Stellaris

Stellaris

Star Trek: New Horizons
22,131 則留言
Orion88 FIN  [作者] 11 月 18 日 下午 2:09 
@Shawinigan Strangler: Try the tech slowdown mode or something close to that in the Q pop up.
Shawinigan Strangler 11 月 16 日 下午 5:28 
hey #russ(STNH) just started my first playthrough but i dont see any options for "Canon Tech mode" when Q pops up? Where can i find that option? I just see "Canon mode" and "Canon Wars Mode"
rumit16 11 月 16 日 上午 6:34 
Can u change the empire size because its always too many?
Russ (STNH)  [作者] 11 月 13 日 上午 8:46 
if you have canon tech mode on @Senior Bob then Galaxys become available just before 2360. You can advance this via an option at Jupiter Station
Senior Bob 11 月 13 日 上午 3:03 
It's 2350, i'm playing on the 3k canon map as UFP. I have at least a third of the galaxy under my control and probably nearing 50 million fleet power. The Borg FAFO'd a century ago. I don't want to spoil anything, so I'll say that a blast from the past crisis occurred in the last 20 years and it was a joke, that war continues but they have no colonies or ships, thinking its bugged. Guys, is my game over? Is there any chance the AI is going to somehow magically kick my butt in the future with some kind of future crisis? ... still wondering why i havnt seen galaxy class ships yet =P
Senior Bob 11 月 13 日 上午 2:46 
It's 2350. I don't yet have a Galaxy Class starship. Anyone know what year they become available? I have Akiras and Defiants, but no bloody Galaxy.
B.R. NortherlyRose 11 月 12 日 下午 9:41 
@Storm Vader, It should be in the start menu that happens after like 1 day on slowest speed
Storm Vader 11 月 12 日 下午 8:16 
@B.R. NortherlyRose, which option is it, Ill try it, i kind of hate how you lose anomoly chances to an exploring near neightbor
B.R. NortherlyRose 11 月 12 日 下午 5:12 
@Storm Vader, there's an option to turn off minor expansion, dunno if it affects exploration tho
Storm Vader 11 月 11 日 下午 10:23 
its been a bit, and i don't remember all of the campaign settings, is there a setting that will prevent minors from exploring the galaxy?
pgames-food 11 月 9 日 下午 8:32 
"Redeye 9 Nov @ 3:09am :Some people might take for granted, this is by far one of the best mods ever created for Stellaris. Guys, you did really well."

yeah its an amazing mod, created with a lot of love all around :lunar2019piginablanket:
Annarresti 11 月 9 日 下午 5:39 
How do you make the custom maps (both systems AND customised political geography/empires), please? I can't find out online as easily as I thought I would
Redeye 11 月 8 日 下午 7:09 
Some people might take for granted, this is by far one of the best mods ever created for Stellaris. Guys, you did really well.
习近平 小熊维尼 11 月 7 日 上午 10:16 
Everytime i start 4k map the game crash i play 4.15 v. I don't see the problem. Can anyone help me ?
Endicott 11 月 3 日 下午 4:44 
Just checking back in about the Husnock? Is the race playable yet? The "Navy size error" was fixed but the shipset was broken as of the last update. it becomes noticeable when discovering Destroyers - generic ship types intermixed with Bajoran and Talarian ships instead of the proper Husnock starships
Aza1979 11 月 2 日 下午 1:08 
@Russ (STNH) - I will get the save file and modlist (only 1 mod aside STNH which was compatible so far) and head to Discord.
Russ (STNH)  [作者] 11 月 2 日 上午 7:16 
@Aza1979 - if you can submit preferably a save file or at the very least the event ID (using debug tooltips) then we'll be able to investigate.
Aza1979 11 月 1 日 下午 2:13 
Just encountered an annoying bug. Playing as Cardassians, I got the option to replace an administrative role on Bajor. The event window kept stuck and could not be closed, it just restarted the event in an endless loop. And guess what, when the cooldown came off, the event was repeated as planned, but this time I got a 2nd event window stuck on screen.

