Cities: Skylines

Cities: Skylines

[ARIS] Early Death
103 件のコメント
Hotba1100n 2020年2月10日 18時25分 
This mode does not work with roundabout builder.
Quartermistress Vixie 2018年6月19日 18時43分 
I jsut downlaoded this, but I'm hoping it will mean I see aboulances again, ti's been over a day since one spawned IRL, and like 3 months in game.
VimonaC 2018年2月13日 10時16分 
Excuse me, does this mod still functions, or if not, is there a similar mod that prevent many citizens from dying at a same time?
Masonicon 2017年3月9日 5時36分 
If I ever wants people in Cities Skylines dies from something other than Old Age or Poor Health, I rather gone with Natural disasters expansion pack
Stefan96 2016年10月3日 8時14分 
with this mod is death rate slower?
performer 2016年8月14日 18時54分 
YAY, now i can build Swasiland, sorry thats not funny :/
Tetraedri_ 2016年6月10日 12時54分 
Maybe possibility to adjust the death rates by user?
queso619 2016年2月12日 10時25分 
Wayyyyyyyy too many dead people. My city overloaded with dead pretty quick despite that I had many crematoriums set up.
Noob 2015年12月13日 9時22分 
Could you possibly make a mod where people live forever?
H.Romeu Pinto 2015年11月11日 21時05分 
Best description ever
PS: Seems "Lucky" has cought our creators laptop...Sry for ya
Afevis Solmunko 2015年10月9日 6時21分 
Update; The creator's gaming laptop was stolen a couple months ago and hasn't been able to get a new one. This won't be updated until he is able to replace it.
banshee 2015年9月28日 13時56分 
I subscribed your mod which was looking awesome at start but now, my 300K+ is getting worse day by day. At first death toll was OK and I had found it realistic until today. My city's average health went down to 32% from 98%. Before installing this mod there was only (maximum) 1000 sick citizens, now there is 56000 sick citizens in my city?! What the F?! I had to build a hospital every block. Even if there is 4 medical clinics in the same street everybody dies. There are more hospitals then parks. Even unsubscribing didn't fix it and I think my savegame is with Early death till it's deleted. Thanks for ruining an awesome city!
inoxe06 2015年9月25日 14時04分 
hi
thx for ur job
is,it ok with afterdark plz?
Deepfield 2015年9月22日 11時43分 
@Soda - I find all your mods very useful and simple. Thanks for the work!
MadjoMan #neverff 2015年8月11日 7時25分 
Never turn on a mod like this wthout having a backup, cuz if u do so cities of 220000 can go dwon to 30000 :steammocking:

COEPTIS 2015年7月31日 19時04分 
Don't download this. A city of 220,000 went down to 30,000 after the use of this mod. It destroys cities, just avoid it. If you're thinking this may balance out the deathwaves, it does exactly the opposite.
JayTurnr 2015年7月25日 14時51分 
I've not had a death wave ever since I started using this.
Rysouke 2015年5月26日 22時29分 
Actually death wave can solved if dont zone so fast i always montior the death and birth rate and so far my birth is twice as death. if i see higher percentage in senior i will stop until it reduce
Soda  [作成者] 2015年5月26日 21時03分 
@qaneetlaher, well... that depends. This makes death more realistic, but it won't completely remove death waves if you allow people to move in tens of thousands at a time. It's just like real life: baby boomers are still going to make a death wave even with our car accidents, diseases, etc.
qaneetlaher 2015年5月23日 7時55分 
will this mod prevent that my cims from dying in their thousands every 20-30 years?
Rysouke 2015年5月22日 3時50分 
Oh that nice to hear that basically i amm doing this for all assets and mods as after patch seem to mess up abit which even cause crash after exit to menu but now all fixed
Soda  [作成者] 2015年5月22日 1時19分 
Guys, turns out that the existing version of this mod in the workshop works fine. What is broken is the game's mod list after the update. The patch didn't seem to do a clean job. So, just unsubscribe, start the game, and then resubscribe. That will clear the existing entry and create a new (and properly formed) entry.
Rysouke 2015年5月20日 21時20分 
Oh ok that good i use those hotfix for the 3 mods and the rest will just wait for update. Thank again
Soda  [作成者] 2015年5月20日 21時14分 
@Rysouke, you'll have to download the hotfixes and replace the ones Steam downloaded. The hotfixes should work fine.
Rysouke 2015年5月20日 17時59分 
even those 3 mods that has hotfix also cannot be used??
Soda  [作成者] 2015年5月20日 11時16分 
@Rysouke, no, all the [ARIS] mods are apparently broken at the moment by the patch. It's a simple fix to make them compatible with the new patch. But I'm on vacation right now and won't be home until tomorrow late night. I'll try to take a look at what's going on and push out fixes ASAP.
Rysouke 2015年5月20日 6時06分 
Is this ok to use with new patch?? I notice someone post hotfix to 3 of your mods so i dont know if this mod need the hotfix or not too.
Rysouke 2015年5月17日 18時09分 
Yes soda you are right now my city is at 34k population and the death seem more even now thank again
Soda  [作成者] 2015年5月17日 13時18分 
@Prime Radical, could you upload it to pastebin or something? This mod actually relies on the game's own death function and doesn't remove anything itself. This is the first report of this. So, it might be due to something else.
Soda  [作成者] 2015年5月17日 13時16分 
@Rysouke, yes, new cities are more vulnerable. This is because education, wealth, employment status, etc all contribute towards a person's death rate. At the beginning, you will have a lot of uneducated, poor, and unemployed people. They tend to die more. But once you are built up your city, and everyone is doing well, then only things such as illness will realistically affect the death rate.
Exogenesis 2015年5月16日 22時12分 
Installed this module, and then after playing for around 1 hour, the game crashed. Game dumped log files and memory. Read through them it looks like that game attempted to remove a citizen that didn't exist. I suspect this module may have been the cause of this crash. Let me know if you want to see stacktraces. I might send the dumps to CO to see if they can make heads or tails.
Rysouke 2015年5月16日 21時10分 
I just started a new city and i saw alot of death at start is this normal??

