RimWorld

RimWorld

Epochs - Pyrinth
98 kommentarer
ClothingLotus 24 sep @ 13:47 
would you consider VFE empire compatibility? awesome mod
Victor 29 aug @ 12:43 
DetVisor  [skapare] 21 aug @ 0:35 
Mod updated:
- Fixed pyrinth blade error.
- Pyrinth pylons now count for royalty throneroom requirements.
talias 19 aug @ 21:51 
Could pylon be considered as brazier for Royalty throne room requirements?
talias 19 aug @ 21:30 
With just this mod, keep getting error when trying to make Pyrinth blade - all the resources are taken to smithy and when pawn starts they just disappear and nothing happens , bill stays the same and no blade.

"JobDriver threw exception in toil MakeUnfinishedThingIfNeeded's initAction for pawn Lorena driver=JobDriver_DoBill (toilIndex=13) driver.job=(DoBill (Job_1517) A = Thing_FueledSmithy46231 B = Thing_DV_Pyrinth46307 C = (125, 0, 120) Giver = JobGiver_Work [workGiverDef: DoBillsMakeWeapons])"
Ryuuoo_ 13 aug @ 10:21 
Keep getting 'red error' "Could not resolve cross-reference: No Verse.ThingDef named DV_PyrinthBrazier found to give to RimWorld.MeditationFocusOffsetPerBuilding RimWorld.MeditationFocusOffsetPerBuilding" I don't know what that means?
What log I need send?
Schadock [The Angeloids] 3 aug @ 10:32 
is it possible to have a cold/frost version of this? or allow anyone to make something like that?
MoreCowbell 28 jul @ 18:22 
I made a cold and sunlamp version, I can post it but would like the author's permission first as I basically just palette swapped his art and changed some of his code around
Mystic Referee 22 jul @ 5:41 
CE team has this listed as number 209 on their compatibility list, just FYI since the description says it's "probably not" supported. https://github.com/CombatExtended-Continued/CombatExtended/blob/Development/SupportedThirdPartyMods.md?plain=1
MercuryRiver 18 jul @ 6:55 
Super would like a cold variety
Fingers crossed
Mythophile 18 jul @ 6:41 
Nice! Now we just need a cooling version for the deserts and lava wastes.
DetVisor  [skapare] 18 jul @ 5:56 
Mod updated to 1.6.
- Changed Heater texture, courtesy of Van.
- Edited descriptions.
SaltyBoi 15 jul @ 2:59 
suggestion: pyrinth veins in asteroids for Odyssey?
darkfiretim 25 jun @ 6:50 
Can I request a pyrinth water heater for Dub's Bad Hygiene and a pyrinth cooking station?
Unexpectedwalrus 22 jun @ 6:23 
Pyrinth Blade is still broken and can't be crafted.
WJSabey 31 maj @ 2:59 
Yes, please add something like cryolinth (blue with opposite temperature effects) and lumininth (yellow that produces light with no temperature). I could palette-swap these myself but it would be so much better for everyone to get them.
Rowlan56 24 maj @ 16:04 
Cyrinth would be cool as a cold version of this I would think
Maple38 4 maj @ 11:00 
Looks like CE has a patch for this, would be good to update the description, so CE players don't just avoid the mod.
Tenchi 27 mar @ 15:44 
Oooh, thanks for the info! With my mods sometimes it gets incredibly hot outside (like 55°C in a temperate forest) on rare occasions and when you're strapped for resources and manpower even the heat of a torch becomes too much. I once had a heatwave in the middle of summer, at the peak of a global warming event: temperatures were so high it was above freezing at the poles 75% of the time.
Dr Jimothy 23 mar @ 10:31 
@Tenchi
Check out the glowstone mod! Glowstone glows, but doesn't produce heat. You can make glowing columns, sculptures and I think a few other things out of it.
DetVisor  [skapare] 23 mar @ 9:22 
The Pyrinth torches make as much heat as a normal torch, as I still intended them to be used as fantasy lighting. Either way, I'll see about cooling crystals.
Tenchi 23 mar @ 6:48 
I so want cooling crystals! And crystal lights that don't produce heat, maybe in green or blue?
Dr Jimothy 10 mar @ 17:40 
Is there any, say, reverse equivalent for this mod, being one that adds a "cooling" crystal or anything of the sort?
May or may not be in the midst of a climate cycle at its hottest point, mid-summer with max axial tilt from planet gen expanded, and have the global warming event running... it's 90 degrees centigrade outside the fact that my colonists are alive is a miracle.
Victor 19 feb @ 15:36 
The sword recipe is broken, apparently the game doesn't expect to find a single ingredient in their melee weapon recipe's 'MakeUnfinishedThingIfNeeded' code. You can fix it by adding another ingredient to the costList, say, <WoodLog>10</WoodLog>
Also, you forgot to add a <WorkToMake> to the statBases, so the recipe is finished immediately.
Victor 19 feb @ 14:44 
To fix the brazier error without Royalty, you need to put a mayrequire on the other buildings to not link to it, since it's not loaded, like this:
<li MayRequire="Ludeon.Rimworld.Royalty">DV_PyrinthBrazier</li>
inside the node <li Class="CompProperties_MeditationFocus">
AtlasTheReaper 8 feb @ 23:30 
@DetVisor having an issue where the blade doesn't wanna be built, I go the task for it only for the colonist to grab more and more tryna build it only for it to disappear. Please advise.
Victor 8 feb @ 7:50 
[OG] Medievalman 6 feb @ 20:46 
Does pyrinth show up in tribal/medieval trader inventories for purchase or can they only be found through mining?
Schadock [The Angeloids] 27 jan @ 3:49 
can you also make a cooling version of these? then it would be possible to have magic temperature regulation without depending on medieval overhaul; fantasy
Depraved Arachnophile 26 dec, 2024 @ 12:54 
I love small addition mods like these; do hope to see more, especially such unique minerals and mineables.
Patryk Sage 24 dec, 2024 @ 17:49 
Is it possible to create a pyrinth sun lamp variant?
deathmagicuser 26 nov, 2024 @ 0:05 
would be possible for you to make a collection with all the epochs mods
zeus57007 8 nov, 2024 @ 22:32 
Wait, really? nice!
Minty (Lord of Britishness) 3 nov, 2024 @ 10:11 
Just thought I'd let you know the mod was patched to work with CE, just in case you wanted to know :)
DetVisor  [skapare] 21 okt, 2024 @ 15:18 
Both are Van's, not mine, they're for an upcoming mod of his!
jl9594 21 okt, 2024 @ 15:15 
What mod do we need to craft the sweet sweet plate armor & helmet in the pictures up there?
jl9594 21 okt, 2024 @ 15:14 
@smokepasto you can find the deposits in dark forest. My first darkforest colony after subscribing to the mod had them :)
kingallhobos 18 okt, 2024 @ 13:35 
Looking for that extra little bit of sauce to finish off your medieval playthrough? Well this mod is absolutely perfect for it, seamlessly fits in and works great in Rimworld! Proof?
I have reviewed it;

