Space Engineers

Space Engineers

Decomissioned LSF CargoShip Mod PvE (v 0.16)
56 件のコメント
RelicSage  [作成者] 2020年6月21日 12時40分 
As expected I am no longer updating this MOD at this time. I have retired my time with SE for the moment.
CronosusCZ ✠ 2020年6月21日 12時11分 
crashing.. well whatever
RelicSage  [作成者] 2015年9月19日 23時34分 
This mod is no longer supported/updated however my original mod is currently being updated! You can find it here or in the description.

https://staging.steamproxy.net/sharedfiles/filedetails/?id=316503448
Evil Miner 2015年9月18日 15時38分 
I NEED THIS MOD NOW !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
RelicSage  [作成者] 2015年5月17日 22時30分 
PvE - Larger ships spawn more than Smaller ships
PvP - Smaller ships spawn more than Larger Ships

It seems my description is off LOL I'll correct that soon.

Just an update guys I have been working on a new update to include all the recent updates released for SE. It takes time updating all these ships and figuring out if they are still practical now a days.
Yakri 2015年5月2日 1時47分 
What's the difference between this and pvp version?
RelicSage  [作成者] 2015年3月26日 18時43分 
Well it's been a very long month since I last posted anything. I want to apologies in advance, the updates have been slow and i have been busy with work, vacation and life. I've been keeping an eye on keen's updates and I'm quite amazed as to what they've added so far! Oxygen! Hanger Doors! OMG! :D I'll be updating each ship over time and reworking them to make them a little more exciting with the current updates. Thanks for all of your support and ideas! keep them coming!
Dagothra 2015年3月5日 22時38分 
Oh ok. I was just starting to wonder because I haven't seen a stock ship in like 25 hours of play time and thought this mod might be replacing them. I guess I'll just keep looking for one
RelicSage  [作成者] 2015年3月5日 22時34分 
They are included as part of the game, however the Mod has a higher frequency rate than the stock Cargo Ships. Just note the stock Cargo Ships have a 10km beacon range vs my mod with a 50k beacon range.
Dagothra 2015年3月5日 22時13分 
How difficult would it be to add the standard cargo ships back into this mod? I kind of liked them lol
RelicSage  [作成者] 2015年2月17日 18時26分 
LOL Darkside!
FurtiveSage 2015年2月17日 18時00分 
Excellent!!!!!!!!!!!!!!!!!!!!!!!!!!! No! Don't go to the dark side with M.E.!!!
RelicSage  [作成者] 2015年2月16日 16時15分 
New Update is available!
RelicSage  [作成者] 2015年2月15日 18時27分 
This mod is design for survival. It's been awhile since I last updated this mod, however everytime I get ready to upload a new version keen beats the hell out of me with their new weekly updates! Now they have Medieval Engineers and now I'm lost for words as to how great this game sounds to me and fear it may take time away from Space Engineers. Who knows?
FER 2015年2月13日 2時54分 
Is this available for survival?
erxk.hxnda 2015年1月29日 7時52分 
its a awesome ship .... i will have it ^^
Thad 2015年1月21日 4時58分 
Awesomeness.

Pure awesomeness.
RelicSage  [作成者] 2015年1月19日 14時16分 
There is an invader script out there that will simulate AI to a point. However I don't want to get too complicated with this mod until they release AI. Once AI is release LSF CargoMod (All version) will include AI to come and attack your base or mining operations :D
Thad 2015年1月19日 13時22分 
Wouldn't mind it if enemy ships would come close enough to attack you.

After all, I could use some PVE action in Singleplayer without being the attacker.
FlashStrike 2015年1月17日 11時40分 
People need to read past comments to make sure their problem hasn't been answered already. All it does is annoy creators. Sorry for this comment but I'm just trying to put out a point.
erxk.hxnda 2014年12月26日 10時57分 
nice
PhoenixTheSage 2014年12月23日 5時20分 
I think they are changing the speed values in the exploration update. From float (current) to double. This would be to correct the floating point problems that would become regular in a procedural world if it didn't run off of double precise math. If I'm right, this is why you see two entries for speed in the XML now. They are getting the engine ready for procedural elements.
Jakesnake5 2014年12月22日 5時22分 
I am seeing some new definition in the SpawnGroups.

IsEncounter? Interesting. Does setting to false mean you can't interact with it? I noticed it's not defined in your SpawnGroups file. Might be important.

And there are Platforms defined. More interesting.

All new ships are given 0 speed. The old ones still have theirs, which, by the way, don't match the new spawngroup definits.

