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Rapporter et problem med oversettelse
It's a properly manufactured variant, so I wouldn't really call it jury rigged.
Thanks anyway.
There's a good chance i'll be doing an M3A1 as part of a future project, but that's about as close to WW2 weapons as I'm likely to get.
I can't seem to find a decent one on the workshop.
Oh, and an M3 Grease Gun would also be nice.
@Alexis Lerouge, I'm sure other people have already done that.
@American Opossum, I kind of prefer to make production versions of things rather than prototypes, partly because it's a pain in the ass to find the parts for a lot of the prototypes.
There is an M14E2 grip in Black Ops, but the quality isn't so great and I'd have to do a lot of work to the stock. I've literally never heard of the M15 before now, and having looked it up, it doesn't really look all that different to the M14.
I've been unsubscribed from my comment feeds for a lot of stuff somehow, so this is kind of a late reply.
Possibly a M14E1?
And I really don't know what to suggest. I know it's not a particuarily helpful answer, but it works fine for me.
The way I attach them is to spawn both rifle and attachment effect, set bodygroups on the attachment effect, select the bonemerge tool, right click the rifle, left click the effect, and they should merge.
And yes, that's the one I've been using. No luck with it though.
I'd sooner not bother to include scopes and suppressors at all than to remove features from the rifle to make room for them, so I made the attachments bonemergeable instead.
Make sure you're using this bonemerge tool. It's the one I use, and the only one I test these with.
http://steamproxy.net/sharedfiles/filedetails/?id=170917418
Is there a way to go back to the old bodygroup way of attaching things? That worked fine, why the change to effects?
Set the bodygroups on the attachment model, then merge it to the rifles.