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翻訳の問題を報告






Bread slices really look neat but I personally would prefer something visually informative, as many would too?
Saying this because I had many problems when I had to use radius without ray casting and many of the crumbs were overlapping, resulting in accomodation inconsistencies and lots of time wasted finetuning the crumb sizes.
And thank you!
What I have to do, is to import the .json, and from there, it works great... IDK if it is just me... Great mod BTW...!
NEW
- Added Function to Select All Triggers and Breadcrumbs (Shift + B)
- Added Export Toggle Function to Remove all placed Triggers and Breadcrumbs on Export. This is to help aid the cleanup of a pre existing build. IMPORTANT: THIS WILL DELETE YOUR TRIGGERS AND BREADCRUMBS. DO NOT RELY ON UNDO! YOU'VE BEEN WARNED!
FIXES
- Possible fix for object names disappearing in some cases after deletion of others.
We are working on a way for people to easily combine them though!
I'm the meantime if you didn't want to do it manually, one option would be to import all of your individual .json files into Editor and then export them all together.
I do understand that in some complex builds this could become cumbersome as the "dead" triggers and breadcrumbs would be left behind in your .dze if you saved. Let me see what it would take to a add an option to delete the triggers on export, or at least add a "Select All" option to be able to quickly delete before re-saving. Great feedback!
If you have never used underground triggers, I would suggest reading up on the Bohemia Wiki:
https://community.bistudio.com/wiki/DayZ:Underground_Areas_Configuration