Space Engineers

Space Engineers

Ship AI Screen module v1.0.4
16 kommentarer
Raziel 6 apr, 2015 @ 14:14 
You have written everything alone? Hats off. I would not ask if I did not everything is already occurred to me would have tried. ^^
a  [skapare] 6 apr, 2015 @ 14:09 
Okay that may be a bit poorly worded, but really, it's not that I don't like you, but I can't answer every question everyone has, I'm just a single person writing this script, please, do try and help yourself too.
a  [skapare] 6 apr, 2015 @ 14:06 
@Matthias: I'm sorry but, I'm fine with helping out people, but I'm not a support desk; Try some things yourself? No offense.
Raziel 6 apr, 2015 @ 14:06 
what I have to enter a command to let me show only the ship sub rutins?
Raziel 5 apr, 2015 @ 11:45 
I really wanted to get displayed on the screen which makes the AI. So switch from manufacturing etc.
Raziel 5 apr, 2015 @ 11:43 
I dont know why, but the only comand are runnig is _customscreen1_status and _customscreen1. if i Write _customscreen1_Reactors or _customscreen1_reactor report it shows nothing. and the status say Reactor 0/0 W. But they can output 10,375 Gigawatts.
Lonewolf 31 mar, 2015 @ 15:20 
Looking at this again I can see that the problem is the how to use instructions should produce a report by step 4. With an option to do step 5. It we need to go to step 5 that is a total failure to demonstrate on the LCD the default settings.
Lonewolf 31 mar, 2015 @ 15:14 
This does not work too well right now. I have no idea why. The main AI core is running away happy and producing a good report on the status screen. This script is however not pulling it's weight. Setting the default custom LCD name should produce something but it does nothing. So there is no way to know if the script is even working at all. I have the dubug screen up running as well and it is not giving me any bad warnings. Although there is some instructions to rewrite the script. That is something I do not want to do. Until there is some evidence that this script does something useful using the default settings.
a  [skapare] 3 mar, 2015 @ 11:59 
The current version should be bug-free, let me know if it still doesn't work for you.
Tarta 1 mar, 2015 @ 14:24 
No need to be sorry. I jsut wanted to be sure, that I am not a complete idiot XD Take your time and get well. :)
a  [skapare] 1 mar, 2015 @ 14:01 
I think I have a bug with the detection part of the screen module and the screen module wanting data first.. try removing the if(isScreenModulePresent()){} around the updateCachedValues() so that it always gets called (all the way at the bottom of the script).

I'll try fix it tomorrow. Flu is still around :/ haven't been able to do much today either. Sorry.
Tarta 1 mar, 2015 @ 13:02 
hmm..I don´t know what I am doing wrong. The AI-syript seems to be up and running, but I can´t get the screen module to work. The following is stated: unable to load required values from ai_storage....any idea what could be the reason?
Just Chris 1 mar, 2015 @ 1:36 
@Anthropy: Yes I've got six different types. I made a screenshot [i.imgur.com] so that I don't have to describe everything you can see there. And since you wrote the script you probably know better than me what happening there :D
I have to admit that I have a little Java knowledge and C# and Java look pretty familiar (to me), so I kinda knew what was going on, but your comments made it pretty clear what to do and what not to.

I like the idea of the missing blocks feature, because of somebody is breaking a block, the blue alert will notify you, but if he's done grinding the :bluegel: alert will stop, leaving you without knowledge if somebody just built a new block or one got destroyed.

{GetWellSoon} :)
a  [skapare] 28 feb, 2015 @ 8:11 
@Z0ckerchrisLP: Great to hear the template engine works so well! You managed to set up multiple types as well? I was worried for a bit that it would've been too complicated ^^

I'm thinking of making a separate report for offline blocks, missing blocks (requires projector), and damaged blocks. So I'll definitely add that functionality (as soon as I get over this flu). Thanks for the feedback :)
Just Chris 28 feb, 2015 @ 8:02 
Is there a way of getting all offline blocks without the damaged ones printed on a screen and the other way around?
Because currently I have to use "{getOfflineAndDamageReport}" to get a report of all those things, but I want offline blocks on a seperate screen. Is this possible?

btw: This script is awesome! I have no knowledge of C# and yet I managed to set up tons of screens (well... six to be excact :claugh:).