Total War: ATTILA

Total War: ATTILA

1Fall of the Eagles - Part 4
44 Komentar
GriffMeister 3 Agu @ 8:51pm 
This is out of date and needs to be deleted from the workshop, just play with parts 1 and 2.
Tonymon 3 Mei @ 9:52am 
yeh part 3 doesnt exist
enzo.leo_95 19 Sep 2023 @ 5:50am 
when i install this, the treasure goes -8000 for roman empire, is unplayable
ZUERA GAMING 21 Apr 2023 @ 4:34am 
me gustaría la traducción en español, para poder jugar
Eldgrim 14 Des 2021 @ 9:26am 
@AEL Parts 3 and 4 aren't used anymore, they've been integrated to 1 and 2.
AEL 14 Des 2021 @ 9:01am 
Hello, i just subscribed to Fote + EP Revised. Do i need to have parts 3 and 4 also ?
And another question, why i cant see all the units in custom battle- just wanna inspect them ?
Thanks, guys !
El_Duque 5 Agu 2019 @ 6:20pm 
Keep updating it!
Aurelmn Snow 19 Jun 2019 @ 7:46am 
I know this is not DEI but it's the closest thing.
Thanks for your hard work, it's appreciated.
CrazyZombie 5 Mei 2019 @ 5:18pm 
Is that module needed now, or not?
Aurelinus 9 Mar 2019 @ 2:00pm 
Check other mods you use, this is not FotE issue.
[ Z E R O ™ ] 10 Feb 2019 @ 11:51am 
Can someone help me? I seem to have difficulty in raising another army on this Mod. My Army space is 12 and currently have 2 active army atm. When I try to Reinstate or Raise, nothing happens. Is this a bug? :pixelnoct:
Fkingluvpizza 3 Mar 2018 @ 1:47pm 
My game crashes when I try to play the Roman Expedition in custom games. Fall of the Eagles was the only mod running at the time. Anyone else having that issue?
yk 16 Sep 2017 @ 6:17pm 
I am doing a MOD, hoping to use Fall of the Eagles model, Want to be authorized
Morale Officer 17 Jul 2017 @ 11:00am 
When will there be changes to the Saxons?
«τяσριcαиα» 28 Mar 2017 @ 5:23am 
what battle changes are made in this mod ?
Crown Prince 29 Jan 2017 @ 6:28am 
Will this work with settled huns 3?
Sovietkotek 31 Des 2016 @ 9:21pm 
Best mod in the world. I changed ranged unit projectile trajectories to be a higher angle tho, vanilla ranged units are really (probably realistically) inaccurate.
DickLouden 1 Des 2016 @ 11:00am 
Hello, I recently started an Eastern Roman campaign using Fall of the Eagles along with Europa Perdita since I read in the comments they were mostly compatible. I'm noticing many missing unit descriptions. Is this because I'm using these two together or are there just some units without descriptions?
Jupitris 21 Jul 2016 @ 11:19am 
Is this mod compactible with the last roman campaign?
oldkabar 2 Mei 2016 @ 6:48pm 
Does this game have a recommended difficulty level? Just curious.
adam_x 18 Apr 2016 @ 1:58pm 
Is it possibly to bring back the varying heights of men in units? I thought that was an Attila improvement over previous TW games. Could make the majority of men in the elite units the taller heights to reflect rigour selection to palatina for example.
Pizzaface McBride 8 Apr 2016 @ 5:09pm 
Has this mod made it easier for the two roman factions? Neither of them seem to have any problem staying intact despite a throng of enemies. Coming with 4-5 full stacks against me as I assault WRE as Garamantia. I've even waited around 30 turns till I attacked.
TallestDavid 16 Mar 2016 @ 10:55pm 
have you or already done for the last roman DLC? be so cool to use your units and stuff.
TallestDavid 4 Mar 2016 @ 11:43am 
Shame can made romans in vanilla weak as heck. This mod is amazing formations are awesomo and made romans different!
AETERNA 27 Jan 2016 @ 3:02am 
Oberst: this is a feature.
Oberst-Wurstaufschnitt 24 Jan 2016 @ 11:43am 
My respect for you Guys! You have made an absolute fantastic work here! I notice a strange bug...when i play AOC the married females in the familyholster are all arab mens :-O
Leedhamica 22 Jan 2016 @ 4:29am 
I absolutely love this mod. Thank you so much!!!!! I cannot wait to try out your new Celt roster once it's finished!!!!
giwrgosstamos88 20 Jan 2016 @ 12:39pm 
Is any bug or something about the seasons in AOC,because i dont have them also i tried the More meaningfull seasons..
Stoneface 19 Jan 2016 @ 2:50pm 
Have you updated the Saxons? They still have vanilla names. Also all the portaits of female family members show Eastern looking men instead...
Eothas Top Guy 16 Jan 2016 @ 2:11pm 
When you go on to ''Start Campaign'' all the faction leaders are wearing their original vanilla armour and clothing, however their actual units on the campaign map and in battle are changed by the mod as they're supposed to be.

