RimWorld

RimWorld

Improved Map Search
49 kommentarer
Kathanon  [skapare] 16 okt @ 0:24 
Ah, cutting of early. I see, I thought you meant the other way around.
Lil Kitty Girl 16 okt @ 0:04 
Weird, I could have sworn I've ran into cases where the list cuts off too early
Kathanon  [skapare] 14 okt @ 7:33 
That isn't actually a bug - it leaves enough room for the fully expanded list to prevent it from moving around when you expand or close things. I realize now that that shouldn't be needed. I'll see about having the scrollbar expand dynamically.
Lil Kitty Girl 14 okt @ 3:23 
It bugs out on long lists where scrolling too far down causes items to no longer show up
Kathanon  [skapare] 12 okt @ 8:20 
That's harmless.
Yoann 12 okt @ 8:16 
I get a warning message from this mod:"Type WindowExpansion probably needs a StaticConstructorOnStartup attribute, because it has a field openToggle of type Texture2D[]. All assets must be loaded in the main thread."
https://gist.github.com/HugsLibRecordKeeper/f8c2ef73084aaa2492ec915c25546a57
veoba 8 okt @ 14:45 
That was because there was two tabs open both your mods. And i mistyped in wrong tab.
Kathanon  [skapare] 8 okt @ 14:42 
All things considered, I'd suggest asking them. Since their mod is a collection of fixes, the best solution is probably for them to add a check if my mod is active and not apply that specific patch if it is.
Do provide more details to them when asking though. What you started with to me was not nearly enough to understand what the issue was. If you have a hard time expressing it in English I suggest having someone help you compose the initial message.
veoba 8 okt @ 14:35 
Do you provied any comatibilty fix for ither mods? Or i must ask that guy?
Kathanon  [skapare] 8 okt @ 14:33 
Ok, so what exactly is it you are asking me to check out?
veoba 8 okt @ 14:29 
Well will not spam the comments with my thought but only include THIS from mods page:
"Searches in the world view can now search all world tiles for map features instead of only occupied ones. This must be toggled specifically in each search box due to the performance impact."
Also as i mentioned - removing that mod led to problem go away - the overriding of search system from your mod.
Kathanon  [skapare] 8 okt @ 14:24 
What exactly are you asking me to check? I thought you said the issue was "1trickPwnyta's Odyssey Patch"? If you think your problem is an incompatibility between that mod and this one, then please:
- List the effects it causes.
- Explain why you suspect those two mods in particular.
- Post a log.
veoba 8 okt @ 14:20 
Ok, to tynan was somekind of rud, but to potato0s one - excuse me not a single thoughts.
Kathanon  [skapare] 8 okt @ 14:16 
Well I deleted the one about Tynan on Searchable Menus, but the jab at Potato0 was just as unneeded. I let the comment remain since you actually gave helpful information along with it.
veoba 8 okt @ 14:15 
@Kathanon
Will you, please, check it?
veoba 8 okt @ 14:04 
Excuse me? Where did i insulted someone?
Kathanon  [skapare] 8 okt @ 14:01 
Ok, good luck on figuring it out.