https://youtu.be/1kwrnEGNUHo

Another amazing Detvisor mod, made with love and care, whilst it could potentially benefit with more content, its still a great addition! Great work!
DetVisor  [skapare] 12 okt, 2024 @ 4:01 
@Enko Not yet.
@Sir Gorwyd The heater can explode when damaged, everything else is light, and light is hardly important enough to require balancing like that in my eyes.
Sir Gorwyd 12 okt, 2024 @ 2:56 
If these don't need to be refueled and don't cost power, then they should have a chance to explode or something. They're a bit OP as-is, it seems.
Enko 7 okt, 2024 @ 7:54 
Is it possible to mine pyrinth from the mine shaft of ‘Medieval Overhaul’? If not, I think it would be an interesting way to solve the lack of such material.
whallvard 6 okt, 2024 @ 5:25 
@DetVisor can you buy it from traders
Phenax 4 okt, 2024 @ 15:57 
I haven’t found any spawning, I have the medieval overhaul in use I think that’s the only thing that messes with ores Idk
JooJ 4 okt, 2024 @ 7:25 
Would be nice to have an oposite version that cools and provides draklight but that's just a me thing. This mod really spices up tribal and medieval playthroughs, very good job!
DetVisor  [skapare] 29 sep, 2024 @ 2:36 
Don't ask me.
TheTrueJohnMadden 28 sep, 2024 @ 16:11 
Why are there roleplayers in the steam comment section.
smokepasto 27 sep, 2024 @ 17:37 
Maybe im just really unlucky but i have not found any in the dark forest biome from medieval overhaul not sure if it's set to spawn there
LarsSvengard 27 sep, 2024 @ 15:25 
ce??????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????
Rhunin 27 sep, 2024 @ 14:25 
Read the title as "Epochs - Pyramid" and have been searching this page for pyramids... XD
A_Null_Fissure 27 sep, 2024 @ 12:40 
Hi DetVisor, thank you for the mod I really enjoy the relative simplicity yet impactful effect it has on my game. I was wondering if you'd perhaps be interested in making a colorswap/cold version maybe "Cryrinth" for those of us who play in hot areas. Even if not, I love it. Thumbs up and thanks again.