Total War: WARHAMMER

Total War: WARHAMMER

AI colonises more often
94 comentário(s)
Necrolyte 13/jun./2020 às 13:44 
Great mod!:steamhappy::steamhappy:
avatar684 24/jan./2020 às 7:32 
Does this still work?
Parkers 22/abr./2019 às 1:51 
update?
Red-_-Monkey 21/jul./2018 às 10:27 
The AI is a bit too eager to colonise, I watched Kislev spam 1 man armies towards the chaos hoardes in a attempt to colonise... I haven't seen that much dedication since the British Empire.
SteelBlood 13/nov./2017 às 17:06 
Hey fantastic mod! :) I just noticed it seems like the ai colonizes more than they used to with this mod after I think the Norsca Patch. Like the WE has colonized most the west half of the world within a few turns lol. May want to tone it down slightly but still love this mod because I hate when a settlement stays razed for the entire game, great work!
Mekboy Reaper 7/out./2017 às 3:03 
ty Minos :D
LeadViking 6/out./2017 às 19:00 
awesome can't wait to try it out :steamhappy:
MINOS  [autor(a)] 6/out./2017 às 12:55 
Here you go :

http://steamproxy.net/sharedfiles/filedetails/?id=1160200529

Pls leave Feedback there, the Game now uses more Values and Modifiers, which makes it much more difficult.
LeadViking 6/out./2017 às 8:31 
yea 2nd game really needs a mod like this
Mekboy Reaper 6/out./2017 às 5:32 
@ MINOS Hello again :) , i'm just wondering if you are interested of doing a Total War Warhammer 2 version of this mod ?, seeing the same thing as vanilla WH 1, too many ruins around AI .... lol :D
Swerto 21/ago./2017 às 23:58 
@Xihu thanks a ton, yeah that was the one and I left a comment over there.
MINOS  [autor(a)] 20/ago./2017 às 23:13 
@ Mekboy Reaper [BE] :

Raised the Values now from 30 % to 100 % depending on near Region or Province.
Mekboy Reaper 20/ago./2017 às 12:08 
@ MINOS , any comment regarding this ? ;

it still could use some tweaks, empire and most men / orc factions are working good but the different dwarf factions seem to be weird, the factions on the left of the map near bretonia and southern empires, they barely take a colony, i have been doing a near 200 turn game and karak ziflin still hassent taken the major settlement previously held by orc's to make a full province .... , same with Clan agrund from the king and warlord DLC , i cleared the whole goblin province and it wont capture it :( , Estelia will never capture Tilea provinces if they have been wiped out .... and so on
Tater 16/ago./2017 às 4:01 
@ Git Gud I had the same issue as well. Someone discovered that it was "Defensive Wood Elves" that was causing Norsca factions to take any province. It also was preventing my Warriors of Chaos from doing the "Loot & Raze" post-settlement-battle option. Try disabling that mod and see if you have any luck.
Swerto 14/ago./2017 às 15:25 
@Minos Thanks, the developer for the other mod also doesn't think its his, and I'm not seeing anything else in my mod list that affects it. http://steamproxy.net/sharedfiles/filedetails/?id=1107719053

MINOS  [autor(a)] 13/ago./2017 às 22:07 
@ Git Gud (Swerto) :

This Mod here cant do that, it only edits 3 Campaign AI Tables - Priorities and Task Management.
The Conquer Anywhere probably changes those Things)
Swerto 13/ago./2017 às 11:54 
@ MINOS Weird, because this and my other mod (Conquer Anywhere [Excluding Norsca]) are the only two mods that can even affect conquering cities and the mod creator for conquer anywhere says the same thing.
MINOS  [autor(a)] 13/ago./2017 às 3:54 
@ Git Gud (Swerto) :