However, please refrain from insulting other people in your comments.
veoba 8 okt @ 13:58 
@Kathanon
Sorry just removed that mod but bug with map search after world gen still exist. I think this one: https://steamproxy.net/sharedfiles/filedetails/?id=3578444636
veoba 8 okt @ 13:27 
@Potato0
Are you serious or new to game?
Just look at Allow Tools: https://steamproxy.net/sharedfiles/filedetails/?id=761421485
Potato0 2 okt @ 16:01 
I was wondering if you could make it so that we can select groups of similar objects for example all the oak trees at once and then we can click harvest fully grown. Maybe right click on groups to select all similar objects kind of thing?
DeleteC 21 sep @ 0:36 
Thank you, the problem has been resolved.:steamhappy:
Kathanon  [skapare] 21 sep @ 0:12 
I get notifications for comments but not for discussions.
I made an update that *may* solve your issue. Please let me know the results.
If it does not solve it, please try the same thing with the same save but without this mod. The error log looks like you may just have a bugged item.
DeleteC 20 sep @ 23:34 
The red log was posted in another steam discussion last night, strangely you didn't see it. So I posted it in a new discussion.
Kathanon  [skapare] 20 sep @ 14:50 
Ah, I see.
Please click on the first of the red messages, expand the text thing that opens up until all the text is visible, and take a screenshot of it.
DeleteC 20 sep @ 13:43 
I tested many times and found no issues with the new save file. However, when I enter the save file where I am currently playing, a bug occurs. When searching the current map, every time I input the first letter, either a, b, or n, red text appears. Of course, it does not affect the search; it's just the red text issue. https://cdn.steamusercontent.com/ugc/10630949114555887421/460F9E2253D5245A0F62BCE16F9F9C7B45D79A58/
Kathanon  [skapare] 20 sep @ 8:03 
Discussion area? Is that the log? Or maybe in the search window?
Does this happen when searching the world or a map tile?
Des this prevent you from searching? What happens if you keep typing?
DeleteC 20 sep @ 6:18 
When I input the first letter as a, b, or n, several red words pop up.Red text in the discussion area,Sorry, this is machine translation.
Kathanon  [skapare] 17 sep @ 8:49 
What mods aren't compatible with Float Sub-Menus? The ones mentioned in its description only needs modders that use the functionality it provides to follow the instructions. I have done that.
Twinki 17 sep @ 5:23 
Is the Float Sub-Menus dependency completely necessary? I have a big mod list with mods that aren't compatible with Float Sub-Menus.

I love this tweak, but now I can't really use it.
Kathanon  [skapare] 11 sep @ 8:43 
Ok?
Mozetronick 11 sep @ 8:35 
It's time to "Ctrl F - Continued"
Kathanon  [skapare] 10 sep @ 12:42 
Update:
- Greatly expanded world search, including advanced search that allows combining different search terms.
- Added highlighting of matching tiles for world search.
- Split grouping of crates and caskets into open and closed.
- Added dependency on Float Sub-Menus.
Kathanon  [skapare] 8 sep @ 8:45 
@Mozetronick
I don't understand your question. It alters the vanilla search function that is available both on the world map and on a map tile.
Mozetronick 8 sep @ 3:49 
Does this mod find the tile of the starting location or directly objects on the already open playing field?
Kathanon  [skapare] 2 sep @ 10:31 
Currently not possible, but I'm working on it.
Axe of Capitalism 2 sep @ 9:33 
How can I search for multiple terrain features at one time? Like if I want to look for a Mountain with a Habitat feature, what parameters do I need to input?
JACK 19 aug @ 11:46 
oh hell yes
Kathanon  [skapare] 16 aug @ 10:41 
There are things in the works. We'll hav to see if it meets your expectations.
Kusko25 16 aug @ 5:30 
Is there a chance of including special search terms like '@mineable @forbidden @hostile'? Just a suggestion, modders like you rock for all that you give already :)
Broms 15 aug @ 10:57 
All good! thank you
Kathanon  [skapare] 15 aug @ 10:39 
Sorry, but I can't support the unstable branch at the moment. Maybe later, but right now I don't have time for that.
Broms 15 aug @ 6:36 
Yes - sorry I should have mentioned that.
Kathanon  [skapare] 15 aug @ 6:26 
Are you running the unstable branch?
Broms 15 aug @ 5:54 
I get two red errors error on game boot up with just this mod + Harmony + DLCs.

https://pastebin.com/X8CqiE0g
Kathanon  [skapare] 13 aug @ 17:06 
No. Not yet, anyway.
jpinard 13 aug @ 16:25 
Will this highlight stuff on the map?
Deepfield 13 aug @ 14:50 
Beautifully done!
VitaKaninen 13 aug @ 13:25 
Wow, this is great!
Kathanon  [skapare] 13 aug @ 10:26 
Update:
- Expanded to cover world map search.
- Made world map search cover all tiles with features (only relevant with Odyssey).
- Changed name.