Cities: Skylines

Cities: Skylines

Factory Hall 1 (RICO)
23 則留言
Pizzaguy 2 月 19 日 下午 4:57 
I wish there were more gigantic generic and simple factories to use
Avanya  [作者] 2016 年 11 月 2 日 上午 2:58 
@CertainDeath: I'm honestly not sure what increases the resources needed and amount of goods produced. For all my larger industry both size and employees increase roughly together (so the same amount of ppl would be employed had you zoned the area instead).

The larger factories do use more resources and produce more, though it should be about the same as if you had zoned industry in the same area.
CertainDeath 2016 年 11 月 1 日 下午 10:22 
does a bigger factory demand more ressources and produce more goods?
is this size related or jobs related?
Avanya  [作者] 2016 年 7 月 30 日 上午 9:03 
@fatfluffycat: Make sure there's good connection to the highway and/or a cargo terminal. Also check that your industry specializations (if you have any) have good connections to where these are. This is a sign that trucks aren't getting there in a satisfying time. It isn't an issue with this asset - because it is one large building instead of several smaller ones (like zoning) it is just a bit more sensative to trucks not getting there.
fatfluffycat 2016 年 7 月 30 日 上午 8:51 
They're all complaining about "Not enough raw materials", zoned industry is just fine.



SonOfNitrous 2016 年 7 月 26 日 上午 6:47 
Yeah, but beware they there'll be a lot of crying after changes :D
Mb just separate versions would be enough... idno)

Some thought: there is a mod called Rainfall - it somehow separates water flows in pipes and makes separate water calculations. Mb it author could help with making Sewage simulation better.

anyway - I'm rlly glad that we are feeling the same and I'm sure that you'll come up with nice ideas.
Avanya  [作者] 2016 年 7 月 26 日 上午 6:23 
I'll have to do some testing I think. I could always adjust my water pump buildings to produce a bit more water to balance it out (ofc that only works for ppl using them along with my sewage stuff). The problem is that to simulate the sewage treatment becoming clean water the building is actually gathering water from the ground like a water tower.
SonOfNitrous 2016 年 7 月 26 日 上午 6:18 
Oh, my bad about description! =)

RICO pollution near your water assets was my reason to ask AJ3D about tweaking industry pollution ;)
It rlly needs some thinking. The cool thing about your sewage assets - as city grows they are nicely spread in different areas and they feel balanced in the way "how you have to build them".

So there should be definitely way of producing enough water "with realistic look as water infrastructure becomes bigger" if this functionality is removed from some assets.
But this also feels a bit too unrealistic at this point - as some assets will become "cut in impact/effect" instead of industry =)
Avanya  [作者] 2016 年 7 月 26 日 上午 5:55 
@SonOfNitrous: Switching off pollution by default feels a little too much like cheating to me, so I'm glad AJ3D just gave us the option to switch it on and off. I have actually noted that this one (and the Miyagi Motors) pollute - it's in the description right under the cost. :) Generally you can assume my industry will pollute with the exception of warehouses - I'll just have a look at all of them and make sure it's noted in all descriptions. :)

I usually create a buffer zone of parks/parking, rail lines or commercial between my industry and residential. As for the water and sewage I totally get you. I've actually considered an update to them, which would solve that. The downside to that is they would no longer output clean water, only get rid of the sewage. Then all sewage buildings would be placeable in polluted areas no problem. How would that seem to you?
SonOfNitrous 2016 年 7 月 26 日 上午 3:42 
Added: like it would be never possible to place some sewage and water facilities (yeah, the best ones....made by you!:steamhappy:) in industry districts near some factories, and so on.

Cheers!)
SonOfNitrous 2016 年 7 月 26 日 上午 3:36 
@Avanya - this is kinda sad news =\
I asked AJ3D to switch off industry pollution by default as it cause some huge problems if rebuilding is needed or while making industry mini-towns. It was turned on during update and it caused apocalypses in thousands of cities (in Russian community)
I get your point of realism, but if you switch pollution On it would be really nice to know that from description as it is unexpected for most RICO users =)))
Avanya  [作者] 2016 年 7 月 26 日 上午 12:45 
@Derp Dog: Very simple - because a factory like this DOES create ground pollution in real life. ;) Sounds like you're more looking for warehouses - I've only got one of those atm (it doesn't pollute), but more will come in the future. There are a few others on the workshop as well.
Shazen 2016 年 7 月 26 日 上午 12:42 
Why the heck is a factory like this generating pollution? I wanted this so I can put this near the city centre but if it's generating pollution I might as well just zone some industry there
QR 1565 2016 年 7 月 26 日 上午 12:26 
Nice Nice Nice 8/10
Captain-No 2016 年 7 月 25 日 上午 9:29 
Thumbs up :anchor:
CityDave 2016 年 7 月 24 日 下午 10:33 
NICE
L-laine 2016 年 7 月 23 日 下午 1:52 
Love it thanks
Croissant 2016 年 7 月 23 日 上午 7:22 
Thanks! This looks so awesome! Like ez1 said, they do add a tremendious ammount of realism to industrail zones in C:S! Thank you again!
ez1 2016 年 7 月 23 日 上午 4:46 
Love these big, simple boxy factories, they add enormously to the realism of industrial areas. Thank you for creating them!

You should also consider making some simple, boxy industrial level 3 4x4 growables -- the defaults are so cartoonish.
SonOfNitrous 2016 年 7 月 23 日 上午 4:04 
So it's number 1....there'll b more?:steamhappy:
I can't even imagine CS without your assets! Such a huge contribution!
Thank you so much!!!
Captain Soap 2016 年 7 月 23 日 上午 2:19 
great!
girlfromverona 2016 年 7 月 22 日 下午 8:16 
Fantastic work, as usual. Thank you!
mistahlova 2016 年 7 月 22 日 下午 12:39 
Awesome!