Insurgency
PMAG Gen M3 (black) for M4A1
Komentarzy: 17
Gambit 7 kwietnia 2018 o 13:18 
ah ok thanks, it looks great btw
Far  [autor] 7 kwietnia 2018 o 10:34 
I got rid of worldmodel for it as it was conflicting with other weapon models. It is recommended to use this in combination with some M4 retexture (which should have a worldmodel).
Gambit 6 kwietnia 2018 o 17:51 
idk if your still working on the mod, but the model when other people have the gun, or when the gun is on the ground the pmag doesnt show up
Soul of a samurai 5 czerwca 2017 o 11:56 
I'd love to see a Green PMAG for these guns

Far  [autor] 30 września 2016 o 3:02 
It's fixed now.
kyam 15 maja 2016 o 11:00 
This makes the playermodel hold the weapon oddly, as in holding an invisible handguard too far to the right
Rat 12 maja 2016 o 17:29 
create a dual mag clamp mod
spaghetti_water 27 stycznia 2016 o 15:42 
can you give me a link to that sight? btw love the mods dude
Far  [autor] 13 stycznia 2016 o 23:55 
I've wrote some instructions in that discussion and added packed .vpk files for each version, just copy that over to \insurgency2\insurgency\custom\
ugly_robot 13 stycznia 2016 o 17:50 
I'll be real here, I don't know how to manually add mods for insurgency.
I'm guessing I copy the files into a folder under insurgency, but I have no clue which.
Please pity a moron and point me in the right direction.
Macjolah-Zveruga 13 stycznia 2016 o 7:55 
Thnx for answer)
Far  [autor] 13 stycznia 2016 o 7:52 
Read the description, I've made that, but didn't want to spam workshop.
ugly_robot 13 stycznia 2016 o 7:29 
I agree with Macjolah, if it's possible could you make a version where the front iron-sight remains with a optic.
Still, great mod as always.
Macjolah-Zveruga 11 stycznia 2016 o 14:47 
Farengar this is great job really. But one question is possible to have your pmag with front sight. Can you do this little change for old style carbines?
Far  [autor] 11 stycznia 2016 o 5:10 
Decompile a_carryhandle_m4.mdl from this mod and from the rear sight replacer mod. Import first reference.smd from this mod, delete carryhandle mesh, (but leave the front sight). Import rear sight mesh, merge with front sight, export and compile. In Blender smoothing gets screwed, so you have to re-smooth the mesh as well.
Rymd 11 stycznia 2016 o 4:33 
How do you make the rear sight replacers compatible with this ?
Snoop Doggy Doge 10 stycznia 2016 o 11:58 
Thank you! This is great!