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Докладване на проблем с превода
@Flaby: I was hoping you'd come back with a stinger, a real humdinger. But nope... Can't even rely on you properly trolling me. You're just yapping.
Come to think of it, i got a feeling most people disagree with you. On anything.
Which is intended and i will not change this.
That's really strange.
the setting page would also tell you that Paged Pool Memory does.
I wonder why that setting fixes the issue, but good to know that it does
I definitely wouldn't have had the willpower to mod my game to the lengths that i have if it hadn't been for this. stay safe!
Cool. I'll update the FAQ
Thanks.
Someone recently told me turning "Paged Pool Memory" off helped them. Perhaps you can try that.
If not, i'll have to make a new map that can't load as much stuff at once, by adding more rooms
There's no easter eggs or other funny business anywhere in these maps.
In normal gameplay you would not see every single usable item, all players and infected (and even more) at once.
I found an issue where when I added a lot of mods the map crashed after loading, but when I added them separately it didn't. It's okay to play the official map when these mods are used together, but it crashes when using the test map. I suspected that it was a problem with individual mods or mod addition caps, but after a simple experiment, it was found that these are not the two reasons (at least the upper limit is different, the difference between the maximum and minimum values is about 10, and these mods that cannot be added can also be used after replacing the mods that have been added or added separately). I also suspect that too many outdated mods are causing issues like computer memory overflow, but this issue at least allows me to enter the map instead of crashing after loading. Hopefully this will be solved.