What's going on? It's kind of immersion breaking to see the armour and portraits be different from the actual physical units on the campaign map and in battles.

I can't find anything on google, HALP!
WilliamTheLion 16 Jan 2016 @ 6:30am 
Great Job...... well done lads
viskarenvisla 16 Jan 2016 @ 2:12am 
I just want to say that this is a really fantastic mod. While Radious has lots more units, I feel like there has been more care taken with giving a historical feel and making the factions very distinct in feel that ultimately trumps the everyone-has-everything feel of Radious mods. I'm greatly looking forward to playing the Charlemagne campaign with the new textures, and I can't wait to see what other work you produce for the Celts, Northmen, Eastern Empires, and others.
Rauma 16 Jan 2016 @ 1:46am 
im using cordoba in custom battle againts avars and it is imbalance.. how can my highest tier archer cant even do any damage to their most heavy spear unit, and how can their lowest tier archer are killing my black guard so easily? all of cordoba unit were slaughtered even with 3 gold chevron experience (while avars did not even have any chevron of experience), were this mod supposed to make cordoba vulnurable or this is not fixed yet?
Meloncat  [pembuat] 15 Jan 2016 @ 6:43pm 
Rematador: It is not. Prime Minister Sinister: If you give credit (cite the names in the credit list from the mod pack because I did not create most of the helmet models in question. They are open source/shared with us) then you can.
Rematador 15 Jan 2016 @ 3:55pm 
Is this mod compatible with Radious'?
Prime Minister Sinister 15 Jan 2016 @ 12:51pm 
Is there any possibility I could use some of these models in my mod for AoC? I would give credit of course. I just needed some more helmet models to make the Norse and Anglo-Saxons more diverse.
Eothas Top Guy 14 Jan 2016 @ 6:23pm 
Have this bug where faction leaders and general portraits are all vanilla, the units themselves all look as they should but their portraits are vanilla. Anyone else having this issue?
=Grimwulf-RUSS= 14 Jan 2016 @ 2:48pm 
Do we get the Saxons in this update? Saw some nice screenshots a while back ... Great mod btw
Zlopetz 12 Jan 2016 @ 5:46am 
Have you reskined Sasanids? (Normaly, do not make them more dark)
Unregistered User 11 Jan 2016 @ 7:13pm 
Love it so far! Thank you! <3

Speaking of Constantine: Rise of Christianity mentioned in your description, are there ANY sort of plans to port it over to Attila? Especially considering the Attila cities would probably be far more relevant for the timeframe, the ability to convert to another religion, etc?
Dresden  [pembuat] 11 Jan 2016 @ 3:47pm 
For now I believe they have vanilla stats but the appearances should all be updated. I could be wrong, Ahiga would know more.

The other reason for adding this part 4 was for the future of the mod as we move onto Sassanids, celts, etc. we needed the extra space anyway.
Master Kasan 11 Jan 2016 @ 2:52pm 
I have all the parts but I don't see any changes in AoC. Grand Campaign units are working like they should but AoC units are still the same stats as vanilla.
ddgiorgi 11 Jan 2016 @ 2:46pm 
strange, i tried Lombars v Danes and Franks v Danes, but everything worked fine.. then tried Franks v Lombards and crashed again.. not sure why it always crashes when i chose these two against eachother
ddgiorgi 11 Jan 2016 @ 2:36pm 
Hi, just a note - didn't have much time to test out but I tried to start a custom battle two times (Franks v Lombards), both times I got a CTD