Needless to say that it ended up as endless bug loop plastering my campaing view.
honvik 11 月 1 日 上午 2:57 
anyones iconian Event stuck? Cannot do status Quo even with everything defeated ha
arakan94 10 月 28 日 上午 9:04 
He means that mod description clearly says it's compatible with 4.1.5, not 4.1.6
gambler 10 月 27 日 上午 9:05 
@ Vantezzle: the base game is the current version, so is the mod. base game without mods ist working fine.

@ tilarium: sorry, i don't know what you mean. please explain.
thx
Nexus 10 月 26 日 上午 11:55 
can u add an icon to the ,,canon,, choice? i play mostly with the choice that fitt to star trek with a few that i know have positive effects.
tilarium 10 月 26 日 上午 6:53 
Literally at the very top of the description. Why do people not read or even just skim the description?
Vantezzle 10 月 26 日 上午 6:45 
Does it work with the current version?
gambler 10 月 25 日 下午 5:26 
hi,
although my saystem has 16 GB RAM, the game stucks and chrashes at 60% in the loading screen. vanilla game starts and works fine. stellaris version ist 4.1.6 lyra. other DLCs and mods are disabled. any ideas?
thx in advance
Grayhorse 10 月 25 日 上午 8:40 
Found a bug with the confederation of Earth. When you build the Mars Utopia with the confederation, its not useable. You can click on it, but nothing happens.
pgames-food 10 月 24 日 下午 3:21 
@david, doesnt the dominion already aggressively expand? :)

in my current game as borg, the dominion have been attacking east, and south east against klingons and romulans
vfxranger 10 月 24 日 下午 12:38 
how can i play the undine, because i only use this mod and the undine have all their economy bugged i.e. because it needs drones but they don't become drones, i am playing in 4.1.6
Willem 10 月 24 日 上午 11:32 
Got a bug playing as the Dominion: My Vorta pops will not take the Vorta Administrator Job even when it is prioritized, Jem´Hadar Honoured Firsts work just fine.
david.kahil1 10 月 24 日 上午 1:16 
i wish they would bring back the dominion aggressively expands option
Joebacca 10 月 23 日 下午 7:55 
Sorry if this has been asked before, but if you get Consecrated Worlds, how do you go about consecrating a world within the mod? I couldn't find anything on Discord, and can't seem to find any decisions or anything in game. Not a major priority or anything, just wanted to bring it up.
kermnelson 10 月 22 日 上午 10:35 
Sorry ... new characters by command line came up normal mix for Garidians after playing for at least a year,
kermnelson 10 月 22 日 上午 10:32 
Did you "Authors" do a update, my 4.1.5 game near the end of the first year of play went from all my Garidians being "materialist" to new characters after a command to update "for hire" ... I'd tried that after I noticed everyone started materialist and my first update of "for hire" just produced more materialists. Thanks for all the work you do keeping up with Stellaris changes!!!
xsanderx1 10 月 22 日 上午 3:56 
small and intresting thing. As the Federation I get multible Dax.
shysilenthonor 10 月 21 日 下午 12:08 
@Russ - I tried playing the Cardassians from the mirror universe map and they have the same issue as the prime universe Cardassians not being able to finish the contact stage 3 with the Breen. I have both save files if you need to check.
Grayhorse 10 月 21 日 上午 9:19 
Russ, it hasnt been but I think I figured out where I was going wrong, so it is on me I believe and not the mod. Testing a new game now.
Russ (STNH)  [作者] 10 月 21 日 上午 7:40 
@Grayhorse - nothing has changed here, as long as you have the united federation of planets flag it should send you to the right tech section to research member world tech as normal. Is this not happening for you?
Grayhorse 10 月 20 日 下午 12:02 
So question. I am fooling around with the mod. Playing the fed of course. Found somethings that have changed and want to make sure its by design.

