RimWorld
Majestic Foliage Framework[HH] (Continued)
80 comentarios
Langreda 25 AGO a las 21:21 
Hey Zaljerem, great work on all your continued mods. I'm a fan. I see the mod is end-of-life. Could I get a patch for VV's New Harvest? I'll throw in a Kofi or something for the trouble
VitaKaninen 25 AGO a las 5:22 
Yes, it is safe to add and remove. I have done it many times.
Boy Looks Like A Lady 25 AGO a las 5:21 
is it safe to add mid save?
тетеря, блин 1 AGO a las 16:50 
on startup:

Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 356ECD69]
at MajesticFramework.MajesticPatches+<>c__DisplayClass0_0.<.cctor>b__1 () [0x00042] in <86f63c77fa814ece9abf18ef2904da47>:0


https://gist.github.com/HugsLibRecordKeeper/cbb113aa3e3ccd77fe8b0a9b4ecf7f5e
Zaljerem  [autor] 1 AGO a las 9:16 
Fawx 27 JUL a las 7:32 
Resizing the trees doesn't seem to be working.
VitaKaninen 15 JUL a las 22:06 
Sorry, I meant Djeeshka's retexture, not Comigo's.
VitaKaninen 15 JUL a las 20:25 
I get the same errors, but only when I enable Comigos retexture.
Darius Wolfe 15 JUL a las 20:19 
I'm getting the same error as Auspician. Game seems to load just fine and I'm not currently seeing any odd textures, but that may be something that will crop up in fall or winter, given the "leafless" descriptor.
Auspician 13 JUL a las 11:07 
@Axyl It's interesting that you're getting errors about Duplicate XML nod name for plants. I'm getting "Could not load Texture2D at 'Things/Plant/TreeBirch_LeaflessImmature' in any active mod or in base resources" for several LeaflessImmature trees.

Did the vanilla 1.6 update include this new class of trees LeaflessImmature that did not exist previously?
Hades the King 12 JUL a las 1:47 
Hey if somebody know hwos to help it would be much appreciated. Essentially Dryads & Gauranlen Trees Rework + Vanilla Ideology Expanded - Dryads: Compatibility - Greater Dryads and this mod cause two red errors upon startup. heremy log if anyone can help

log: https://gist.github.com/HugsLibRecordKeeper/b70c1e42e2ca3985d83ff5bb5ebf1aae
Imranfish 10 JUL a las 10:04 
@Axyl Are those errors still happening after you resubscribe to XML Extensions?
Axyl 9 JUL a las 22:22 
I understand that this mod has been effectively dropped, but if anyone feels like investigating, I'm receiving XML errors that might need to be patched. I'd do it myself but I have no idea what to make of this.

https://gist.github.com/HugsLibRecordKeeper/80f4ba9b9b0b350e2d62ffd95a851dfb
jacrispy360 8 JUL a las 14:54 
HH
ThrumboOfLegend 3 JUL a las 21:52 
Saw this in an Ambigusamphibian video (Rimworld Medieval) and thought this is one of the most beautiful mods iv'e ever seen for Rimworld.
VitaKaninen 1 JUL a las 2:20 
Thanks for the update!
Imranfish 30 JUN a las 20:19 
TabView bug in XML Extensions has been fixed
Zaljerem  [autor] 30 JUN a las 17:32 
It's now updated, it still requires XML Extensions, but the tab view is still broken so the fix is still needed

I've included the source code for both 1.5 and 1.6. I don't really have much further interest in this mod; consider this a courtesy update, and end-of-life as far as I'm concerned.
VitaKaninen 29 JUN a las 11:43 
That makes me sad. This has to be one of my most favorite mods!
Zaljerem  [autor] 29 JUN a las 11:38 
It's the lowest possible priority, but I will likely update it.
tanyfilina 29 JUN a las 10:55 
XML Extensions was updated, are you going to update this mod, or we should wait for the new version (I mean, for the transparency there)? I ask because I have a mod with a tree and a patch for this mod.
The Former 16 MAY a las 11:53 
You might wanna do the "Original description:" thing, because I was dumb and didn't know you had to activate them ingame until I followed the link to the original, haha. For those who scratch their head: After installing the mod, get ingame and click the + next to mod settings. There you'll find options for which textures to prioritize. Set what you want, restart game, and you're good.
Zaljerem  [autor] 2 MAY a las 4:56 
The idea for 1.6 is to completely rewrite this, improving that code and removing the XML Extensions requirement. Big project though.
qux 2 MAY a las 4:11 
Hello, do you think it would be possible to release a version without transparency one day to have better performance? (even by disabling transparency the code apparently affects performance)
BreBearz 13 ABR a las 7:19 
No worries, I did find an add on but I’m having issues getting it to work. I reached out to them letting them know. Hoping they will get back to me soon.
Zaljerem  [autor] 12 ABR a las 12:13 
I believe someone made an addon for it, apologies, I am not at my PC.
BreBearz 12 ABR a las 11:40 
How can I get this to work with gulden biome?
Zaljerem  [autor] 8 ABR a las 6:47 
Thanks for that info on Performance Fish; I don't have the issue myself but I will note it above.