This Mod here doesnt alter such Things - it changes only AI Priorities and doesnt touch Core-Gameplay.
Swerto 12/ago./2017 às 23:50 
This is one of my two mods that deal with conquering/colonising. Is anyone else having an issue with this mod installed that is allowing norsca to conquer non capitals/coastal cities?
MINOS  [autor(a)] 10/ago./2017 às 20:35 
Updated.
Flackzer 21/jul./2017 às 8:09 
Elves are hyper agressive colonising , especially with a colonise anywhere mod lol
Mafiasto 12/jul./2017 às 16:26 
So, I have a backwards question for you MINOS... Would you be willing to make a version that makes AI NOT colonise razed cities? I want to do a chaos campaign and just burn all of the old world, but with the AI resettling behind me it's very tedious...
Lobuno 12/jul./2017 às 8:59 
@ DeathBringer: It should be, as my Mod Manager shows there's not a single conflict between both mods.
Mekboy Reaper 29/jun./2017 às 8:19 
it still could use some tweaks, empire and most men / orc factions are working good but the different dwarf factions seem to be weird, the factions on the left of the map near bretonia and southern empires, they barely take a colony, i have been doing a near 200 turn game and karak ziflin still hassent taken the major settlement previously held by orc's to make a full province .... , same with Clan agrund from the king and warlord DLC , i cleared the whole goblin province and it wont capture it :( , Estelia will never capture Tilea provinces if they have been wiped out .... and so on
DeathBringer 29/jun./2017 às 0:17 
Is this compatible with steel faith?
☭Ⓐʳᵗ🅡🅣´꒳`ᰔᩚ 16/jun./2017 às 11:46 
is this mod compatible with less razing mod (question mark)
Ghost 18/mar./2017 às 21:46 
Works fine with only colonising adjacent regions - usually tries to do so within 2 turns of razing
Ghost 15/mar./2017 às 7:39 
I don't use any overhaul mods - thanks for the update, I'll let you know if any issues :)
MINOS  [autor(a)] 14/mar./2017 às 14:28 
Somehow this Mod was deleted from my Warhammer Folder - i also tweaked it, like Ghost suggested.
MINOS  [autor(a)] 14/mar./2017 às 14:22 
@ Ghost :

Do you use Overhaul Mods like Radious or Lorehammer?
Ghost 14/mar./2017 às 12:48 
Is there a possibility that you could make AI only colonise adjacent regions? Currently I have AI running across the map colonising the map for the sake of colonisation
Arine 3/mar./2017 às 9:44 
thanks~
MINOS  [autor(a)] 28/fev./2017 às 10:01 
Updated.
MINOS  [autor(a)] 28/fev./2017 às 10:01 
@ Unnamed_Shadow :

The Dwarfs will also more often colonise.
MINOS  [autor(a)] 28/fev./2017 às 10:00 
@ Brotha Lynch Hung :

Shoudl be, if loaded before Radious in the Mod Load Order.
CRUSHEDvs 12/jan./2017 às 19:03 
hey minos nice mod. is this radious compatible?
Unnamed_Shadow 17/dez./2016 às 2:45 
Does this fix the Dwarfs never expanding? Or that is just how their AI works?
Deltarno 14/dez./2016 às 7:24 
Just wanted to say that I've run with this mod for what seems like forever, and I cannot imagine playing without it. Love your work!
PROPHYZ 9/dez./2016 às 9:27 
But this is mod is nessesary since the AI never colonises without it

Minos - But even in Vanilla the AI colonises sometimes very often.

lol seems legit. Depends I guess , not sure what game fedora is playing.
MINOS  [autor(a)] 5/nov./2016 às 12:14 
@ Daniel :

yes
Tempest 5/nov./2016 às 10:17 
It says in your "Better AI" mod that AI will colonise more often. That means this mod is redundant (if I am using that mod), right?
MINOS  [autor(a)] 1/nov./2016 às 11:39 
@ Grimngor :

Its since Attila.
AI in this Game cheats so much on Very Hard, and ganking only the Player, ignoring other Factions.

Its really sad how much they ignore this...
Grimngor 1/nov./2016 às 9:49 
The AI not losing troops nor money when colonizing as u mention in a previous comment is from your mod or already in vanilla? Isn't that super "cheat"? :p
Gobbo Slayer 21/set./2016 às 16:57 
Is there a way to make Dwarfs recolonize?
MINOS  [autor(a)] 20/set./2016 às 12:21 
@ Ourg :

I have reduced it yesterday, more is not possible, then its Vanilla.

But even in Vanilla the AI colonises sometimes very often.
Played as the Beastmen Vanilla against the Orc and they resettled every City nearly immediately.
It really depends on the Rest of their Tasks and what Personality they are...
Some Factions just simply dont colonise, like specific Dwarf Factions.
Ourg 20/set./2016 às 11:18 
AI colonise too much, i've started a beastmen campaign and estalia just spam recolonise everyturn. After 10 turn, i had estalia, carcasonne and tilea lurking in the same province to recolonise -_-
MINOS  [autor(a)] 19/set./2016 às 16:47 
@ fedora.tip :

Reduced it even more now.
fedora.tip 18/set./2016 às 22:12 
Is a much more mild version of this mod possible? It seems the AI will put itself in terrible situations just colonise - ruining the challenge.

But this is mod is nessesary since the AI never colonises without it
MINOS  [autor(a)] 3/set./2016 às 17:31 
I just feel sorry for the People searching for that Type of Mod and then subscribing to the Bullshit he published ^^
Noob 3/set./2016 às 13:44 
omg! some dramna in the modding community XD