1. Prior to the update, as the fed, with the science station I could learn tech from races who joined the federation like vulcan weapons, vulcan ships, andorian ships, and such. Now though, when I click on the tab to do that, I just get the ability to modify general sciences, not learn the special tech. Has that gone away?

2. When the Federation learns new tech like section 31, ships of the line, etc when I click to learn it I am getting the default tech planetary campuses research, and not the information regarding the the tech I clicked on. In research I can actually learn the right research, so its a display issue only.
Grayhorse 10 月 20 日 上午 10:22 
3. Alloys seem to be more needed now for duranium and such. Also did alloy cost go up? 20 alloy for 1 duranium seems a bit excessive. Didnt it use to be 10?

4. And this one I actually like, but now for the Mars Utopia, you now have to build in in space and on land? Dont get me wrong, I dont mind this, it slows the fed down some, but just wondering.
jedi_knight_ganner_rhysode 10 月 20 日 上午 12:05 
Romulans don't seem to have new ship designs. Indeed I've completed the entire engineering branch of research in the mid 23rd century and I'm stuck with 1st generation starship designs. Also you don't seem to be able to invade pre-warp civs. You have the option, but their's no advancement.
dogman6126 10 月 19 日 下午 5:22 
thank you for the reply. And I didn't think to check the storage read speed, I'll try looking at that. And yeah, that's a good explanation for why this is such a resource intensive task. Keep up the amazing work on this mod, you and your team are heros!
shysilenthonor 10 月 19 日 下午 12:15 
@Russ - Playing the Cardassians and having started the contact process with the Breen it seems to be stuck on stage 3. I had this happen the last time I played the Cardassians a few years back so it has been around for a while.
G-Man  [作者] 10 月 18 日 下午 1:41 
Imagine this: in the late game, you have a 300 MB game save that is a text file. A 300 MB text file is so huge that several libraries couldn't fill it. And this file has to check almost every entry every game day. This isn't a perfect comparison, but it's just to illustrate why it's impossible to make it as efficient “forever” as it is in the early game.
You have a really good PC that you don't need to upgrade (except for the read and write speed of the local storage drive, such as m2 or similar, with up to 1 GB/s).
Enjoy the slowdown, you should have enough to get by in the endgame XD.
dogman6126 10 月 18 日 下午 12:00 
I absolutely love this mod and play it all the time. I recently upgraded from laptop to a pc running an nvidia rtx 5090, intel core ultra 9 285k, with 64 gb ram, and late game on the official map (1400+ galaxy) with max graphics and a slight increase on population output still slows down a lot. is it possible to play this game to late game with large populations or is it just to intensive for computers today? Is there anything else I can do to speed up my computer for late game? I have nothing else running, and the settings are set to performance with no limiters that I can find.
kermnelson 10 月 16 日 下午 3:27 
@Nath Cutter Slade on page 7 offered this advice: It's a base game/vanilla bug.
Deleting the "settings.txt" file and restarting the game will fix this.

C:\Users\yourpcname\Documents\Paradox Interactive\Stellaris

Also, make sure to remove your custom empires (move to a different folder or delete).

I used it early this morning to clear a 100% then ctd problem.
Nath 10 月 16 日 下午 1:58 
my brothers game launches fine and loads to 100% then ctd? any advice?
Cutter Slade  [作者] 10 月 16 日 上午 9:14 
@martinkeil.mk
stellaris version is 4.1.5
STNH version is 4.1.5

check if you're on a stellaris beta version
martinkeil.mk 10 月 16 日 上午 8:58 
How can I play this mod if it has a higher version than the actual main game? The mod doesn't work for me because the version of the mod doesn't match the latest version of the main game. I also can't downgrade it to the latest game version. So how can I play it?
Maverick 10 月 15 日 下午 1:23 
Sorry if already mentioned, but has anyone else had an issue with the utopia planitia shipyards not opening?
G-Man  [作者] 10 月 15 日 下午 1:16 
right, but the bugs still appears in savegames from before the patch.