Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
When u update mod ?
Resource not found, setting to error model. Resource path: AppData/Roaming/SpaceEngineers/Mods/539471716.sbm/Models/deadtech_LogistixPack_Crate_Single_1x8_x1_Centre.mwm
DEFINITION_ERROR: , in file: Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-7.sbc
Following blueprints could not be post-processed: MyObjectBuilder_BlueprintDefinition/Credits,
get these errors with this mod.
Essentially a block textured to look like a bunch of storage lockers with a highlight access where the doors are and each of those highlights open their own small cargo space within the same block. I saw a great idea for one in a deviant art image of an armory and was curious if this is possible in SE.
I am developing a mod where you can explore for blocks and I would like to add one of your pallets as one of the possible things you can find.
It will require me to rip that part of the mod and add it to mine, obviously with your permission you will get full credits and if you want co-authorship of the mood.
I hope to hear from you soon.
I've tried stadking crates on conveyors, tubes, hell, even directly onto a small cargo container (vanilla), and while I can access the container itself alright, it's still not connected to the rest of my bases cargo system.
I'd love to not have to run over to my cargo hold everytime I need something out on the landing pad, and I'd love if that connection point would look like one of your containers. :)
What am I doing wrong?
This will be fun if it does what I think it does.
2015-11-07 21:45:56.096 - Thread: 1 -> MOD_ERROR: [Dx11]DeadTech Logistix 2
2015-11-07 21:45:56.096 - Thread: 1 -> in file: C:/Users/Michael/AppData/Roaming/SpaceEngineers/Mods/539471716.sbm/Data/Components.sbc
2015-11-07 21:45:56.096 - Thread: 1 -> Resource not found, setting to null or error model: Models\deadtech_LogistixPack_Crate_Single_1x8_x1_Centre.mwm
And will do.
(If you by any chance are capable of making a version where I can plop a space ball or two on it for mass, without it looking dumb, I would be eternally grateful, and grant you ∞pts)
I will graciously accept the points :)