Prison Architect

Prison Architect

Roadworks
160 opmerkingen
ultragun6 26 jul 2024 om 15:07 
I think murgh did something like that, but i cant remember the name
Ragnarr Loðbrók 8 apr 2022 om 11:04 
Wish someone could bring back this awesome mod
Akira 20 jan 2020 om 13:49 
The mod is supposed to spawn an object in the top-left corner of the map, but it no longer spawns said object. A guard will stand in the corner to operate the non-existent object, but nothing will happen. Disabling this mod will not remove that behavior, the mod must be removed completely.
EternalSnow 6 dec 2019 om 20:39 
Could anyone post how to use this?
SharkyMcSnarkface 2 nov 2019 om 18:33 
It's a mod. People can lost interest in making them. Find another, or make it yourself. They have no obligation to update it,
UFO 19 okt 2019 om 16:01 
Family issues and personal crap = not my problem. I sympathize, but ultimately don’t care.
cypressquinn 21 sep 2019 om 18:44 
I don't think it's very polite to be calling out the mod owner because the sequel isn't there. Even if it's been 4 years they probably have some family issues at home, or usually never have time to work on it. Besides, they might be in school. I know Summer and stuff, but maybe even summer school. Whatever it is, I don't really know. You may be right though.
Twisted_Code 9 sep 2019 om 15:07 
mod hasn't been updated in 4 years, and no sign of the sequel. Consider it dead folks!
Sawich 15 jun 2019 om 7:54 
how to use ?!?!??!?!?
J-C 16 sep 2018 om 9:56 
Traffic Manager is better...
izzy 4 aug 2018 om 17:56 
Could you fix the limit that makes only one truck spawn per every five seconds? i have two cargo lanes and it takes five seconds for another truck to come in and pick up my overflowing exports.
Maurice 29 apr 2018 om 10:49 
when is roadworks 2 comming? love this mod
beldarus 8 apr 2018 om 11:58 
its working, but i still have the feeling as it doesnt increase the amount of trucks?
Leptoon 21 mrt 2018 om 11:45 
http://steamproxy.net/sharedfiles/filedetails/?id=1337881264

Completely amazing. I never thought I'd be able to use more than one lane.
Leptoon 21 mrt 2018 om 8:00 
Holy crap this mod is amazing. I frequently build large portions of a prison all at once, and sometimes the road is so clogged with trucks that my prisoners start starving because they can't get new food.
torch4jesus 10 jan 2018 om 14:44 
horizontally*
torch4jesus 10 jan 2018 om 14:43 
Can the vehichles move horizontilly?
murgh 20 nov 2017 om 13:17 
wtxe__ 30 okt 2017 om 14:00 
jest:steamhappy:
Zesty the Hermit 19 aug 2017 om 20:54 
Is their a mod that lets you build over the main road? such as in a Random event makes some of the road into dirt and you can't replace it with road... ya..
♦FR♦-_-♠NaNoMister♠ 20 mrt 2017 om 0:04 
We need a 2.0.
rab666 3 mrt 2017 om 15:22 
you can getorimo del mucho bavaroie crémeulin
rab666 3 mrt 2017 om 15:20 
t'es un ouf mec
Taurus 12 feb 2017 om 9:46 
I do not see traffic manager anywhere on the map.
♦FR♦-_-♠NaNoMister♠ 27 jan 2017 om 22:19 
Great, but..
When the 2.0 comming ?
ArtNL 24 jan 2017 om 8:14 
I can not get a traffic manager.
GhostXIII 17 dec 2016 om 11:03 
im not getting the traffic manager aywhere on map
BetterBite 4 nov 2016 om 9:14 
Can I get a tutorial?
dcseal 25 okt 2016 om 12:34 
Dude you're an awesome modder! You inspired a in game feature! And got it added!
Which keep killing me on escape mode grumble grumble..
Keep up the great work!
timothy 17 sep 2016 om 12:58 
when will you road works 2 bee released
murgh 9 sep 2016 om 2:57 
@Sambot I've released a fresh small road gate to override the current one. It can open in all directions, feel free to take the code and sprite for your next update. If you can get roads to be horizontally then it will be of good use anyway. Meanwhile this will solve the gate problem I had.
https://steamproxy.net/sharedfiles/filedetails/?id=760472139