Also, everything has a position of 0,0,0. And the new have no BeaconText defined either.
Sol 2014年12月21日 17時03分 
Well good luck on it, i see alot of potenitial in the Mod
RelicSage  [作成者] 2014年12月21日 15時51分 
Pyromaniac08501 - This is a current known issue, and I'm working diligently to rectify the issue for my valued subscribers! :D
Sol 2014年12月21日 11時43分 
Umm i have a bug to report. When i try to "Board" the ships for this mod i go right through them.
If that a Bug or not?
Jakesnake5 2014年12月19日 13時49分 
Damn, and here I was about to break out the whips-and-chains :p
RelicSage  [作成者] 2014年12月19日 9時47分 
Mod has been fixed and doesn't crash anymore they're still some issues with pass-thru blocks and ships not moving. Took me all night and most of my morning to figure this out whew! Thanks guys for all your support!
Jakesnake5 2014年12月19日 8時36分 
I do believe each 'Sector' in the Exploration phase will be 50km, so the beacons have been nerfed for that.

Hope you figure out what the frack is wrong. The Vanilla ships are annoying
FurtiveSage 2014年12月18日 21時34分 
Yes - It actually causes my server to crash. Wondering if the way they are allocating memory getting ready for the procedural universe is creating issues with ships that spawn out of a players range?

Damn - Miss the mod! Now that Keen has change the asteroids to only exhibit a couple of ores - my server is missing roids with silicon. Players are wanting to attack ships for resources. Keep working on in Relic! Would have been nice of them to clew in the modders with the changes.
fabricator77 2014年12月18日 21時32分 
If I can find anything in this mod that needs fixing, I'll let you know.
My plans for a set of NPC drone ships is stalled, as remote block only ships make the game crash.
RelicSage  [作成者] 2014年12月18日 20時08分 
Mods brkoen until I can figure out this new format they have :(
RelicSage  [作成者] 2014年12月18日 18時07分 
let me know guys if have any problems with the new update, I'll keep doing my best to provide new content and keep the mod up to date.
RelicSage  [作成者] 2014年12月18日 18時01分 
A Fix has been uploaded, testing has been done...All beacons at this time are limited to 50km due to game limitations apparently.
Schmevans 2014年12月18日 15時24分 
I'm afraid to say I'm still having issues with this mod, whenever I start up a game with the mod enable SE just crashes to my desktop, I've tried creative/surival with just this mod on and I can't seem to get it work. :(
RelicSage  [作成者] 2014年12月18日 15時14分 
You have not been mislead, however they just spawn randomly and will fly in a straight line. If you get close enough to the larger ships they tend to spit small metal objects at a high rate of speed at you :D
Thad 2014年12月18日 14時59分 
I'm new to the game. I have heard that this adds AI enemy ships into singleplayer/multiplayer worlds? Is this true or have I been mislead?
RelicSage  [作成者] 2014年12月17日 18時16分 
Whew! Alright guys I worked and updated as fast as I could to implement a fix please reload your DS's and start testing away, please let me know if you still experience the issue. Also post any other issues. Thanks guys! :D
jegers 2014年12月17日 0時44分 
i also get ships that are stationary...most of them all i do is save quit reset ownership and than i can hop in them but the DS Industrial AMR-1347 mk II wont even move after i do that.
RelicSage  [作成者] 2014年12月16日 18時25分 
I believe I've discovered the issue, unfortunetly I don't have very much time today to implement a fix as of yet. this experiement will be a complete overhaul on replacing the SBC files with fresh new ones and then run them through my random name generator and configure them. I've compared the current SBC files with a fresh exported version of the SUV mk II that I noticed some of the structure was different.

Tomorrow after work I will update both mods (Pvp and PvE) and hope this fixes the bug.

Also if you can post the name of the ships that have been affected I would appreciate it :D Thank you!
Hillmizzle 2014年12月16日 15時00分 
It does it on this mod (PVE) and your standard version for me. Stock cargo ships seem to work fine with the mod off. Thanks for replying.
RelicSage  [作成者] 2014年12月16日 14時24分 
Thanks Big_s I'm looking into this, also please report the bug on the SE Forums so that the Devs can take a look as to whats going on. Thanks for letting me know. :D
cs3PgOIL (DJ LeethOIL) 2014年12月16日 14時02分 
I am also having this issue, running only this mod. Tried both in survival and creative, offline and online, cargo ships enabled and disabled etc. tried a whole bunch of combination but i just seems to get the same result.
RelicSage  [作成者] 2014年12月15日 21時29分 
Hillmizzle and Ajax, this is an unusual situation both of you are having... Does this happy each time you load the mod? Could you provide the settings you have such as Creative or Survival? Offline mode or public, on a dedicate server or local hosted. please provide me all the information you can and please search the forums for assistance as well. I'll see what I can assist with :D
Hillmizzle 2014年12月15日 17時24分 
I am having the same issue as Ajax, the ships are stationary and I clip through them...
RelicSage  [作成者] 2014年12月15日 16時52分 
Yes absolutely, just start a creative game and make sure cargships are enabled from the settings >advanced menu and enable the mod.
Nick 2014年12月15日 16時50分 
Is there any way to use this in creative?
BIG BOSS BIG BALLS 2014年12月15日 3時00分 
Как на карте воссоздать такой же (я подписался)
RelicSage  [作成者] 2014年12月14日 11時44分 
Yes, mods are great, but require to much maintenance at this point.
silentdeth 2014年12月14日 10時40分 
Do these ships only use vanilla blocks?