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翻訳の問題を報告
a) the script is no longer needed and conflicts with external weapon scripts mods,
and
b) after reloading, it does not transition back to an idle state. Shoot a few rounds and reload, and the gun just sits stiff in your hand without any movement. Not sure if simply editing the .qc would fix it since I don't know too much about compiles and animation. Anyway thought I would let you know in case you wanna fix it. Current workaround is to just switch to the sidearm and switch back after reloads... seems to work. I'm going to post a scriptless repack of this so people can use external weapons scripts mods with it.
Thanks!
restart l4d2 and it shall be fine from now on
This is probably because the animation on the gun was not meant for the MP5's scripts, or on some other technical mishaps.
"That Guy Was A Nobody!"
"That nobody.. was John Fucking Wick!
-
John Wick was seriously not only the best movie that Keanu Reeves has ever been in since The Matrix; but I thought it was one of the best movies I've ever seen, the tone, the emotion, the suspense and the revenge story line was perfect.
He was straight fucking boss the whole movie,
no emotion killing anybody it was raw dog!
thanx a bunch for these guns bro!
Do you think you can make weapon mods that resemble the Bioshock Infinite weapons? I think that would be awesome to add in L4D2.
too cool of a gun to only see every now and then.
then I'd subcribe for sure
Thats the Johnny Bravo Tank.