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Relatar um problema com a tradução
gruß von einem niedersachsenbruder
I checked the .xml files I created for the rico mod and they are exatcly the same for all three blocks. Maybe I put different settings in the asset editor and rico uses them to calculate the households..? I'll have to check that out later, other than that I really have no idea!
@_Lizza
Thank you! I don't really plan on modifying them anymore but you can easily do that yourself, just open them up in the asset editor, remove the props and save a new local copy :)
@вιасκ & ωніτε
Ich glaube als ich diese Gebäude erstellt hab gab es den mod noch nicht und ich werde diese assets jetzt nicht updaten (zu faul..) aber ich habe es bei meinen neuen Gebäuden verwendet, danke für den Hinweis :)
@everyone else
I do not really plan on making other versions of these buildings or modify them. It's just very time consuming and right now I'm happy if I find the time to play some cities skylines at all.
Mod: https://steamproxy.net/sharedfiles/filedetails/?id=723027249
List of errors:
674944487 - The given key was not present in the dictionary.
672153120 - The given key was not present in the dictionary.
689183956 - The given key was not present in the dictionary.
648164367 - The given key was not present in the dictionary.
They actually do! But because they are growables they don't show an icon in the RICO panel, it looks like this: http://steamproxy.net/sharedfiles/filedetails/?id=672678288
I already asked the RICO creator about that but he doesn't seem to be very active right now so a fix would take awhile.
the yellow one is particularly eye catching but the brick ones are pretty pleasant as well in their genericness
atm imo it's quite difficult to create a relatively smooth transition between high density urban areas and low density suburbs so something commercial that bridges the gap between like your excellent blocksiedlungen would be extremely helpful
do you have somthing special in mind? share some pics if you like!
@werneriv
I think I forgot to set the floor count for the asset and cs generated the households based on the preset count. Like I said, I will change that next time!
@pauliaxz
I wasn't sure what level to assign to them, but in germany these buildings are often part of a apartment cooperative (genossenschaft) and are for social housing. So low-income people living there is not too unrealistic.
I don't get ths, 11 story buildings have 13 housholds and 3 story buildings 20?
My two cents about these buildings is that you should make it lvl3 or lvl4 instead, I dont think poor ppl with no education live in these
Hey, so I updated the asset, it now has a color correction file for the LOD and it should be fine now. Like so: http://i.imgur.com/2rljvbq.jpg
http://images.akamai.steamusercontent.com/ugc/271718696891095166/CAF457AE6BB91D9F9477B3B04B1FD857B28712FC/
http://images.akamai.steamusercontent.com/ugc/271718696891095431/E18E71B0C9578FED23A6ED0B33AD2E0F798322C0/
Well and another little request: Could you change the values of the number of appartments? It seems a little bit high. Block A and Block B got 20 ingame but realistic would be 16 (2 per story, 4 storys and two entrances) and 12 for the Neubaublock (only 3 storys)
The 9 story building in the background only got 13 Apartments, because they used only a third of the real values. It's a minor issue but it bothers me a little bit :p
Thanks! Keep on the good work!
http://steamproxy.net/sharedfiles/filedetails/?id=477181517
http://steamproxy.net/sharedfiles/filedetails/?id=451706527
thank you, Thumbs up