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* Dtilt can't be canceled on the sourspot, which feels kinda unforgiving and clunky. Also kinda weird how Dtilt has a sourspot to begin with.
* The cost of certain moves feels questionable, like how K. Rock is very powerful, yet costs the same as the spark of Absa cloud.
* Dair has a tiny spike hitbox at the start of the move, which, why even have it at that point? The only thing I could possibly do with it is set up a tech chase and combo into Utilt, but that's about it.
* Dspecial is entirely luck based. I'll have to talk about this in the balance discussion, or I won't be able to fit it.
My biggest issue with this character is in the colour palette — there's so little contrast between the shades of his sprite that he doesn't really feel like he fits in artistically with the base cast if you ask me. Even if stylistic consistency wasn't an issue, generally when it comes to pixel art, if you need to zoom in like 6x to even detect the highlights, they may as well not even be there. It leaves him looking kind of flat, IMO.
That being said, that definitely doesn't take away from how much fun I'm gonna have with this guy. Excellent job all around!
Great creation! I should've expected high quality from someone who also worked on The Gatekeeper.
Yeah, the sprites are pretty based.
We must type 333 to ban welovehomeschool