Cities: Skylines

Cities: Skylines

Ambient Sounds Tuner: KRA - Kra's Realistic Ambience Sound Pack
97 commenti
Pemaxe 1 dic 2023, ore 4:36 
It seems to work with the new Mod Ambizent Sounds Tuner 2.1 made by Nyoko
Apple 26 set 2022, ore 16:48 
Does this no longer work due to Ambient Sounds Tuner being broken now? any workarounds?
Avyndriel 16 mar 2022, ore 11:03 
I was enjoying a thunderstorm in my city just now, but the velocity of sound is really taking me out of it. I am neither modder nor programmer, but would it be possible to delay the thunder sound effect randomly for 0-5 seconds after a flash of lightning? Even better if the thunder can be more diffuse (a little longer and softer) the longer it has been delayed.
KraIstGerecht  [autore] 18 gen 2022, ore 12:42 
@happysmash27 Fixed! Thanks for letting me know.
happysmash27 18 gen 2022, ore 3:50 
The video seems to be unavailable.
SLAPLORD 30 mag 2021, ore 11:29 
im looking for a bad neighborhoods sound pack that has distant gunshots in it that you can hear in more crime ridden ares
TPopBCornD 5 mag 2021, ore 22:14 
Quite possible the low-key most helpful sounds mod. No more annoying beeping for one and love the realistic sounds of a busy, thriving city!
KraIstGerecht  [autore] 23 mar 2021, ore 3:02 
@Patriot3791 as this mod is just a sound pack for the Ambient Sounds Tuner mod it should not need to be updated as long as AST doesn't require it. I'm currently using the mod with the Snowfall and After Dark DLC and it works perfectly fine. I don't own any of the newer DLC.
Patriot3791 17 mar 2021, ore 16:56 
Can we be sure this mod is compatible with the new updates and DLC please?
KraIstGerecht  [autore] 15 feb 2021, ore 5:46 
@rainbowsandvich Ambient Sounds Tuner hasn't been updated in a long time, but I'm using it with this pack currently and it works just fine. Maybe it's DLC related, but I really can't help, sorry.
rainbowsandvich 9 feb 2021, ore 1:53 
This mod crashes my game on the load screen and resets the game settings to defaults (not just audio settings but all settings).
[NM] Cloud 24 ott 2020, ore 7:31 
i still here beeping anyone else?
ApollonDriver 17 ott 2020, ore 15:18 
great! I was starting to get annoyed by that constant water sound! some car horns would be nice though.
blank 15 lug 2020, ore 9:57 
@0:55, is there a TARDIS in that city?
mjm92150 5 apr 2020, ore 14:33 
Ok, thanks :)
DangerousRobot 5 apr 2020, ore 13:06 
it works fine for me.
mjm92150 5 apr 2020, ore 8:35 
Hello,
Does it work with the new DLC Sunset Harbor ?
Thanks in advance for your reply.
QCAlex 21 nov 2019, ore 6:41 
Wow this is a totally game changer mod! I was using bee's north American pack since 2015 and I just found this one!! no more annoying beeping sound when near commercial. The reduced amount of siren for police,ambulance,fire truck is also a plus!.
Catpoint789 6 nov 2019, ore 9:22 
I like all the sounds with this mod except the engines. The loop doesn't work very well and there is a very annoying noticeable sound between loops of the noise. I always just turn it back to default for engines. I'd love it if you fixed this!
Lenroc 29 set 2019, ore 4:44 
Error when active the Mod:


A Mod caused an error [System.Exception]

