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* Graves being continually dug up and respawning could pollute the world. Would be better if the graves you dug just gained an "undug" state after a while, or perhaps during a full moon/new moon.
* Things respawning after burning down seems like a great idea, but it means the burnt stuff you must chop or hammer down, otherwise you'll end up having a world polluted with burnt stuff. Would be great if the burnt stuff simply broke down/despawned after a while.
* Does this include player-crafted structures? If so I think it's bad for game design and can potentially pollute the world.
* Do things still respawn if you place down, say, wooden flooring after digging/chopping/mining them up? Because if so, that means there'll be almost no space for base-building to begin with, or bases will have stuff in them that you don't like.
* Caught by net - what do you mean by that? They'll respawn instantly? Because bees and mosquitos respawn in their hives already!
because at the moment we forget that it will respawn and we plant and later there are 2 or even 3 trees at the saem time and cant remove it unless we turn off the mod haha
Do you think you can add a way to exlude petrified trees from respawning from mining?
I loved the fact you made it totally configurable and not overpowered at all by default. I just need to test it, but I'm apprehensive to activate it
so the other player brought the eye bone to me :>