Cities: Skylines
Quad's Complex
28 σχόλια
John McCreedy 2 Μαρ 2023, 7:42 
@莫名的想ni 1 It's a growable, which means once your commercial building hits level 3 this has a chance of spawning. Alternatively use Find It to plop it down.
莫名的想ni 13 Μαρ 2022, 7:38 
Hi, I am after some help, I subscribe to this asset; You can see it in the game content asset, but how to build this asset after entering the game? Is it upgraded automatically? If it is upgraded automatically, are high-density areas upgraded the same? Or can we only subscribe to one kind of high-density buildings?:steamfacepalm:
酸菜鱼烫饭 3 Νοε 2021, 20:51 
223
-尺寸:4x4
-类型:商用高级通用3级
-主三线:15142048x1024
-LOD Tri:208、512x256
-描述:复杂的商业环境。
使现代化
-v8:彻底检查了资产。
-不要忘记喜欢、喜爱和/或评论。谢谢你,祝你愉快。
-支持Paypal在xi上的工作_sequence@hotmail.com
pixelkay2004 4 Φεβ 2021, 7:41 
thanks!!
ADen 15 Δεκ 2020, 2:04 
Is this growable?
Quad Rioters  [Δημιουργός] 22 Απρ 2019, 9:54 
Thank you. I will slow down a bit due to work (end of the line :D)... and warframe. But I assure more will come.
Avanglion 22 Απρ 2019, 4:41 
Such a clean design. Thank you for the latest update and for you hard work and dedication in general!
Quad Rioters  [Δημιουργός] 24 Απρ 2015, 4:28 
The fix is here, now the LOD texture is correct.
forestfey 18 Απρ 2015, 3:26 
now also sprinkling spores all over the place. Watch out for all the nodules!
leftbehind 17 Απρ 2015, 8:41 
I ended up unsubscribing from this asset - it just didn't fit in with the rest of my city. Specifically the floors are too high. Surrounded by other buildngs of similar height, it was looking like a small tower block had been stretched upwards without adding any more floors, making it look completely out of place with the other buildings around it.
forestfey 16 Απρ 2015, 14:43 
very very nice indeed. I hope it's not a cause for grumbling, but I'm looking forward to make a sporocarp natural sleeping hotel with it tomorrow ;)
Rediode 31 Μαρ 2015, 11:35 
rly good now ! nice work
Quad Rioters  [Δημιουργός] 31 Μαρ 2015, 5:53 
Updated, I have toned down the neon blue. Thank you all.
Rediode 29 Μαρ 2015, 5:40 
glasses color too much flash for me ,i prefer it more realistic ..... but good creation!
Turjan 28 Μαρ 2015, 14:45 
This is awesome. Exactly what this game needed . This looks perfect in my city. Thank you very much.
Quad Rioters  [Δημιουργός] 26 Μαρ 2015, 4:02 
This building behaves like Commercial 4x4, level 3, second building (in the asset editor). So I think it should affect by the height policy, if the game considers that building high.
roberto tomás 25 Μαρ 2015, 18:51 
do these respect building height policy?
Quad Rioters  [Δημιουργός] 25 Μαρ 2015, 4:58 
@cbehnke2012 - Possible, but I would not try to do reskin of my own buildings too often. The reason I do this clean futureistic buildings because they don't gravitate out from the original buildings ingame too much (such as the monuments). The dystopian would be cool but I would do it entirely with the new models in the future. Thanks for the suggestion :D

@ GordonDry - I reduced the tri even more now, let see how.
zerbazebro 24 Μαρ 2015, 12:04 
Hey do you have any interest in skinning some of these buildings with a darker dystopian type feel? Like the omegoco type buildings from sc cot. Dark reds greys, neon billboards etc
GordonDry 24 Μαρ 2015, 12:03 
LOD vertex count high (1257 > 800): Complex_Data [Core]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Mesh.vertices is too large. A mesh may not have more than 65000 vertices.

(Filename: Line: 840)

Mesh.normals is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.

(Filename: Line: 892)

Mesh.tangents is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.

(Filename: Line: 915)

Mesh.uv is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.

(Filename: Line: 951)

Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.

(Filename: Line: 989)

Failed setting triangles. Some indices are referencing out of bounds vertices. IndexCount: 100992, VertexCount: 0

(Filename: Line: 1161)
Quad Rioters  [Δημιουργός] 24 Μαρ 2015, 10:41 
Thank you all, appreciated :D

@hashimoto4life - To be honest, I am still on one city (of course, Temperate). So I don't know if other themes have some shared buildings or totally different buildings. For the asset editor, it asks us to choose a theme before anything else. I wished I could select to spawn them on all theme but that is not the case for now. So still, my buildings are all in Temperate. :terraria:
LittleMikey 23 Μαρ 2015, 22:07 
Quad I love your buildings so freaking much. I swear you should do this professinally!
hashimoto4life 23 Μαρ 2015, 15:33 
Just a question. Does this building only appear in Temperate maps? I've downloaded all your assets but only one of your buildings has popped up in my city. Thanks.
hashimoto4life 23 Μαρ 2015, 13:14 
Great work.
SHOW ME WHAT YOU GOT 23 Μαρ 2015, 11:32 
Love all of your work. This is the kind of stuff that the workshop needs more of. Followed, subscribed, upvoted, all of it. You go guy.
Quad Rioters  [Δημιουργός] 23 Μαρ 2015, 9:54 
Thank you :hardhat:
Toomicek 23 Μαρ 2015, 9:50 
You are the one :) "Simcity future cities" are growing in your hands :)
Kiss me if you can.. 23 Μαρ 2015, 6:08 
nice again.thanks