Details:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
at AmbientSoundsTuner2.UI.ModOptionsPanel.CreateSoundSlider (UIHelperBase helper, ISound sound) [0x00000] in <filename unknown>:0
at AmbientSoundsTuner2.UI.ModOptionsPanel.PopulateTabContainer () [0x00000] in <filename unknown>:0
at AmbientSoundsTuner2.UI.ModOptionsPanel.PopulateUI () [0x00000] in <filename unknown>:0
at AmbientSoundsTuner2.CommonShared.UI.ConfigPanelBase.PerformLayout () [0x00000] in <filename unknown>:0
at AmbientSoundsTuner2.Mod.OnSettingsUI (UIHelperBase helper) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception
Snooza 3 set 2019, ore 6:15 
EPIC! :D
corbijuan11 26 lug 2019, ore 7:03 
Hi, this mod is causing me to get the "Index out of range error" with the latest update!
DangerousRobot 5 feb 2019, ore 8:41 
Can you make that and option instead of being forced to have the 60% of the sirens be muted?
Neoba 25 mag 2018, ore 18:26 
NEIN
jan_cb650r [GER] 22 dic 2017, ore 10:11 
Could you do an german Soundpack ?
Ligmacoccus Vulgaris 6 ago 2017, ore 17:41 
i dont think they work, i cant hear any of the preset sounds. am i missing a sound pack?
AnimusNeco 2 giu 2017, ore 15:52 
Are train sounds different?
Chris6d 28 mag 2017, ore 6:20 
Can you update the plane sounds to sound more realistic? That'd be epic
Beth2020 9 mag 2017, ore 0:22 
So far I only use this mod to turn off the squawks of the seagulls - since I like to have the birds themselves flying about but don't necessarily want to hear them - I'd rather hear the smaller vanilla game birds instead.
But for this, at least, this mod works fine and has caused me no errors.
:^)
Bagashi 1 mag 2017, ore 6:56 
Greetings,

This mod is great and so is the French sirens one,

May i suggest/idea an "Italian siren mod"? This will greatly emprove the gameplay of italian-themed cities and worlds
elko84 30 apr 2017, ore 21:36 
@KralstGerecht I have yes. I've removed the mod and installed it again. I do hear the sirens from time to time, I'm guessing maybe I was just catching the truck as it pulled up to the fire as I see they turn their sirens off just before pulling up.
KraIstGerecht  [autore] 30 apr 2017, ore 10:21 
@elko84 Thanks for pointing that out, however I don't know what could be causing the issue. Have you made sure that the sound effect for fire trucks is set to the corresponding sound from this pack?
elko84 27 apr 2017, ore 21:06 
It says that fire trucks always respond with sirens. However when I find a fire truck, I usually don't hear anything. I've moved the slider all the way to the right for them too in the options.
gravage 21 apr 2017, ore 23:26 
@jon.jefferys Unsubscribe from Ambient Sounds Tuner 2.0 and then resubscribe to it so that the mod loads after Ambient Sounds Tuner: KRA - Kra's Realistic Ambience Sound Pack . That way AST will be able to find the sound packs while it is loading because KRA is already loaded. You might still get a bug report but it won't bear any matter.

Oh, and don't forget to follow the instructions on the description page of AST.
P.S-Anybody who races goats can't be too bad ...
jjeff1955 21 apr 2017, ore 21:36 
These Sounds do not show up in the options for Ambent Sounds Tuner 2.0.
Only Options for the Municipal Sounds that I have installe also.
What is the problem?
Thanks.
Mauser_050 13 apr 2017, ore 3:05 
Yes would you try to make the Dutch sirens please? I mean I really like the other sounds and it would fit perfect for my Dutch cities :)
BloodyPenguin 28 feb 2017, ore 7:30 
@Mornach That message is harmless, it only means that you're not the developer of the mod :)
BatDood 16 feb 2017, ore 13:43 
Very nice sound pack. The fact that the annoying beeping sound is gone is icing on the cake. That always drove me nuts.
Mornach 11 feb 2017, ore 13:48 
Nope, I did not forget to also subscribe to "Ambient Sounds Tuner 2.0".
maxcar9999 10 feb 2017, ore 15:13 
Do you need to have 2.0?
Mornach 8 feb 2017, ore 4:58 
Debug Output at load: "No source files found: AmbientSoundsTuner"...
Nexus 5 feb 2017, ore 13:40 
@Naga's Heir : it's easier, in your options menu (ingame or main menu) you just go to the "mod options" tab and you click on "ambient sound tuner" where you can choose between the soundpack, custom and default.
The Former 5 feb 2017, ore 3:23 
This looks magnificent, and I really want to get it. Just one question: If I want to go back to the old vanilla sounds for some reason, is it as simple as disabling the mod?
gravage 3 gen 2017, ore 10:28 
That would be cool if you published a guide eventually. Your Engilsh is very good.
Nexus 3 gen 2017, ore 10:19 
@gravage you're welcome :) my next move will be adding a slider and a better sound effect for planes, train and metro stations (no more "ding dong ding" when a metro stops lol) into the original .XML, i can share it with a "user manual i guess" if i can understand how to "post" things in the workshop.

