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Докладване на проблем с превода
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It would be great if pets teleport to users (like Chester). For now I pull them with a manual command.
i like it
1- can the sound be lowered or removed? maybe a configuration? or maby I can remove a file from the mod folder? when I spawn too many it starts to drive me crazy LoL
2- I use ws-03 for gear farming, but when I travel far from base, they get out of the enclosed base. (I use MyHome Mod base) Also, when I am not in the server they follow other players and then they get taken away. So is there a way to permanently set the loyalty to the person that spawned them?
thanks. :)
[00:01:02]: loaded mod_config_data/modconfiguration_workshop-786566397
[00:01:02]: Fontend-Loading mod: workshop-786566397 ([DST] Monster Healthbars) Version:1.2.1h
[00:01:02]: Mod: workshop-786566397 ([DST] Monster Healthbars) Loading modworldgenmain.lua
[00:01:02]: Mod: workshop-786566397 ([DST] Monster Healthbars) Mod had no modworldgenmain.lua. Skipping.
[00:01:03]: GOT top mod details...50
[00:01:34]: Frontend-Unloading mod 'workshop-418604101'.
If it does, are there any problems or bugs with the mod?
QuQ muah i love you, the steam punk design is one of my favorite
However, I have some nitpicks I kinda wish were changed.
1. The sounds for WS-01 get annoying pretty quickly. If the sound was quieter and a little faster, i'd be fine with it.
and 2. Would be great if they didn't move around randomly when idle like the pigs do, feel like Chester would be a better example on how they should follow the character....
P.S. I'll be looking for a command mod that would allow me to better manage the companions since I don't like them following me everywhere when they're low on HP.
please, I want to try to make mine
-my english sucks , sorry
I think i could be crashing though, cause when i try to build some of your items, the server stops, and your mod is my last add... Dont know if there could be a problem with some other mods. Thank you