Insurgency

Insurgency

Realistic Distant Fire Sounds
32 Kommentare
DoubleBungus 28. Sep. um 17:14 
Yep, I snd_restart all matches because I have always run sound mods for many years, and do not use voice chat. Nor do I play on custom servers, just Hardcore co-op. While it is possible some other mod I have may be conflicting, I'm not willing to troubleshoot which one/s specifically it is. I was able to confirm that the "ear rape" sounds as they're often refferred to were only occurring after distant fire sounds, and the issue stopped after unsubbing this and switching to a different distant fire mod. It was usually immediately noticeable upon joining a game, not some obscure issue that rarely occurred. If it's not happening for you, it's probably just my subscribed mods.

Thank you for making them, I do like them. I will probably end up trying again some time cause they're pretty dope. :steamthumbsup:
swei_la98  [Autor] 28. Sep. um 2:15 
Okay thanks, btw try snd_restart and validating game files also could be conflicting custom server content
DoubleBungus 27. Sep. um 9:50 
I'm getting ear breaking screeches, it may be this mod but I'll update.
swei_la98  [Autor] 16. Sep. um 17:47 
hi bungus :)
DoubleBungus 16. Sep. um 11:45 
Hey, I see that you've just recently updated this TEN years later! Fantastic! Going to try it now.

Is the listed of included weapons current? I'll report back with any issues.
neurogue 10. Jan. 2022 um 10:08 
Is this outdated?
i eat rocks 5. Feb. 2018 um 18:35 
Amazing mod. I was playing checkpoint on Bhuriz, sitting in the little radio tower with a 249 covering my team's advance. I could really tell the difference this mod makes when Insurgent RPKs started laying down fire on my position. It was terrifying. 10/10 good mod, would be cool if you could add more weapon sounds, but I'm sure finding good sounds from war footage could be difficult to get them to match eachother in quality.
isaacjacuzzi⭕⃤ 9. Mrz. 2017 um 17:29 
MAKE MORE WEAPON DISTANT SOUNDS THERE GRAET sry caps
Bloperator 16. Feb. 2017 um 22:48 
Please do the other weapons! This mod is incomplete without them! D:
RABED40 8. Jan. 2017 um 7:42 
does it work with workshop weapon sounds ?
Helena/Wall 6. Nov. 2016 um 8:32 
more weapons plz
MacMillan 13. Aug. 2016 um 21:51 
i like it.
SteveTheHero 13. Aug. 2016 um 18:36 
DO THEM ALL PLEASEEEE!!!!!!!!!!!!!!!!
TheClosedBookNote 31. Mrz. 2016 um 17:06 
I hope you make more.. :D
Fridgeguy 1. Jan. 2016 um 9:40 
Thanks
issa 20. Dez. 2015 um 0:15 
Also your realistic bullet cracks mod is the most realistic out of all 3 or 4 mods that exist now ;)
issa 20. Dez. 2015 um 0:15 
Can't wait for more weapons ;) I absolutely LOVE to bits every mod that uses real life recording sounds. About all the other mods (except for like 2) sound like hollywood ♥♥♥♥. Most guns have a loud thunk after you shoot them, like an echo, which about no game developer ever hears. Every gun just goes "PEW PEW" in games nowadays -_-
Porpeta Voraz 19. Okt. 2015 um 15:20 
Negative, only if both players (shooter and target/spectator) are on the extremes of those maps. With the actual delay between the crack and the firing on this mod, if it was in reality, the shooter would be about 400 yards from you. This surpasses most limits on most maps (including hills, buildings etc.).
swei_la98  [Autor] 17. Okt. 2015 um 21:29 
@Voraz

Thanks for the feedback. I was'nt too sure about the delay between the crack and the shot myself, i guess you've cleared that up for me. I tried to replicate the sounds from the videos that I recorded them from which had real gunshots, so they are 'realistic' in that sense but not in terms of physics. Would you say the delay is alright on maps like Sinjar where they shoot from the hilltop? That was the effect i was going for.
Porpeta Voraz 17. Okt. 2015 um 14:54 
PS.: The delay between the firing and the supersonic crack make it sound like the shooter is extremely far away for the game's environment, like if he is at 800 metres away. That delay has to be much, much smaller, I mean, the supersonic needs to happen almost instantly before the firing.
Porpeta Voraz 17. Okt. 2015 um 14:49 
This is totally not realistic. 1º - Your sound samples are bad. If you study Physics, you'll see that the weapon sounds extremely muffled and pop when at that distance (based on the delay between the supersonic crack and the shot). 2º - I've tried this on my ACE2 CSMP before, with extremely realistic sound samples (RPK distant shots, for example), but it wasn't actually realistic, Source Engine has it's limits and there are not physical projectiles on this game, they have instant ballistic. 3º - When I mean bad sound samples, you have two choices to change them: - Change the distant shots to match the actual delay between the crack and the shot, that means, make them muffled and pop, without much echo. - Change the supersonic crack to match the Source limitations, that means, make the supersonic crack happen with the shot (make them sound the same).
|Ascended| 16. Okt. 2015 um 13:28 
@swei_la98 " My biggest challenge however is finding a good video source for recording high quality sounds that arent't muffled or interrupted by another sound" You should check out World Conflict Films on youtube. Funker530 Afghanistan combat footage. There are tons out there you just have to look.
_SOCOM_ 12. Okt. 2015 um 14:23 
Any idea when you will have more sounds coming for the ak74 and other variants, these sound great btw
swei_la98  [Autor] 12. Okt. 2015 um 10:00 
@Nako

Thanks.
Nako 11. Okt. 2015 um 11:48 
swei_la98  [Autor] 11. Okt. 2015 um 9:01 
Thanks for the feedback so far guys. I will definately be adding more sounds in the future and making minor tweaks here and there. My biggest challenge however is finding a good video source for recording high quality sounds that arent't muffled or interrupted by another sound. In the meantime, I will continue to corrupt my search history with middle-eastern conflict videos in search for the perfect shot.
Nako 11. Okt. 2015 um 8:12 
Can't wait for more >.<
Big Boss 10. Okt. 2015 um 2:27 
I like it, u should expand it tho
Gooby 9. Okt. 2015 um 15:42 
Sounds good, you should add some variety though
TAYLOROV ISAIAH X 9. Okt. 2015 um 13:34 
nice keep up the good work ;)
TheRyderShotgun 9. Okt. 2015 um 8:56 
i hear the crack of the bullet's passing, and the thump of the supersonic crack of the other soundwave that comes up behind the bullet, and i think then the actual gunfire. this one's a good one, but may be a bit of a doozy for me since i may just hear "gunfire" and go nuts thinking im under fire from 3 machineguns at once XD
[USA] ♥♥♥♥ you 9. Okt. 2015 um 8:41 
wow