Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Kings of East - Eastern Expansion
65 kommenttia
Excommunicate Traitoris 17.10.2021 klo 11.31 
pls update, its beutiful unit pack:3
CTG 25.1.2018 klo 4.47 
please update,some features are not working
Jon 19.12.2017 klo 15.39 
update please
amadraccoon 24.7.2017 klo 17.06 
great mod! just one issue... i cant recruit syrian heavy infantry in the grand campaign. if u are still active, do u mind helping me fix this issue?
FireflyKnight85 10.6.2017 klo 18.34 
If you are still around, i wanted to know where are the Heavy Syrian Archers in your mod data pack. I cannot find them in ET_land_units, or did you use the mercenaries some how? I am new to modding Rome II
R N ZAD 6.2.2017 klo 9.06 
there is no doubt about what that king has said...good work bro, tnx
[*VGS*] Italian Player -NIS- 23.12.2016 klo 15.22 
Fantastic units, I really like them, I'm doing a naval mod with new soldiers embarked, I would also embark these. I will give all credit for your work.
SCARECROW 19.2.2016 klo 6.42 
yeah
ᛇᚹᚫᛉ  [tekijä] 19.2.2016 klo 2.41 
Yes, I am aware you are joking (the XD is a strong indicator, lol)

i wanted to reply in case someone might wonder why some greek states are in this mod. It might be obsolete but i believe its good if i say my reasoning behind them somewhere.

in other words, i only wanted to say it somewhere. Have it well now, yes friend? :P
SCARECROW 18.2.2016 klo 10.56 
dude i get your point dont worry, Am just trolling and I am actually a Pontian,we are Ionian Greeks with Persian influence and your meaning is understandable.
ᛇᚹᚫᛉ  [tekijä] 18.2.2016 klo 9.06 
Aha! But the majority are not Greek states!

I only want to say that the reason why some hellenic states are modified is because they are influenced by eastern kingdoms. Pontus have more eastern influence than Sparta or Athens. Pontus have more hellenic influence than Armenia or Parthia. I hope you catch my meaning, yes? Only so you know my reasoning for having them here.
SCARECROW 27.1.2016 klo 10.49 
"those Greeks think they are so cultural...." meanwhile there are like 4-5 Greek states in those Eastern empires XD
ᛇᚹᚫᛉ  [tekijä] 1.1.2016 klo 8.27 
If they are a satrap or a client state and if they are affected by this mod, yes.

If they have buildings to make these units, they will make them. If they have the buildings to make these units, you should occassionally be able to recruit what they have to offer.
Adrian Maximillian 15.12.2015 klo 5.28 
can i recruit their units as levy if i subjugated them?
revengerfighter 24.10.2015 klo 7.33 
Can you make a mod only for Delmatae and Daorsi to be avaible to play with them in custom battles and grand capmaing?
RøммeŁ | Jefazo 7.9.2015 klo 10.28 
Yes,yes, you have explained it awesomely now hahaha . Thanks a lot :)))
ᛇᚹᚫᛉ  [tekijä] 6.9.2015 klo 16.17 
I maybe didn't clarify on a decent level. People should understand quite quickly what this mod does without having to read a whole bunch of text. Been a while since i read my own description for this mod, I'm going to look at it to see if I should edit it.

This mod adds only new units, ONLY.
41 new units for 21 factions in the east. (most eastern factions recieve around 3-4 new units per average) for Grand Campaign and Imperator Augustus (there are unique units in both campaigns, example, Satrap's Companions can be seen only in Grand Campaign and Blue Cloaks can be seen only in Imperator Augustus)
4 new units for Gaetuli and Masaesyli (south west in africa, neighbour to Carthage) only in Grand Campaign.
The troops are balanced with vanilla (according to me at least lol) and no one is overpowered.

So to confirm what you are asking. No this mod doesn't add anything else but new units that both you and the AI will use.

Hope this answers your questions.
RøммeŁ | Jefazo 2.9.2015 klo 17.28 
Besides adding more units, what does this mod add? Because I've read almost everything but between your jokes and your upcoming updates i couldn't find out ( maybe I'm too idiot )
ᛇᚹᚫᛉ  [tekijä] 24.8.2015 klo 4.39 
Latest update gives Numidians more units (4 more units).
Gaetuli
Masaesyli

Grand campaign only, will update later to Imperator Augustus. new units are
Numidian Swordsmen
Berber Warriors
Berber Nomads
Berber Marauders
ᛇᚹᚫᛉ  [tekijä] 17.7.2015 klo 2.56 
Yes it should work
Jason Wolf 3.6.2015 klo 14.11 
If I use a mod that makes Judea playable on Grand campaign, will the units in for them in this pack so up?
ᛇᚹᚫᛉ  [tekijä] 4.5.2015 klo 8.13 
Yes, the unit stats are based on vanilla.

I am as I said earlier still not done with this mod just yet.
Just want to remind people that I'm still very busy IRL and don't have time to pick up modding atm. But I check it from time to time to keep it updated.
a♱0m♕ 14.4.2015 klo 6.05 
unit stats based on vanilla?
ᛇᚹᚫᛉ  [tekijä] 11.2.2015 klo 4.39 
I'm sorry if I haven't yet updated but as said I'm very busy IRL. It is unsure when I will update, but expect that I will update this in the future, I am not yet done with this mod.
ᛇᚹᚫᛉ  [tekijä] 13.1.2015 klo 11.59 
I'm currently a bit busy IRL, might update next week or after that. I'm also figuring on how to deal with Median Levies and Infantry, aswell as with Eastern Swords.

After that update I might deal with adding garrisons with these new units!
Blue22111 12.1.2015 klo 13.56 
I made a all factions mod as well. Would you mind mentioning it in your description?

