Sid Meier's Civilization VI

Sid Meier's Civilization VI

Mod-Mod: Various
15 comentarii
太慢鱼龙 cu 18 ore în urmă 
@honi_canable 谢谢你,我照着你这个Mod-Mod Various里的代码写了个补丁,成功了。当然,为了符合历史,我把那个Given-To mod删掉了一部分,只把努比亚的UU分享给了埃及。:steamhappy:
太慢鱼龙 cu 19 ore în urmă 
@honi_canable Thanks for your teaching~I gonna try it.
honi_canable  [autor] 25 nov. la 6:44 
@太慢鱼龙 You can easily achieve this by writing a simple SQL statement like the one below and setting the load order to 100 or something similar. Please try it yourself.
INSERT OR IGNORE INTO CivilizationTraits (CivilizationType, TraitType) SELECT "CIVILIZATION_EGYPT", TraitType FROM CivilizationTraits WHERE CivilizationType = "CIVILIZATION_NUBIA";
太慢鱼龙 25 nov. la 5:03 
@honi_canable A mod which names Nubian Unique Unit and Infrastructure Given to Egypt seems to be useless when I also using Suk's Egypt Rework or Necropolis or some other mods that I can't make sure of breaking the given-to mod. Would you, mon ami, like to fix it?
eqN 14 nov. la 16:23 
Just wanna say your Mod-Mod series of mods is absolutely fantastic. Much appreciated.
太慢鱼龙 29 oct. la 6:55 
@honi_canable Thanks for your work! I've deleted the codes I'd picked apart from your mod files and saved in my PC.
honi_canable  [autor] 26 oct. la 11:23 
It's been a while, but I've identified the cause of the error and fixed it.
TCMOREIRA 13 oct. la 2:13 
Well, basically, when using the most popular Overhaul mods together, the City Production and City Information panels tend to not show up whenever they should. Sometimes they don't appear at all, sometimes only the City Info appears and sometimes only the City Production Panel appears. Making it so you can't control your cities' productions. Even when everything else seems to work fine together.

That fix alone would make things very much playable!
太慢鱼龙 10 oct. la 23:29 
OK, thanks for your sharing. My English is so bad that I am not able to tell you more about what I think. But thanks, I will keep your code in my Document Folder and just use this as a part from your mod.
honi_canable  [autor] 10 oct. la 23:07 
@太慢鱼龙
I apologize for the inconvenience caused by this minor change. It worked at least in my fully modded environment. Since the update might not have been applied yet, have you tried resubscribing? Of course, copying parts of the mod is no problem.
太慢鱼龙 10 oct. la 21:58 
@honi_canable It still having the trouble......
Can I just pick your mod apart and only keep the part about Suk's Egypt and Khmer rework as a mod file in my PC?
honi_canable  [autor] 10 oct. la 21:40 
@太慢鱼龙
Sorry, the previous version had an error in its processing, but I believe it should work now. If it still conflicts, I'll investigate.
太慢鱼龙 10 oct. la 20:40 
I'm sorry to tell you that this mod is incompatible with some of the about 260 mods I have enabled at the same time. How could I know which mod is incompatible with this mod?
honi_canable  [autor] 9 oct. la 9:22 
@TCMOREIRA
It sounds like it'll be a big undertaking, but it's hard to say for sure unless you point out the specific problems.
TCMOREIRA 9 oct. la 8:11 
My dream would be a compatibility mod which makes it possible to play with the most popular mods (such as JNR's, City Lights, CQUI, Sukritact's Simple UI, Wide and Tall, and etc) without them bugging up and glitching the UI, especially the city production and city information panels, which sometimes don't even show up.