RimWorld
Wing's Blights Expanded
15 commenti
winggar  [autore] 2 set, ore 1:19 
it should be like 20mb
winggar  [autore] 2 set, ore 1:18 
@filipfrantz yeah I can fix that later, it's unnecessarily including some deps in the install
filipfrantz 1 set, ore 1:33 
Pretty cool mod, but why is it 111 mb?
winggar  [autore] 5 ago, ore 15:43 
@Skegg to clarify, you'd need to load your mod after mine in order to use my custom blight def loader. Feel free to look at this mod's source XML files as a example, it should be pretty straightforward.
winggar  [autore] 5 ago, ore 15:35 
@Shadow That would be interesting! Gill rot seems a bit trickier to design around considering how little design space there is, but I'm open to suggestions.

@Skegg All that would require is a single texture and an XML file, so feel free to make that mod yourself. If I do anything fungal in this mod it'll probably be something like you described but with psilocap instead for Odyssey integration.
Skegg 5 ago, ore 9:25 
Was in the rimworld discord's ideas threads and saw a suggestion for a blight inspired by huitlacoche/corn smut (edible fungus that grows on corn), and thought it'd be right at home in this mod. Something like "increases crop yield, but all the output turns into nutrifungus" sounds in line with undesirable but potentially useful.
Shadow 3 ago, ore 5:01 
This is a very interesting mod, thank you for making this. I wonder if it's possible to make a similar mod for gill rot, adding new types of gill rot with their own up and downsides.
turkler 28 lug, ore 10:26 
awesome mod, thank you!
winggar  [autore] 26 lug, ore 23:06 
Realistically speaking all of the blights tend to function like the default blight in that you'll usually want to cut them. But unlike default blights, there are uncommon situations where you might not want to cut these.
winggar  [autore] 26 lug, ore 23:04 
@EnderMelody
Regular blights are disabled by default, yes. All of the functionality of the mod can be tweaked from its Defs file in a pinch. I might end up adding in-game settings later, but it's low priority compared to other projects right now.
EnderMelody 26 lug, ore 5:50 
do normal blights still happen or is a complete replacement? and is there or could you add a config for the rates of these appearing? id like to still mostly get normal blights but occasionally get these special ones.
winggar  [autore] 23 lug, ore 20:58 
But basically it'd take no code to make a mod that depends on this one and adds more blights, so feel free to do so if you'd like.
winggar  [autore] 23 lug, ore 20:57 
@Krazyfan1 yeah definitely. This mod includes a new def interpreter for blights, so adding something like that would mean adding one texture and a little xml—no code required. Maybe I'll add a psilocap one later for Odyssey.
Krazyfan1 23 lug, ore 18:26 
Nice. wonder if Corn smut is doable? replaces half of the crop yield with mushrooms?
Thebrokenbucket 23 lug, ore 16:25 
Interesting very decent mod