@TKDan yeah, the buttons don't get added in the update() function after a save. But I'm sure Sambot will fix that little bug in the next version.
DarkVoid 7 sep 2016 om 11:34 
By the way, if you put road markers on a road, then save the map, then load it, you can no longer toggle if its closed or not. You have to replace the road marker for it to work again. This is a bit tedious every time I want to toggle a road marker, but otherwise the mod is great!
Sambot (human tho, ffs)  [auteur] 1 sep 2016 om 16:43 
@murgh Thanks for your willingness to help! I see what you mean now, I'll get it fixed up.
murgh 1 sep 2016 om 1:37 
I have a fixed version of the SmallRoadGate ready for publishing, so to make things easy and save you some time I could also just publish the updated SmallRoadGate if you wish. It only contains the updated sprite, not the rest of the RoadWorks scripts.
murgh 1 sep 2016 om 0:28 
I know, but I'm not talking about the default road gate in the game. I'm talking about a missing sprite for the SmallRoadGate in the sprites definitions of this mod. When rotated twice the fence should slide open to the right, but the sprite is shown upside down. So I thought I'd just replace it with the nice new fences mod from nullstop, but noticed the SmallRoadGate is hardcoded into this mod and thus this mod is incompatible with it. A petty, because his fences slide open to left and right nicely. Can you bring out a little hotfix with the missing sprite for this version, or do we have to wait for RoadWorks2?
Sambot (human tho, ffs)  [auteur] 31 aug 2016 om 18:53 
@murgh Before 2.0, you could rotate Road Gates. There was a horrible sprite glitch with road gates that were sideways. Instead of fixing the sprite glitch, the developers just made it impossible to rotate the affected objects. There will be a workaround in my Roadworks 2 mod when it releases
murgh 31 aug 2016 om 13:17 
Would you please update this mod so the small road gate can open in both directions? Pretty please? :p

@Semarc, that was a game bug which has been fixed in PA2.0
bullybeef 20 aug 2016 om 7:19 
Hi. I've managed to understand the mechanics of laying a road, and toggling vehicle lanes, but vehicles still use the same lane. Has the traffic manager widget been removed now? I'm still using the update prior to V2.0, so I'm unsure whether this is an issue. Any help would be appreciated.
Moff 5 aug 2016 om 5:23 
PLEASE ADD THE AUTO ROAD
Semellie 6 jul 2016 om 13:00 
I think i found a bug: The Order of the Direction in the Material Duper changes all the time, which is pretty annoying. Please Fix that.
Elliscool23 3 jul 2016 om 13:39 
I don't have the Traffic Manager
Sneaky 17 jun 2016 om 14:02 
@Awko, check for the ID folder in the %appdata%\local\Local\Introversion\Prison Architect\mods\

look for folder '574426965' which is this mod

if it is not there, close the game, unsubscribe and resubscrib and you should see steam DL it, it only flashes for a moment.
AwkoTaco JRock ルーシー 17 jun 2016 om 11:57 
I've clicked subscribe but its not adding to my mods...
Sneaky 16 jun 2016 om 2:28 
So, loving the mod, tho a question, the Duper, if i want to have grass all the way to the edge all the way around the map, do i really i have to do it tile by tile?
unknown 15 jun 2016 om 13:10 
@Trixi: Might is sugest adding a dedicated lane for Prisoner arivals then? If you set a filter on a given lane you can restrict what type of vehicle that can pass through it. In one of my prisons I have four lanes, two of which dedicated to cargo trucks, one for prisoners, and one just for service vehicles becuase riots....
Trixi 15 jun 2016 om 1:48 
would it be possible to increase the frequency of material trucks arriving? I have no problem with load/unload my trucks, that works quite effective, but i have problems as i have a very high frequence at arriving trucks, because i have 1500 prisoners at the moment, serving 3 high/high meals a day and running 8 workshops at full manpower.

So i never get the prisoner busses, because every 10 mins spawns a new truck full of goods....
Solarize 8 jun 2016 om 12:26 
although you can have road pieces
Solarize 8 jun 2016 om 12:26 
nope
Dhycee 8 jun 2016 om 11:57 
can you have roads go into the prison?
Solarize 6 jun 2016 om 10:13 
rip having this as a new feature