Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
Also it has 120 summer insulation (if equipped) for owner.
Wonderful mod, thank you for logically extending the endothermic campfire & fire pit. Have yet to use it, but I had a couple questions. First can you light (trees, flowers, twigs) and if so can it result in an 'endothermic' forest fire'?
Would you mind me using your mod's code in one of my mods?
I'll even give you full credit for code and/or art.
Though the crafting recipe and some functions/mechanics may be altered.
[string "scripts/components/firefx.lua"]:118: attempt to index field 'SoundEmitter' (a nil value)
LUA ERROR stack traceback:
scripts/components/firefx.lua:118 in (method) OnEntitySleep (Lua) <117-119>
scripts/mainfuctions.lua:407 in () ? (Lua) <386-412>
1. ty, i see the new increased light radius (no config option though).
2. but the game "disconnects" me (crashes) when the torches expires its durability.
@Buddershroom, fixed.
This is Klei bug [forums.kleientertainment.com] in the last update. It will be fixed soon by Klei.
Glad I could help find you a bug.