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Een vertaalprobleem melden






Attracts zombies to dead bodies (animals included), and makes them eat them. - OFF
Attracts zombies to the player. - ON
1. start distance + body age * body age multiplier: 3 + 0 * 0.35 = 3 game units
2. 3 * temperature peak = 3 * 25 / 26 = 2.88 game units
3. 2.88 + wind speed * wind speed mult = 2.88 + 10 * 0.75 = 10.38 game units.
4. 10.38 * body size multiplier (1 for humans) = 10.38 * 1 = 10.38 game units
As you can see, wind is the biggest contributor when a body first hits the floor. If you don't like this, reduce the wind speed multiplier, or, reduce the wind dispersion angle.
24 hours, 10 km/h winds, temperature 25C:
1. 3 + 24 * 0.35 = 11.40 game units
2. 11.40 * 25 / 26 = 10.96 game units
3. 10.96 + 10 * 0.75 = 18.46 game units.
4. 18.46 * 1 = 18.46 game units.
Corpse eating is a vanilla mechanic (that's basically never used, outside a rare story event), and zombies refusing to respond to sound is a vanilla issue. Further, the randomised stats from zombies compounds this, as blind/deaf zombies eat, too, and they really won't respond at all.
Although you can lower the settings to something more realistic like 20, you have another issue: Zombies will sometimes ignore the player that's right in front of them to eat a corpse and will also sometimes not stop eating a corpse even if you're loudly fighting another zombie right behind it.
As long as you're not in their FOV, you can sneak up to a zombie that's eating a corpse without any issues and they won't stop to attack you, so it can actually also make the game unrealistically easier.
A possible solution would be to make the corpses take a while to start emanating the "smell" to the zeds, like Tyler also suggested, maybe adding a tick check that happens after X amount of time.