Also "Pond5" website is full of good stuff, search for "metro subway depart" for example, but that's not free so i will consider buying this if the Throak and Acc3s Violation are ok with my "mods modding" thing lol

For now i can't play anymore because of some tram tracks (i wanted to try this thing for once) i can't bulldoze, i can erase the lines, the depot and the stops but the stops tracks remains and i got an error message loop every 17 seconds.. i'm going to make a thread on it because i spent a lot of time on this city and i don't want to restart it.

Feel free to add me on steam Gravage :)

Your french is good haha, i hope my english is understandable ^^
gravage 3 gen 2017, ore 10:09 
@Nexus Wow! Thank you, ou devrais-je dire merci beaucoup!
I've copied and pasted all of this into a file I call Nexus XML101 immediately just in case this gets deleted. Out of appreciation I am going to absorb all this, I am far from computer savvy.

I don't have any ideas about sound effects but I know a couple people in both the movie and television Hollywood efx production circles and an incredible sound engineer so i will ask around. I am going back to LA on 11th of January for a couple weeks so if I don't come up with something by then maybe I'll get some info while out there. In the meantime I'll pop a couple emails or phone calls.

Depeche Mode ... yeah!
Nexus 3 gen 2017, ore 10:08 
i wrote how to add custom sounds effects, you just need a "medium RPM" sound (.ogg)
Bjorn Ironside 3 gen 2017, ore 9:41 
Hello. Can you create a new sound for airplanes? Would be very interesting. The current sound of the planes is very annoying. I would recommend Boeing 737 like the videos below:

takeoff https://youtu.be/gOyRB26FxBQ?t=107

takeoff 2 https://youtu.be/j6RWk--nWIY?t=40

You can see more detail by searching for the sounds in the game Flight Simulator and Infinite Flight.
Nexus 3 gen 2017, ore 5:43 
I personally love Acc3ss Violation and Thaok's work (the .xml and mod) but i personally don't like the sounds because you can hear a little "bump" when each sound is played, its because they aren't real sound effets (that's hard to get in good quality) and are from bad recording.

I'm French so i'm working on a (plugin/.xml) wich will add french metro sounds like this :

https://www.youtube.com/watch?v=Vi6ywGRN7Y0

But like you can imagine, i'll need a pro recording equipement, an undergound and elevated station empty of all users, just me, and a to shut down the nearby traffic.. this is impossible!
I searched into pro sound effects databanks (you have to pay for these ones) and still, nothing! Like no one cares about metros! So if you have any ideas about that i'm all hears.
Nexus 3 gen 2017, ore 5:43 
Now the Extra Sound effect mod (with cool lights, steam and sounds) can add a lot of realism.
It adds sounds to some train models IF (and that's a big if) their authors decided to do so.
Some did, like Von Roth and his beautifull trains i'm using as metros (X-60~61~etc) and some didn't in the first place and then added a "compatibility plugin" (a DLL) wich make a link betwean the train itself, composed by a 3D model and a "vehicle_effects.xml" in the same asset folder and the Extra Vehicle Effets mod.

If you listen at this : https://www.youtube.com/watch?v=IDGUpY2xam8

You can hear all the sounds, variations and so on, its beacause the .xml tells "if the train turn radius is like that, then play the "anoying break sound.ogg".