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I can fix anything if I look into it.
Not possible within the scope. They use model swapped npc_combine_s entities.
@kegger
I need to fix it.
I don't work with NPCs, so I don't have any experience with doing so.
Not much I know how to change about that. I never saw the appeal of using swapped weapons nor looked into their code, since I don't do much with NPCs. The NPC Groups stuff is based on entities, so I have no idea how to cross the weapon overrides over to them. It's been one of the most requested features for years, but I don't really know how to add that in.
You can spawn them without NPCGs, but you won't have easy access to the baseline commands they use since it defaults to a fallback.
I'll check it out. I've been updating my core content quite a bit since these were released, so it might be an actual bug.
Paying for add-ons is dumb.
Solution: Don't use a shitty game mode like DarkDM
You can use it without it, but you won't get access to all of the enhanced NPC options.
If you want to see one of the important updates, loop at the post I made in my group announcements about player LODs.
I'm going to update these when I get home next week. I moved some files around and these need to be optimized for gameplay.
Copy that ghost rider, the pattern is full, over.
Is there a new bug?