Re: settings .... as you've experienced, there seems to be some inconsistencies, I've experienced them at times as well ... I wish I could advise you, I generally do what you've done.

Majestic Foilage uses XML Extensions, which I'm less and less happy with - it's unmaintained, there are already known issues, etc. My tentative plan is to rewrite (!) this entire mod without XML Extensions (improving the performance as well, there is some concern around the current transparency code) for 1.6. I appreciate your patience.
estrogenesys 8 ABR a las 6:43 
Also: when i load my save, my trees are "normal". Every time i play I have to go into XML Extensions, and all I need to do is open the Majestic Foliage settings. then i reload my save and the trees are Majestic again. I have tried this with zero other mods but this one and it's dependencies and it still happens. Is there a setting i need to tweak somewhere?
estrogenesys 8 ABR a las 6:36 
@Flamangos After a lot of experimenting, I managed to fix the issue of my pawns being drawn over the top of trees. If you have Performance Fish installed: Go into Rimworld, Options > Mod Options > Performance Fish. Scroll a little past halfway down the options until you find one called "PrintPlane". Uncheck it, close the window, close Rimworld, and it should be fixed the next time you load your game.
estrogenesys 8 ABR a las 5:15 
@Flamangos I'm having that issue as well. Seemed to stop when I removed Performance Fish from my mod list. I prefer to use Performance Fish so I'm trying to see what settings in it may be responsible. i could also be barking up the wrong tree
Zaljerem  [autor] 29 MAR a las 9:02 
Thanks again for your report, I've just pushed an update.
0。0 29 MAR a las 1:58 
Incompatible with VGP Vegetable Garden. You need to modify the Patches/VGP.xml file and change Plant_TreeBamboo to VG_Plant_TreeBamboo.Or turn off Override VGP Textures in settings
Luneyl 16 MAR a las 2:12 
Can we have a keybinding for "Enable or disable tree transparency" toggle?
Fawx 20 ENE a las 14:29 
Outstanding. Thank you!
Zaljerem  [autor] 20 ENE a las 9:51 
As above:
"Fix for missing size options tab: (a bug with XML Extensions)
https://steamproxy.net/sharedfiles/filedetails/?id=3346589753
Place as close to the bottom of your mod list as possible.
This moves them from the broken tab to inline - unfortunately before the main set of options, but hey, better than nothing."
Fawx 20 ENE a las 9:26 
The tab to directly control different tree sizes with sliders isn't appearing.
_♣Caligula♣_ 17 ENE a las 11:34 
Not sure where to ask, though I´d ask here.
Are you interested in continuing ,,Windows" mod by Owlchemist?
Would be great.
Also, thanks alot for continuing this mod!
Works great apart from trees from unsupported mods obviously(like Biomes! Prehistoic f.e)
Porknelius 16 ENE a las 21:35 
Some of my pawns are appearing above the trees. No special xenotype. I use facial animations and yayo animations, anyone else run into this problem and found a solution?
e.b 13 ENE a las 18:40 
Ohhh wait just realized transparency needs to be toggled in the bottom right; it works now!
e.b 9 ENE a las 19:06 
Yeah, transparency is not working for me too; otherwise looks... majestic!
Double Scotch 8 ENE a las 17:53 
An extension with Snowy Tree feature adapted to the retextures pack would be awesome, its really frustrating to have a whole map covered in snow but your tree looks like its summer...
Zaljerem  [autor] 4 ENE a las 8:53 
"From the original mod page, any mod that changes texture paths is likely to be problematic, and my testing bears this out. I am looking at how to possibly mitigate this, but it's not simple."
Ġedryht of Wōden 4 ENE a las 8:52 
Why does this conflict with Dryads & Gauranlen Trees Reworked? Someone should make it compatible.
YEV 28 DIC 2024 a las 16:49 
Transparency not work ? Happy new year
Dizzy Ioeuy 25 DIC 2024 a las 11:42 
regrowth is a bitch, I get it, that dude has changed directories at least three times in their history and each time I have to repatch for it in my own personal mods. Pisses me off!
Dizzy Ioeuy 24 DIC 2024 a las 22:44 
Seeing this error:

Could not load UnityEngine.Texture2D at Things/Plant/_Polluted/TreeDrago_Polluted in any active mod or in base resources.

and other polluted trees.... is this what you are talking about in changed directories?
Depraved Arachnophile 23 DIC 2024 a las 20:20 
The prodigal son continues his masterworks. Thank you for your efforts to continue and modernize this wonderful visual overhaul.
Zaljerem  [autor] 19 DIC 2024 a las 11:37 
Thanks again, just pushed a fix for Djeeskja's.