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Fordítási probléma jelentése
When I heard the song, I just had to find it! And find it I did, here you go:
Birthday:https://www.youtube.com/watch?v=QaR31V5xBQ8
Disco:https:// www.tisa.rocks/music | Tonight
and who sings the disco song they are dancing to??
The unique music is nice, and the theme/story of being shrunk is fun and plays well in this game.
It is a bit TOO big though, taking a while to travel across and taking a long, LONG time for zeds to catch up to you on some waves. The fast travel for the trader though and occasional "Rooster Booster" or ridable object does help with this a little, but even with that this map took me 2-3 times longer to beat than a standard map.
Still, this map is AMAZING and has a ton to offer that is fun, funny, or awesome!
But is it just me, or the sounds are really loud? I tried lowering the volume, but it doesnt seem to do much.
Great fun to play with a few friends on friday evening with a couple of beers.
My only complaint is that the last zed always takes ages to get to your location, but that's not so bad. Solid 10/10.
As for the music you can find all my stuff at www.tisa.rocks
Enjoy!
Just one complaint... The experience is harmed by the incredible distance between traders. It means that players either have to spend the wave running to the next trader instead of fighting, or risk missing the trader (which can be a death sentence). TL;DR, could you make your map have a "world trader"? Where the trader's "press USE" range is as wide as the map? I saw it in another custom map I played (Dead Bridge world trader), and I think it'd make this map epic. :D
Also, I really want that music! :O Is there anywhere I can get it?
EDIT: Ah, never mind about the world trader thing. I found the giant blue woman teleporter things. xD Still, that music please! :D
Try lowering your graphic setting or validating your game in steam in case you have something missing in your game folders.
Fixed a community map issue where zeds and players could fall through the world.
So that's it folks...enjoy the map once again ;)
Source:
https://forums.tripwireinteractive.com/forum/killing-floor-2/technical-support-ae/the-bug-report-ae/2297348-falling-through-the-landscape-since-last-update
comment #13
Floor has normal collision and is in no way influenced by kismet or anything else in the game.
I'm afraid you're gonna have to wait a bit longer till I figure it out...
hope there are more ingenious ideas in your head so that we might keep seeing more of them in the future . thanks again rated 10 stars :)