Kenshi
Accurate Zones Patch
34 megjegyzés
Xeonzs 8 órája 
Ah that's good to know, thank you!
Schizophrenic Cat-Lon  [készítő] 8 órája 
It shouldn't matter, I don't believe that mod affects areasmap.tga so it could theoretically work anywhere.
Xeonzs 9 órája 
Should I load this before or after "reactive world" mod?
1590632651 márc. 2., 4:41 
Kenshi is the best in the world:holyflame::greenfruit::dustwich::cactusrum::beeped:!!!!!!!
Schizophrenic Cat-Lon  [készítő] márc. 1., 22:48 
Bro's translating the mod description :beeped:
1590632651 márc. 1., 15:51 
此补丁更改了区域边界,使其与游戏中的地图和生物群系数据更加一致和准确。
这是通过编辑 areasmap.tga 来完成的
扩展所有区域以到达他们的海岸。不再有烦人的“NONE”区域会阻止您耕种
重塑几个区域以准确适应其颜色区域和相应的生物群系。
扩展 Oordience,以便更容易触发其相关对话框。
将燃烧的森林稍微移动过来,使其更像是森林而不是墓地。
通过吸收其上方的巨大 NONE 区域,使 Dreg 变得更大。如果您正在使用某些 mod,这可能会非常有益眨眼
通过填平 Arach 旁边的沿海桥梁,将 Shun 连接到蜘蛛平原。因此,它现在是宜居的
为某些区域添加一些岛屿以使其适合居住,同时扩大其他岛屿上的区域以提高一致性
Ashlands 没有安全空间。Ashlands 没有水。不要抗拒死亡
Sinkuun 和 The Great Desert 之间的边界现已更正 • 沼泽的西部边界已调整为不那么刺耳
Schizophrenic Cat-Lon  [készítő] febr. 24., 15:25 
It's only expanded to cover the flat ground in Obedience. Getting the dialog to proc, or the proper spawns to appear there is a bit funky if it's only the very small zone, and it's too crazy when it covers the whole pit.
Like that little gap around Okran's Shield, it's still null because otherwise the Skimmer spawns get out of control.
Shela Monster febr. 21., 15:38 
Ah, thanks for clarifying! I wasn't sure based on the note of "Expands Obedience so that it's related dialog is easier to proc" if that was working as intended. Thanks again! :steamhappy:
Schizophrenic Cat-Lon  [készítő] febr. 21., 10:31 
That area remains as NONE since it doesn't really fit Obedience or the Fog Islands.
Shela Monster febr. 21., 10:26 
Hey again Cat-Lon, I found a 'NONE' area right below Obedience on the large southern mountain ridge. It doesn't affect much by way of base building but thought you might like to know!

https://imgur.com/a/UaZH82B
jeremy febr. 16., 15:47 
hi cat-lon
Shela Monster febr. 11., 10:26 
Much appreciated! I'm exploring around without any map mods that show zone borders and instead relying on the coloration of the map and terrain to see how they align with the zone banner displaying. Cheers for the fast fix, and endorsed! :steamhappy:
Schizophrenic Cat-Lon  [készítő] febr. 11., 9:02 
The patch is live
Schizophrenic Cat-Lon  [készítő] febr. 11., 7:38 
I will look into that, thanks
Shela Monster febr. 11., 7:21 
Hey Cat-Lon! Should this fix the weird area northwest of the Swamp that shows as Border Zone while still in the wet swampy visuals? Mine is still transitioning into Border Zone long before leaving the lower area with Swampy visuals, but not sure if that's a load order issue or not. Thanks!
Nebula jan. 15., 15:35 
Super necessario
Feeding_time0: jan. 9., 17:02 
lovely mod m8 preciate it
Schizophrenic Cat-Lon  [készítő] 2024. dec. 29., 13:08 
Yes
HKL 2024. dec. 29., 8:11 
Nice mod, does it work with living world on a old save? Thanks
Schizophrenic Cat-Lon  [készítő] 2024. dec. 15., 0:03 
This doesn't change the GUI map, only the ingame map.
Limpia Manos 3000 2024. dec. 14., 16:09 
this affects the map (M) or onli the game game?
Big Boss 2024. dec. 13., 16:23 
Ahh I see, thank you!
Schizophrenic Cat-Lon  [készítő] 2024. dec. 13., 15:09 
California Climate.
Essentially, mods that overhaul how biomes are. Larger zones make it more beneficial to live in places you otherwise wouldn't.
Big Boss 2024. dec. 13., 14:39 
I gotta ask, what are said 'certain mods'?
Atlas 2024. dec. 9., 13:34 
in b4 anyone asks. Yes this should be 100% compatible with genesis for now. Any bugs with the mod should be reported on my own discord as they're likely not due to this mod.
profd 2024. dec. 8., 7:59 
Thank you for the update XD
Old Hickory 2024. dec. 7., 18:59 
What'd I'd recommend for that sliver between Skimsands and Iron Valleys, would be to extend Arm of Okran over where Okran's Shield is, then fill in the rest with Skimsands or Iron Valleys. It's what I did with my personal biome map.
crunk aint dead 2024. dec. 7., 17:09 
interesting stuff always thought the zones were laid out in a lazy way, i am gonna try this out and see how it interacts with FASTR.
RagEgnite 2024. dec. 7., 14:18 
Thank you for the prompt response and helpful reply. California Climate has become a staple in my load order and am glad to see it's compatible.

I'll give this a try and see how the zones work out.
Schizophrenic Cat-Lon  [készítő] 2024. dec. 7., 14:12 
As for biome change mods like California Climate, I've already tested that and it 100% works.
Schizophrenic Cat-Lon  [készítő] 2024. dec. 7., 14:12 
I imagine that it wouldn't work, though I still have to pop open one of those mods and check out under the hood.
Anything that alters areasmap.tga should in theory NOT be compatible.
RagEgnite 2024. dec. 7., 13:50 
How does this interact with mods that add new zones such as The Tranquil Trail or mods that change biomes?
Schizophrenic Cat-Lon  [készítő] 2024. dec. 7., 13:28 
Ah I shall do that.
profd 2024. dec. 7., 13:07 
Not sure if I like that road between Okran's Pride and the Shield being Desert biome.
Had a guy at the Shield and that place is now overrun by skimmers and outlaw farmers.
Also sand storms..
Maybe should be still Skimmer's Roam biome and part of the shield Desert biome (or Okran's Arm)
I didn't check the other zones yet but seems interesting.