I had another city which more well developed at 72k population and i dont see many deaths.
Frankenstein_The_OG_Bodybuilder 2015年5月15日 11時56分 
Death spikes seem to be less "spikey" with that one, which is good as far as I'm concerned =)

Thanks man
therealGN 2015年5月13日 2時18分 
The Terraform Tool does it to configure the terraform cost: http://steamproxy.net/sharedfiles/filedetails/?id=411095553
Soda  [作成者] 2015年5月13日 2時00分 
@ jobbanaught, it doesn't seem like I'll have much time working on this in the next couple of days. So, could you link me a mod that does the xml config thing you were talking about, and I'll just copy the code? That way, while not pretty, you'll have a way to change the probability until I have time to put the slide option in.
Soda  [作成者] 2015年5月13日 1時04分 
@jobbanaught, not yet. I'm away from home this week. So, I am just working on this here and there, little bit at a time.
BLÀde 2015年5月13日 1時01分 
i can confirm this causes death A LOT. once your pop gets to around 25k people start dying in waves. you will get a weekly change of -100 pop+ and your blocks will be covered in death icons!!
therealGN 2015年5月13日 1時00分 
@Soda So any news on the configurable max lifespan probability?
Jellyfish89 2015年5月10日 17時12分 
Does not cause permanent changes? EXCEPT DEATH
Dudas 2015年5月10日 14時16分 
sounds awesome, gonna try it out!!! thanks!
therealGN 2015年5月9日 7時38分 
Great thx!
Soda  [作成者] 2015年5月8日 9時14分 
@jobbanaught, okay. Let me take a look at how difficult the slider option is. If it's a bit much, then I'll use an xml config file for the time being.
therealGN 2015年5月8日 9時06分 
Also what about putting config stuff like the max life probability in an *.ini or *.xml file? Other mods do it, too. If file and values are set you can override your default values, otherwise you use the defaults. I think your mod is very close to offer a solution for a problem many players have ;)
therealGN 2015年5月8日 7時00分 
I already did like 10-12h of full speed simulation. The intensity of the death waves does reduce, but only very slowly. So if there was a slider to control the base death probability i would be glad to use it ;)
Soda  [作成者] 2015年5月8日 4時21分 
@jobbanaught, 20%?! Wow, that's a really serious death wave! With this mod, you should be able to see the death waves drop over time. The mod increases chance for premature death; so, it won't just get rid of death waves instantly. However, it will reduce it every time around. After a long enough period of time, you should no longer see huge fluctuations. It might take running the game for a few hours, though.
therealGN 2015年5月8日 3時41分 
@Soda: Death waves are a problem for me because they ruin my industry worker numbers which leads to "Not enough goods to sell". Its hard to keep your city in balance when it fluctuates +/-20% of its population :(
I find having enough Crematoriums (or using your hearse AI) only removes the "resonance" from the death wave, i.e. it doesnt get bigger. I have achieved that but still have the problem mentioned above.
Soda  [作成者] 2015年5月7日 0時11分 
@derek328, I'll have to look around and see if there's a creative way to simulate proper scaling, until CO either fixes this or make this moddable.
derek328 2015年5月6日 12時04分 
@Soda yes I agree - the big problem here is CO hardcoded life event durations for each cim, so if we extend their lifetime, all the other events are also dragged out to crazy lengths.

Having some properly scaled life events would also be nice, but as it stands (I believe) each cim only lives about 24 years, which pretty much defeats any purpose of having life events because the default numbers by CO are so unbalanced. It really sucks. Is there really no way to artificially adjust cims' total lifespan length as well as different life event durations separately?
Soda  [作成者] 2015年5月6日 7時33分 
On the other hand, if you just don't like having the death icon hovering over most of your city, the Enhanced Hearse AI mod could help a lot; perhaps enough to make the death icons not to be an annoyance anymore. The reason why death wave is such a big problem right now is in part due to how death works in the base game; the other part is how ineffective hearses (and other service vehicles) are in optimizing their targets. Enhanced Hearse AI augments the base game AI and acts as a dispatcher (as in real life) to correct errors in the base AI's judgment.
Soda  [作成者] 2015年5月6日 7時33分 
@jobbanaught, that depends on what you mean by "fighting death waves".

If you want death waves to flat out not exist, you would have to zone very slowly or wait for the slider update for this mod. The thing is death waves do exist in real life, e.g., baby boomers. They are rather hard to eliminate naturally. Also, this mod has a baseline of 68.52% of living to the end, which is actually pretty close to reality. With that said, once the slider has been added, you'll be able to control it to your liking.