon32 9. čvc. 2017 v 2.29 
@AeonDeus:
From the first line of the Description:
Gives turrets a perk that makes them provide full cover, even when dead.
AeonDeus 8. čvc. 2017 v 22.11 
When playing with this mod, do turrets continue to give cover even after they're dead?
thegrimsqueaker72  [autor] 7. lis. 2016 v 11.37 
Does the log have any lines to the effect of "Adding ConstantHighCover to AdvTurret..."
Insufferable Smartypants 7. lis. 2016 v 1.31 
New campaign, multiple missions. I'm scratching my head here.
thegrimsqueaker72  [autor] 7. lis. 2016 v 0.55 
Did you install it on a tactical save? Because then it won't apply until the next mission.
Insufferable Smartypants 6. lis. 2016 v 18.19 
Does this have any known incompatabilities? It's not working on my save but I'm having a devil of a time figuring out why.
thegrimsqueaker72  [autor] 6. lis. 2016 v 1.01 
@Conefed
It should work on most units, probably not Sectopods and the like. You can edit the ini to give it to any unit type -I use this for supply crates in Guerrilla War.
My version is implemented to so that they continue to provide cover wherever they died, because turrets, but it'd be perfectly possible to implement the same effect that only grants cover while they're alive.
Conefed 5. lis. 2016 v 17.35 
Out of curiosity, could the logic behind this be added to other units?
could a custom Faceless provide cover?
75338 25. zář. 2016 v 21.55 
Thanks for this mod. The vanilla terrain is so often painfully obviously placed to not let the player have high cover, this helps with that, and helps smoothen the cognitive dissonance between what you can see visually on the screen and how you actually have to deal with the game mechanics.
thegrimsqueaker72  [autor] 16. zář. 2016 v 11.31 
What? No.
JMAN8494 16. zář. 2016 v 9.38 
So, does this mod also give the turrets an extra armor, or no?
Lux Manifestus 17. srp. 2016 v 22.30 
I hacked turret today while using this mod, a stunlancer ran up to it to lance it and when it was my turn to return fire, it had full cover. There was nothig between the turret an dthe lancer so I assume that it was getting the cover from the turret. Just letting you know. The mod's a good idea, thank you. @thegrimsqueaker72
Boge 1. srp. 2016 v 11.16 
I just bumped into this issue with a mission. I was going behind some turrets expecting to have cover, but the shield wasn't showing. So great mod!
zacker1590 (Omega) 30. čvc. 2016 v 11.26 
Short Turret, no, a destroy turret can have a full cover and the turret im seeing in low cover is a bit bad.
ProvokingPerch 30. čvc. 2016 v 10.42 
Alright, cool.
thegrimsqueaker72  [autor] 30. čvc. 2016 v 10.34 
No
ProvokingPerch 30. čvc. 2016 v 1.00 
Does this have any overrides?
Jewels 26. čvc. 2016 v 19.16 
they aren't, those "short turrets" are only used on preplaced turret bases, they should NOT be half cover
marshmallow justice 26. čvc. 2016 v 19.13 
i didnt know there were short turrets in the game o_O
tviv1601 26. čvc. 2016 v 16.51 
Excellent! Thanks!
Juravis 26. čvc. 2016 v 8.23 
@-bg- That sounds like a good compromise. Its better than what we have now.
Jewels 26. čvc. 2016 v 1.06 
I don't think those low turrets ever actually spawn, they always spawn on a base, and there for look like a high turret and thus should have full cover not half, those low turrets are only placed on pre placed PCP bases
-bg- 26. čvc. 2016 v 0.20 
you can use a hacky way of making bulwark also have a bypass cover effect that grants flanking bonus and counter cover aim bonus against units that are using you as cover, the only drawback is that doesn't count as real flank and will not proc hunter's instinct or hit and run
Juravis 25. čvc. 2016 v 23.51 
To fix the cover from itself bug you'd need to change the aim calc methods. Only BG can implement that in EU AIM rolls, or someone needs to make a base game adjustment, but i would -never- play XCOM 2 without EU AIM rolls. I'd rather uninstall.

It's a valiant try. If you find a solution that doesnt involve aim calcs i think everyone will be very happy.
thegrimsqueaker72  [autor] 25. čvc. 2016 v 22.58 
My version has a low cover option, doesn't completely replicate Bulwark, and doesn't require the DLC.
Jewels 25. čvc. 2016 v 22.26 
just saying this mod already exists, thought I'd l et you know
[RQ] StuballZ 25. čvc. 2016 v 21.50 
It always annoyed me that they never provided cover once disabled.
thegrimsqueaker72  [autor] 25. čvc. 2016 v 21.08 
Ok the game was lying to me
thegrimsqueaker72  [autor] 25. čvc. 2016 v 21.04 
Then either the game is lying to me or I have no idea.
RealityMachina 25. čvc. 2016 v 21.02 
Yes.
thegrimsqueaker72  [autor] 25. čvc. 2016 v 21.00 
Do units with Bulwark give cover to enemy units from themself?
RealityMachina 25. čvc. 2016 v 20.55 
But looking through the source files, your implementation of it doesn't seem different than how it's implemented on Bulwark, I don't see how it should be acting differently from that perk.

I mean it's nice but it's pretty baffling.
thegrimsqueaker72  [autor] 25. čvc. 2016 v 20.52 
If you're getting full cover from an enemy turret, then that adjacent turret does NOT get a -40% chance to hit you just because you're in cover.

At least, that's what I found when testing.
RealityMachina 25. čvc. 2016 v 20.44 
"Taking cover behind an enemy turret will not grant cover bonuses from the turret itself. " - ...how, exactly?
DrGrouch 25. čvc. 2016 v 20.24 
This should always have been there, thanks dude