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https://staging.steamproxy.net/sharedfiles/filedetails/?id=316503448
PvP - Smaller ships spawn more than Larger Ships
It seems my description is off LOL I'll correct that soon.
Just an update guys I have been working on a new update to include all the recent updates released for SE. It takes time updating all these ships and figuring out if they are still practical now a days.
Pure awesomeness.
After all, I could use some PVE action in Singleplayer without being the attacker.
IsEncounter? Interesting. Does setting to false mean you can't interact with it? I noticed it's not defined in your SpawnGroups file. Might be important.
And there are Platforms defined. More interesting.
All new ships are given 0 speed. The old ones still have theirs, which, by the way, don't match the new spawngroup definits.
Also, everything has a position of 0,0,0. And the new have no BeaconText defined either.
If that a Bug or not?
Hope you figure out what the frack is wrong. The Vanilla ships are annoying
Damn - Miss the mod! Now that Keen has change the asteroids to only exhibit a couple of ores - my server is missing roids with silicon. Players are wanting to attack ships for resources. Keep working on in Relic! Would have been nice of them to clew in the modders with the changes.
My plans for a set of NPC drone ships is stalled, as remote block only ships make the game crash.
Tomorrow after work I will update both mods (Pvp and PvE) and hope this fixes the bug.
Also if you can post the name of the ships that have been affected I would appreciate it :D Thank you!