It is distictly more compatable with other mods then "Playable Factions With Custom battle"

This is the mod http://steamproxy.net/sharedfiles/filedetails/?id=335378352
ᛇᚹᚫᛉ  [tekijä] 10.1.2015 klo 0.26 
No im sorry :(
lucmj11 9.1.2015 klo 8.39 
Is there a download available seperate from steam so that I may play it using a mac?
Zillo Beats 7.1.2015 klo 17.55 
Thnx Iben

Because of this Mod I'm playing an eastern empire for first time.

I have the hellinized Immortals now thank you for fixing persia.
have not made lvl 4 maosoleum to get faceless yet.

The immortals its great that they have good armor and such high morale as to not run.
My only suggestion would be to up the melee attack some as it is much lower than I had expected for a unit that costs 1800+ (just my opinion but really loving your mod and that your active with it gj)
Ermanarich 7.1.2015 klo 14.39 
Amazing mod! Wow
ᛇᚹᚫᛉ  [tekijä] 7.1.2015 klo 10.40 
I hope I have fixed it now. Both Faceless and Hellenised Immortals should appear for Persia now.

Hellenised Immortals - Slave Trader 3, Cost: 2100, Upkeep: 50, +++Strengths: Elite Spearmen, Encourage, Extreme Morale, Very Low Upkeep. ---Weakness: Very Expensive Recruitment, Hard to fill its recruitment requirement. Can't be recruited from military barracks.

Faceless - Royal Maosoleum (Religion Temple 4), Cost: 3100 (around), Upkeep: 50, +++Strengths: Super Elite Swordsmen, Encourage, Extreme Morale, Very Low Upkeep, 60 man more than any other infantry unit. ---Weakness: Very Expensive Recruitment, Max 3, Hard to fill its recruitment requirement.

Thank you AlluCash for telling me this, please tell me if you have any opinion about lowering their price or if you still cant see them!
ᛇᚹᚫᛉ  [tekijä] 7.1.2015 klo 10.29 
It has come to my notice that i've added units to a military group called Persian ( i believed it was Persia) but then i watch faction groups and realise that Persia doesn't belong to that group, only Seleucid Eastern (WTF)

Thank you for telling me this AlluCash! I will fix it and update immediately!
ᛇᚹᚫᛉ  [tekijä] 7.1.2015 klo 10.24 
No, you only need Slave Trader 3. Interesting information you've given me. I'm currently fixing it as fast as I can to see if theres something wrong!
Zillo Beats 7.1.2015 klo 9.47 
I playin as Persia & just built slave trader 3 where are these guys?
"Hellenised Immortals (Persia, Media Atropatene) - Slave Trader 3"
I don't see them in recruit option or merc option...
Do I need lvl 4 infantry tents too? what am I missing??
Thnx
Watchman 6.1.2015 klo 7.07 
The Seleucid empire was in practice the old Achaemenid one (minus a bunch of provinces natch) with a new ruling class and a smattering of military colonists, so yeah.

BTW "Master of Illusion"... sure, if your definition of "the world" is restricted to the Mediterranean littoral plus Gaul, Iberia and a portion of the British Isles. And even the Classical Greeks already recognised there was a fair bit more to it than *that*.
Albin 6.1.2015 klo 5.58 
Seleucid, Cimmeria and Colchis is Eastern.... Sure
Awol 5.1.2015 klo 19.58 
PERSIA HAHAHAH
[AZE]☪ OĞUZKHAN 5.1.2015 klo 19.44 
ATROPATENA-AZERBAIJAN
inach96 5.1.2015 klo 17.22 
Any Age of Mythology fan would recognize the intro ;) hahaha
Master Of Illusion 5.1.2015 klo 16.54 
Rome did own the world though...
SonofDurin 5.1.2015 klo 12.57 
This is really great mod especially pontus troops nice work, can you do next some germanic,britannian and gaul factions ?
ᛇᚹᚫᛉ  [tekijä] 5.1.2015 klo 10.51 
Read the description, high up i explain about a mod where you can play as other factions in grand campaign. I play as Media Atropatene (Playable Factions with Custom Battle)
Zillo Beats 5.1.2015 klo 9.35 
Wish I could play as persia... any mod to unlock other factions in grand campaign?
Fearghail777Hanavi 4.1.2015 klo 18.52 
Nice, thanks, keep it up..
ᛇᚹᚫᛉ  [tekijä] 4.1.2015 klo 15.30 
I hope my troop wikis are sufficient, later on i will implement describing texts about them. But its more important you know how to recruit them.
ᛇᚹᚫᛉ  [tekijä] 4.1.2015 klo 15.25 
LATEST UPDATE!!!
Satrap's Companion Melee Defence reduced, now recruitable only through Royal Palace (Level 4 Commercial Building, needs last technology in construction)
ADDED:
Indian Clansmen for Drangiana, Arachosia (Imperator Augustus too) - Military Barrack 1
Indian Bowmen for Drangiana, Arachosia (Imperator Augustus too) - Military Barrack 2
Median Levy for Media and Media Atropatene (Imperator Augustus too) - Military Barrack 2, require Siege Tower technology.
Median Infantry for Media and Media Atropatene (Imperator Augustus too) - Requires last siege technology Torsion Techniques. Replace Median Levy.
MacGaming 4.1.2015 klo 14.51 
Fantastic mod with well balanced units!
Godofredo de Bouillón 4.1.2015 klo 14.48 
It's simple, when I will choose the unit does not leave any name
Godofredo de Bouillón 4.1.2015 klo 14.48 
If I make a catch and get on the steam you will see?
ᛇᚹᚫᛉ  [tekijä] 4.1.2015 klo 14.11 
Can you explain more detailed so I understand? Might be something i've missed.