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If so, would anyone be so kind as to tell me how to get it to work?
Thanks in advance! :)
A suggestion for your developement, do you have a trello account? You can use that to show everyone your progress on the models and future projects.
If you do not want to use it, whatever your reasons it's understandable.
One of my friends is leaning towards playing Eldar/Dark Eldar primarily, so i thought it couldnt hurt to ask/check, since we've already got ships for everyone except Eldar/Deldar and Necrons (*Internal Screaming at the Necron ships on Tabletop*)
A lot of people have been asking for them, it seems less texture detail the better, because some like to have it that way I guess.
The Gloriana's are missing the polygons along the keel because I had to trim the file size down for Tabletop Sim to accept them, so that was the compromise :P
im currently waiting for a update for stellaris before releasing them. ill probs need to look at the textures aswell.
Yeah, I got reports of rat's nests in most of the models when I was exporting them. They didn't become an issue in Tabletop Sim so i wasn't concerned with getting rid of them, I'm not sure if they'll cause a problem in other engines. They weren't made efficiently, I just wanted to get them out as fast as possible.
I can however open them in 3d object converter, and it tells me some of the models have bad polygons. is this the same on your side? or is the downbload corrupted?
here's a link to the folder the models and textures are contained in, they should be accessible.
Because i would love to try and port some of these into stellaris if you would let me. I would ofcourse give all the proper credit
In regard to the measurement and table size issue, I uploaded a custom Deep Space Gaming Table several months ago that is much larger than the tables provided in TTS and provides more than enough space to use the measurements in the BFG rules even in inches.
First, a simple circular obj for the collider, no bigger than the base of the ships, for the sake of eliminating the annoying rectangular auto-generated one. This would allow even large ships to have base-to-base contact without having collision issues where there doesn't need to be.
Secondly, unfortunately it's hard to get a big enough play area in TTS to work, so I was curious if there was any way for you to shrink them down a bit so that the distances would work on the normal size table. It seems that it'd be better to have the actual models a bit smaller and use TTS's function enlarge them, because as of now you can get them much bigger than needed.
(I have no real experience with 3d modeling, so I'm not sure how much work shrinking them would be. I do use Photoshop to preview the models however, and do my painting somewhat. I have a couple other questions but hit the character cap.)
factional rock paper scissors in its RAW AND RAI balancing though
https://www.dropbox.com/s/fvx8pnkwpt20uan/Gloriana%20ClassV3.obj?dl=1