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Toputika neshungu · Mbira Dze Nharira
Thanks alot love your work btw!
Very cool either way
WUZ
KANGS
+8 Trade Routes AND a flat 20% combat bonus to all land units AND +10% regeneration rate? Far, far, far, far too powerful. I'd definitely recommend removing the extra Trade Route slots and perhaps restricting it so that you can only get 1 Totemic Lineage per Non-Puppeted City that you own. So if you want to get and stack all the bonuses you're forced to go wide and have to settle/annex 8 cities.
Most of the totem bonuses are strong on their own (some like Antelope maybe too strong) but the extra trade route really breaks them. By the end you basically get Venice’s ability without the drawback.
My main problem, though, is that you don’t really have to do anything to get the totems. Building buildings is something you have to do normally. Totems just sort of happen as you play the game which makes acquiring the bonuses somewhat boring. If acquiring the totems meant doing a little quest (settle by a specific resource, or train a certain unit, or something thematic related to each totem) it would be really cool, but even just having to spend culture or gold or science (so you have earn or buy the totem) would go a long way to making the ability more interactive and possibly balanced.
Overall, though, the art and polish makes me want to still keep the mod in my games even if you never adjust the bonuses.
it works now
My favorite of the 10 or so abilities has to be the Plains Walking ability, giving double movement on plains and 50% off of roads. I got curious to see how much I could break this ability, and went 1 point into Commerce to get the additional 50% off roads. They stacked and roads no longer costed maintenance, so I just spent most of the game building roads everywhere for fun, and extending the range of land routes. Their start bias seems to be very anti coast, so most of the time you sort of just have to deal with Caravans over Trade Barges, which is fine due to one of the special abilities increasing Caravan gold by a large amount. Before the rennaisance I was easily making over 400 gold per turn on normal speed.
The UA is very powerful as well, as you usually get all the totems by late renaissance or industrial, giving you the equivalent of 8 trade routes before the crazy boosts to your combat units. Might need a rebalancing of either totem requirement cost or something else along those lines.
@zaku_zelo: The list of totems can be hidden (and is hidden by default); though the progress bar cannot be hidden.
@Miles5280s: Thanks for the info on the spy names, will fix. I'll consider decreasing the Dzimbabwe's bonus.
But, and this is a big but, that totem HUD is really bad. Takes up way to much of the screen and it's not really something you need to see to all the time anyway. Is there a way to minimize that? Or put it in a menu somewhere?
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